<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>rock[et] updates - galaxy</title><link>https://galaxy.click/updates/623</link><description>keep up with the latest updates for rock[et]</description><language>en</language><pubDate>Thu, 27 Nov 2025 05:39:08 GMT</pubDate><lastBuildDate>Sun, 07 Jun 2026 19:21:05 GMT</lastBuildDate><ttl>3600</ttl><item><title>polish, bugfixes, qol - v0.4</title><link>https://galaxy.click/updates/623</link><description>&lt;p>&lt;strong>content&lt;/strong>&lt;br>
added autoclick stat&lt;/p>
&lt;p>&lt;strong>polishing/qol&lt;/strong>&lt;br>
added birds, clouds, shadows, and trees to home screen&lt;br>
replaced hovering sfx&lt;br>
added new mouse cursor&lt;br>
replaced new mineral screen with temporary popup&lt;br>
added healthbar to rocks&lt;br>
added volume slider to ambience, sfx, music&lt;br>
added planet transition&lt;br>
renamed jason to 'lishan'&lt;/p>
&lt;p>&lt;strong>balancing&lt;/strong>&lt;br>
moved kyanite before corundum&lt;br>
made endless spawn kyanite, corundum, and topaz&lt;/p>
&lt;p>&lt;strong>bugfixes&lt;/strong>&lt;br>
fixed saving bugs&lt;br>
fixed bugs with bleeg upgrades not displaying properly&lt;br>
added tooltips to confusing upgrades&lt;br>
fixed minerals not collecting when spawned beneath the cursor&lt;/p>
&lt;p>very happy to finally get this out on the main branch. dyrt (the first planet) is pretty much &amp;quot;done&amp;quot;. the only future planned change is revamping the exchange market to add some cooler mechanics and interactions.&lt;/p>
&lt;p>join the discord to start playing the 2nd planet!&lt;/p></description><guid isPermaLink="false">https://galaxy.click/updates/623/69e40a9fc6735affe600e267</guid><pubDate>Sat, 18 Apr 2026 22:50:07 GMT</pubDate></item><item><title>saving - v0.3.4</title><link>https://galaxy.click/updates/623</link><description>&lt;ul>
&lt;li>
&lt;p>hopefully fixed endless mode not working&lt;/p>
&lt;/li>
&lt;li>
&lt;p>fixed lightning not showing properly&lt;/p>
&lt;/li>
&lt;li>
&lt;p>added 'load save' functionality in options menu&lt;br>
-&amp;gt; whether this saving functionality works kind of depends on how godot handles writing to local files when it's run in the browser... also it's still kinda buggy so use at your own risk!&lt;/p>
&lt;/li>
&lt;li>
&lt;p>minor balancing changes&lt;/p>
&lt;/li>
&lt;/ul></description><guid isPermaLink="false">https://galaxy.click/updates/623/6941479f5481b9eacc2430a4</guid><pubDate>Tue, 16 Dec 2025 11:50:55 GMT</pubDate></item><item><title>endless mode - v0.3.3</title><link>https://galaxy.click/updates/623</link><description>&lt;h1>big thing&lt;/h1>
&lt;p>added endless mode&lt;/p>
&lt;h1>bugs/qol&lt;/h1>
&lt;ul>
&lt;li>(some) performance optimisations - still working on the lag spike on game launch&lt;/li>
&lt;li>made lightning effect persist&lt;/li>
&lt;li>added rocket launch visual&lt;/li>
&lt;li>fixed exchange above 100 not giving correct amount of gold&lt;/li>
&lt;li>fixed combo bar and hitbar changing during new mineral screen&lt;/li>
&lt;li>added hover text for launch&lt;/li>
&lt;li>removed scientist toggle&lt;/li>
&lt;li>add exit button to launch menu&lt;/li>
&lt;li>fixed bug where game would load with a random day save&lt;/li>
&lt;/ul>
&lt;h1>next up&lt;/h1>
&lt;p>more performance optimisations, steam page.&lt;/p>
&lt;p>join the Discord to get access to new content when it releases!&lt;/p></description><guid isPermaLink="false">https://galaxy.click/updates/623/693fec905481b9eacc5e178b</guid><pubDate>Mon, 15 Dec 2025 11:10:08 GMT</pubDate></item><item><title>scientist rework (reformatted) - v0.3.2</title><link>https://galaxy.click/updates/623</link><description>&lt;p>&lt;strong>rework&lt;/strong>&lt;/p>
&lt;ul>
&lt;li>reworked scientist to start with only red, and unlock different colours&lt;/li>
&lt;/ul>
&lt;p>&lt;strong>balancing&lt;/strong>&lt;/p>
&lt;ul>
&lt;li>added 10 more levels to thruster speed and fuel capacity&lt;/li>
&lt;li>changed a lot of balancing to fit the new scientist&lt;/li>
&lt;/ul>
&lt;p>&lt;strong>qol&lt;/strong>&lt;/p>
&lt;ul>
&lt;li>added sfx + ambience to the home page&lt;/li>
&lt;li>added an options menu to mute sfx or ambience&lt;/li>
&lt;li>added the '...' option to all empty dialogues&lt;/li>
&lt;li>added a countdown when you're low on fuel&lt;/li>
&lt;li>added an effect when you hit corundum to indicate you're losing fuel&lt;/li>
&lt;/ul>
&lt;p>&lt;strong>bugfixing&lt;/strong>&lt;/p>
&lt;ul>
&lt;li>fixed exchange not opening with new minerals&lt;/li>
&lt;/ul>
&lt;p>&lt;strong>next&lt;/strong>&lt;/p>
&lt;ul>
&lt;li>performance optimisations&lt;/li>
&lt;li>endless mode&lt;/li>
&lt;/ul></description><guid isPermaLink="false">https://galaxy.click/updates/623/6934b8175481b9eacc9b6e02</guid><pubDate>Sat, 06 Dec 2025 23:11:19 GMT</pubDate></item><item><title>scientist rework - v0.3.2</title><link>https://galaxy.click/updates/623</link><description>&lt;p>&lt;strong>rework&lt;/strong>&lt;/p>
&lt;ul>
&lt;li>reworked scientist to start with only red, and unlock different colours&lt;br>
&lt;strong>balancing&lt;/strong>&lt;/li>
&lt;li>added 10 more levels to thruster speed and fuel capacity&lt;/li>
&lt;li>changed a lot of balancing to fit the new scientist&lt;br>
&lt;strong>qol&lt;/strong>&lt;/li>
&lt;li>added sfx + ambience to the home page&lt;/li>
&lt;li>added an options menu to mute sfx or ambience&lt;/li>
&lt;li>added the '...' option to all empty dialogues&lt;/li>
&lt;li>added a countdown when you're low on fuel&lt;/li>
&lt;li>added an effect when you hit corundum to indicate you're losing fuel&lt;br>
&lt;strong>bugfixing&lt;/strong>&lt;/li>
&lt;li>fixed exchange not opening with new minerals&lt;br>
&lt;strong>next&lt;/strong>&lt;/li>
&lt;li>performance optimisations&lt;/li>
&lt;li>endless mode&lt;/li>
&lt;/ul></description><guid isPermaLink="false">https://galaxy.click/updates/623/6934b7735481b9eacc9b02ff</guid><pubDate>Sat, 06 Dec 2025 23:08:35 GMT</pubDate></item><item><title>bugfixes and balancing - v0.3.1</title><link>https://galaxy.click/updates/623</link><description>&lt;p>&lt;strong>balancing:&lt;/strong>&lt;/p>
&lt;ul>
&lt;li>doubled asteroid spawn rate&lt;/li>
&lt;li>decreased thruster speed scaling&lt;/li>
&lt;li>increased starting hit size&lt;/li>
&lt;/ul>
&lt;p>&lt;strong>bugfixes:&lt;/strong>&lt;/p>
&lt;ul>
&lt;li>fixed launch showing up without any items&lt;/li>
&lt;li>ordering of sprites on home screen&lt;/li>
&lt;li>fixed spacebar being able to start a new mission while already in a mission&lt;/li>
&lt;li>fixed escape being able to prematurely end a mission&lt;/li>
&lt;li>fixed hitbar not being reset each run&lt;/li>
&lt;li>fixed stopwatch fading too fast&lt;/li>
&lt;li>fixed boost not working - realise this might need a rework&lt;/li>
&lt;li>added a minor visual for losing fuel from corundum&lt;/li>
&lt;/ul>
&lt;p>&lt;strong>also:&lt;/strong>&lt;/p>
&lt;ul>
&lt;li>added a save system. decided not to include this in this update because the demo is only 30m-1hr and the system is still WIP&lt;/li>
&lt;/ul>
&lt;p>&lt;strong>next:&lt;/strong>&lt;/p>
&lt;ul>
&lt;li>adding a slower introduction to the scientist&lt;/li>
&lt;li>adding some more sfx&lt;/li>
&lt;li>more balancing&lt;/li>
&lt;li>more bugfixing&lt;/li>
&lt;li>performance optimisations&lt;/li>
&lt;li>add endless mode&lt;/li>
&lt;/ul>
&lt;p>after this stuff, i'll go in hibernation and start working on the next big content update...&lt;/p></description><guid isPermaLink="false">https://galaxy.click/updates/623/693019cc80a1e3b1224d2441</guid><pubDate>Wed, 03 Dec 2025 11:06:52 GMT</pubDate></item></channel><atom:link href="https://galaxy.click/updates/623/rss.xml" rel="self" type="application/rss+xml"/></rss>