<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en"><author><name>luckyape</name></author><id>https://galaxy.click/updates/628</id><link href="https://galaxy.click/updates/628/atom.xml" rel="self" type="application/atom+xml"/><link href="https://galaxy.click/updates/628" type="text/html"/><subtitle>keep up with the latest updates for ULTRATAP</subtitle><title>ULTRATAP updates - galaxy</title><updated>2026-06-03T22:23:08.223Z</updated><entry><content type="html">&lt;p>This latest bump includes all the improvements made between v0.10.0 and v0.10.9, offering a more optimised, bug free and balanced version of the game&lt;/p>
&lt;p>Some of the notes bellow are mentioned more than one time, which means they were addressed multiple times across the 9 different updates&lt;/p>
&lt;ul>
&lt;li>fixed an issue where auto collect on farms cause lag&lt;/li>
&lt;li>fixed an issue where equipment would appear to be deleted caused by the farm auto collect upgrade&lt;/li>
&lt;li>general optimisations&lt;/li>
&lt;li>added missing SFX&lt;/li>
&lt;li>fixed an issue where upgrades would sometimes display incorrect info&lt;/li>
&lt;li>fixed some upgrade icons&lt;/li>
&lt;li>now starts in fullscreen mode in non web builds&lt;/li>
&lt;li>removed the SFX from screen transitions&lt;/li>
&lt;li>fixed some UI issues&lt;/li>
&lt;li>added info display about powerups&lt;/li>
&lt;li>added info display about defence is stage selection&lt;/li>
&lt;li>lowered damage of magic powerup&lt;/li>
&lt;li>lowered damage of daggers powerup&lt;/li>
&lt;li>reduced ancestor upgrade time&lt;/li>
&lt;li>lowered exp required to upgrade farms&lt;/li>
&lt;li>fixed tooltips for items&lt;/li>
&lt;li>fixed various inventory issues&lt;/li>
&lt;li>general optimisations&lt;/li>
&lt;li>some spelling fixes&lt;/li>
&lt;li>fixed an issue where farms could generate excess resources when loading into the game&lt;/li>
&lt;li>fixed an issue where some farm text would overflow&lt;/li>
&lt;li>disabled merging animation of equipment&lt;/li>
&lt;li>added more info displays&lt;/li>
&lt;li>added minor equipment animations&lt;/li>
&lt;li>various UI improvements&lt;/li>
&lt;li>some optimisations&lt;/li>
&lt;li>fixed some issues in the inventory causing lag&lt;/li>
&lt;li>fixed an exploit where items could be recycled forever&lt;/li>
&lt;li>more info displays&lt;/li>
&lt;li>new screen transition SFX&lt;/li>
&lt;li>various optimisations&lt;/li>
&lt;li>improved some UI elements&lt;/li>
&lt;li>improved some SFX&lt;/li>
&lt;li>lowered boss difficulty in later stages&lt;/li>
&lt;li>fixed a visual bug where recycling all items would cause them to move under other UI elements&lt;/li>
&lt;li>fixed a visual bug where stage and equipment tooltips could appear off screen&lt;/li>
&lt;li>fixed an issue where some quests were displayed incorrectly&lt;/li>
&lt;li>fixed an issue in main menu when loading save files&lt;/li>
&lt;li>fixed various spelling and grammar issues&lt;/li>
&lt;li>fixed an issue where equipment rarity could appear incorrectly&lt;/li>
&lt;li>fixed an issue where equipment stats would appear not to be applied&lt;/li>
&lt;li>slightly increased powerups spawn rate&lt;/li>
&lt;li>corrected some spelling&lt;/li>
&lt;li>lowered penguin SFX volume&lt;/li>
&lt;li>upgraded game engine&lt;/li>
&lt;li>press escape to open the settings at home&lt;/li>
&lt;li>fire ticks twice as fast&lt;/li>
&lt;li>removed item VFX settings option&lt;/li>
&lt;li>improved some other UI elements&lt;/li>
&lt;li>added mouse scroll functionality to zoom in/out&lt;/li>
&lt;li>improved some SFX&lt;/li>
&lt;li>better powerup jingles, which now fade the soundtrack in and out&lt;/li>
&lt;li>improved how SFX is handled when a large number of enemies are on screen&lt;/li>
&lt;li>fixed an issue where quests would not correctly sort&lt;/li>
&lt;li>fixed an issue where quests could extend past its container&lt;/li>
&lt;li>fixed an issue where upon returning from battle sometimes the last upgrade system visible would not be the same as when you entered the battle&lt;/li>
&lt;li>added mouse scroll functionality to zoom in/out&lt;/li>
&lt;li>fixed an issue where ancestors would not properly auto upgrade on unlocking the condition&lt;/li>
&lt;li>fixed some spelling&lt;/li>
&lt;/ul></content><id>https://galaxy.click/updates/628/69a282beea050ad61377f373</id><link href="https://galaxy.click/updates/628"/><published>2026-02-28T05:53:02.287Z</published><title>v0.10.9</title><updated>2026-02-28T06:00:00.607Z</updated></entry><entry><content type="html">&lt;p>ULTRATAP is now The Path of ULTRATAP, the story follows a penguin’s journey as they venture towards the mountains and ultimately death. You don’t know why, but you decide to follow the penguin.&lt;/p>
&lt;p>Along the journey you fight through hordes of monsters that seek to stop you, each battle rewards experience, items, resources and more that you will have to use to strengthen yourself for even greater foes.&lt;/p>
&lt;p>If you played ULRTRATAP recently. The game loops are the same, however every system has been reworked/refined/expanded and now provides a much fuller experience. Your save game is compatible with this new version. HOWEVER if you want to experience the story and lore of ULTRATAP, that requires a fresh save.&lt;/p></content><id>https://galaxy.click/updates/628/699367fb6f243e4503699a12</id><link href="https://galaxy.click/updates/628"/><published>2026-02-16T18:54:51.948Z</published><title>The Path of ULTRATAP - v0.10.0</title><updated>2026-02-16T18:54:51.948Z</updated></entry><entry><content type="html">&lt;p>v0.9.0&lt;br>
Engine upgraded from Godot 4.5 to 4.6&lt;br>
Revamped stage selector UI&lt;br>
Improved farm UI&lt;br>
added a background to battles&lt;br>
reward container now shows items gained&lt;br>
added a way to restart battle after battle&lt;br>
fixed an issue where equipment in inventory could be interacted with if they weren’t visible&lt;br>
significant performance optimisations&lt;br>
added more stat progression rewards for quests&lt;br>
improved upgrade refund system&lt;br>
damage tracker now tracks true damage dealt to enemies without also tracking any additional damage overflows&lt;br>
buffed projectiles by about 2x&lt;br>
fixed an inventory crash that occurred when upgrading equipment slots after inventory slots were maxed out&lt;br>
improved item tooltips&lt;/p>
&lt;p>v0.8.0&lt;br>
added a main menu&lt;br>
added a basic save management system&lt;br>
fixed a bug in inventory upgrades&lt;br>
added more inventory slots&lt;br>
6 new upgrades&lt;br>
added various UI improvements&lt;br>
lowered health scaling of bosses and regular enemies in later stages&lt;br>
attack 6 upgrade: 75atk -&amp;gt; 100atk per level&lt;br>
you can now swap tabs with keys 1-5&lt;/p></content><id>https://galaxy.click/updates/628/6978a120800d8484e33aabd3</id><link href="https://galaxy.click/updates/628"/><published>2026-01-27T11:27:28.556Z</published><title>(untitled)</title><updated>2026-01-27T11:27:28.556Z</updated></entry><entry><content type="html">&lt;p>New&lt;/p>
&lt;ul>
&lt;li>UI overhaul&lt;/li>
&lt;li>5 new stages&lt;/li>
&lt;li>40 new quests (now 100+)&lt;/li>
&lt;li>10 new items&lt;/li>
&lt;li>20 new upgrades (now 150+)&lt;/li>
&lt;li>3 new companions&lt;/li>
&lt;/ul>
&lt;p>Improvements&lt;/p>
&lt;ul>
&lt;li>general optimisations&lt;/li>
&lt;li>expanded item sets&lt;/li>
&lt;li>items sets now display in the tooltip&lt;/li>
&lt;li>increased exp gain from enemies&lt;/li>
&lt;li>added formatting to various texts when numbers are large&lt;/li>
&lt;li>added a way to reduce micromanagement in farms&lt;/li>
&lt;li>added a way to download save files in browser&lt;/li>
&lt;li>increased companion upgrade time increments by 50%&lt;/li>
&lt;li>companions resource costs also increase by level
&lt;ul>
&lt;li>(fixed increase + a proportion of the companions level)&lt;/li>
&lt;/ul>
&lt;/li>
&lt;li>increased farm costs by 25% and also increases by level
&lt;ul>
&lt;li>(fixed increase + a proportion of the farm level)&lt;/li>
&lt;/ul>
&lt;/li>
&lt;li>the game now loads the last tab you were on after finishing battle&lt;/li>
&lt;li>added a way to reveal all upgrade systems&lt;/li>
&lt;li>new background options&lt;/li>
&lt;li>improved attack box visuals&lt;/li>
&lt;li>increased base projectile damage by 50%&lt;/li>
&lt;li>added some visual juice&lt;/li>
&lt;li>decreased farm production increase rate per level by 30%&lt;/li>
&lt;li>increased farm max level: 7 -&amp;gt; 20&lt;/li>
&lt;li>added the ability to automatically upgrade townsfolk&lt;/li>
&lt;li>improved save manager to make ALL past save files compatible with new ones&lt;/li>
&lt;/ul>
&lt;p>Fixes&lt;/p>
&lt;ul>
&lt;li>fixed freeze damage calculations&lt;/li>
&lt;li>fixed an issue where the farm cost reduction upgrade could break farm costs&lt;/li>
&lt;li>fixed an issue where you could farm without having enough resources&lt;/li>
&lt;li>fishs are fish now&lt;/li>
&lt;li>fixed an issue where you could refund upgrades whilst maintaining visibility of future upgrades&lt;/li>
&lt;li>fixed an issue where the camera reset wouldn’t reset at the correct position&lt;/li>
&lt;li>fixed an issue where companion upgrades had no wait time&lt;/li>
&lt;li>fixed an issue where collecting farm resources while below 1 and above 0 would reset the value to 0&lt;/li>
&lt;li>fixed an issue where when reloading the game, the farm timer did not increase by it’s level&lt;/li>
&lt;/ul></content><id>https://galaxy.click/updates/628/69621df82f160bd29947b9ce</id><link href="https://galaxy.click/updates/628"/><published>2026-01-10T09:38:00.719Z</published><title>v0.7.0</title><updated>2026-01-10T09:38:00.719Z</updated></entry><entry><content type="html">&lt;ul>
&lt;li>potential fix to townsfolk upgrade being stuck&lt;/li>
&lt;li>added scrolling to town resources&lt;/li>
&lt;/ul></content><id>https://galaxy.click/updates/628/694a49717517a45f9c0c34cb</id><link href="https://galaxy.click/updates/628"/><published>2025-12-23T07:49:05.819Z</published><title>v0.6.2</title><updated>2025-12-23T07:49:05.819Z</updated></entry><entry><content type="html">&lt;ul>
&lt;li>added farm max level&lt;/li>
&lt;li>increased farm resource costs&lt;/li>
&lt;li>increased farm exp requirments&lt;/li>
&lt;li>fixed an issue where you could collect a trillion monster drops and explode your computer&lt;/li>
&lt;/ul></content><id>https://galaxy.click/updates/628/6946ccff265da19d3f28f8ea</id><link href="https://galaxy.click/updates/628"/><published>2025-12-20T16:21:19.040Z</published><title>v0.6.1</title><updated>2025-12-20T16:21:19.040Z</updated></entry><entry><content type="html">&lt;p>This update adds Farms! Gather monster drops automatically from monsters and generate a ton of resources!&lt;/p>
&lt;ul>
&lt;li>added the farm system&lt;/li>
&lt;li>added 15 new upgrades (total now 143!)&lt;/li>
&lt;li>improved the background visuals&lt;/li>
&lt;li>fixed an issue where town upgrades could be upgraded whilst already upgrading&lt;/li>
&lt;li>minor optimisations&lt;/li>
&lt;li>fixed an issue where some enemies appeared in the wrong stage&lt;/li>
&lt;li>fixed an issue where updated upgrade costs would not propagate in existing save files&lt;/li>
&lt;/ul></content><id>https://galaxy.click/updates/628/6946303d265da19d3fd8d1ee</id><link href="https://galaxy.click/updates/628"/><published>2025-12-20T05:12:29.940Z</published><title>Farming - v0.6.0</title><updated>2025-12-20T05:12:29.940Z</updated></entry><entry><content type="html">&lt;ul>
&lt;li>added background graphics&lt;/li>
&lt;li>added resource stacking in battle&lt;/li>
&lt;li>add 3 new automatic pickup upgrades
&lt;ul>
&lt;li>automatic resource pickup&lt;/li>
&lt;li>automatic item pickup&lt;/li>
&lt;li>automatic monster drop pickup&lt;/li>
&lt;/ul>
&lt;/li>
&lt;li>added app icons&lt;/li>
&lt;li>added more settings&lt;/li>
&lt;li>added more juice&lt;/li>
&lt;li>lowered some upgrade costs&lt;/li>
&lt;li>fixed an issue where townsfolk could not be upgraded on unlock&lt;/li>
&lt;li>fixed an issue where quests would not update correctly&lt;/li>
&lt;li>fixed other minor bugs&lt;/li>
&lt;/ul></content><id>https://galaxy.click/updates/628/693cf70e5481b9eaccccefc0</id><link href="https://galaxy.click/updates/628"/><published>2025-12-13T05:18:06.225Z</published><title>v0.5.2</title><updated>2025-12-13T05:18:06.225Z</updated></entry><entry><content type="html">&lt;ul>
&lt;li>added 5 new stages&lt;/li>
&lt;li>added 10 new items&lt;/li>
&lt;li>added 3 new quests&lt;/li>
&lt;li>first townsfolk upgrade is now free&lt;/li>
&lt;li>elements and projectiles felt too weak on unlock
&lt;ul>
&lt;li>so initial chance increased 10 -&amp;gt; 30%&lt;/li>
&lt;li>lowered number of chance upgrades by 1, in effect when maxed out chance is increased by 10% at the end and 20% at the start.&lt;/li>
&lt;/ul>
&lt;/li>
&lt;li>adjusted townsfolk upgrade costs (generally lower)&lt;/li>
&lt;li>adjusted some upgrades costs and max levels&lt;/li>
&lt;li>fixed an issue where monster drops would appear incorrectly&lt;/li>
&lt;li>fixed an issue where some upgrades would only cost 1&lt;/li>
&lt;li>fixed issues in town UI&lt;/li>
&lt;/ul></content><id>https://galaxy.click/updates/628/693a7e7e5481b9eacc3bab26</id><link href="https://galaxy.click/updates/628"/><published>2025-12-11T08:19:10.940Z</published><title> - v0.5.0</title><updated>2025-12-11T08:19:10.940Z</updated></entry><entry><content type="html">&lt;p>Introducing THE TOWN. A whole new progression system to work towards, unlock new companions who give unique stat bonuses. Collect brand new monster drops to upgrade your companions and boost their bonuses. Then boost those bonuses with even more upgrades. 25 more!!!! More stats for your stats and bonuses for your bonuses. What’s not to love. Enjoy!``&lt;/p>
&lt;p>this patch leaves the game temporarily unbalanced until v0.5.0 which will add more stages and other supplementary content.&lt;/p>
&lt;p>Changes&lt;/p>
&lt;p>added a new progression system&lt;br>
added 25 new upgrades&lt;br>
changed scene transition, no more flashbangs&lt;br>
increased recycling exp gain based on rarity from 1/2/3/4/5 to 1/3/9/27/81&lt;br>
added fullscreen setting&lt;br>
added close game setting&lt;br>
added an indicator when purple is still added after player defeats the boss whilst dead&lt;br>
fixed an issue where quests would appear in the wrong order/fixed an issue where quests would have the wrong name&lt;br>
other general bug fixes&lt;/p></content><id>https://galaxy.click/updates/628/693678f45481b9eacca1ab13</id><link href="https://galaxy.click/updates/628"/><published>2025-12-08T07:06:28.519Z</published><title>The Town - 0.4.0</title><updated>2025-12-08T07:06:28.519Z</updated></entry></feed>