<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en"><author><name>randim82</name></author><id>https://galaxy.click/updates/641</id><link href="https://galaxy.click/updates/641/atom.xml" rel="self" type="application/atom+xml"/><link href="https://galaxy.click/updates/641" type="text/html"/><subtitle>keep up with the latest updates for Super Rarity Orbs [AUTOMATION UPDATE]</subtitle><title>Super Rarity Orbs [AUTOMATION UPDATE] updates - galaxy</title><updated>2026-06-04T02:08:47.544Z</updated><entry><content type="html">&lt;p>.&lt;/p></content><id>https://galaxy.click/updates/641/69cda451d4b3f45643e1d6ec</id><link href="https://galaxy.click/updates/641"/><published>2026-04-01T23:03:45.051Z</published><title>Fixed critical bug involving players that just started the game that Tiered and got negative TP</title><updated>2026-04-01T23:03:45.051Z</updated></entry><entry><content type="html">&lt;p>Super Rarity Orbs v0.6: Automation, Weather Power, TP/QP split, and more!&lt;br>
Added 16 new rarities, bringing the total to 50. This amount will not change in the future.&lt;br>
Added Automation, a feature in Tier 2. You have a 10% chance to get [RarityID] AP, which can be spent on 4 upgrades.&lt;br>
Added Weather Power, which is gained via rolling weather, and boosts Weather chance and Orb Cap&lt;br>
Well, many people have complained that TP is always beneficial to spend on game-progressing upgrades, thus I added QP, gaining 1 every tier and 1 more every 5 TP. IT IS PERMANENT.&lt;br>
Diamond gets boosted on slot multipliers Tier 2 -&amp;gt; 3, nerf removed&lt;br>
Added yet another way to gain TP&lt;br>
Added an additional Diamond Multiplier at Reb 80&lt;br>
Decreased 'Unlock ||Tiers||' diamond price from 2,000 to 1,600&lt;br>
Decreased '||Unlock Weather (v0.5) and other ways to gain TP||' diamond price from 20,000 to 8,000&lt;br>
Added a setting 'Show Base Rarity Chance in Rarity Index'&lt;br>
Endgame: Rarity ID 39, 13 TP&lt;br>
High Endgame: Rarity ID 45, 15-16 TP&lt;br>
True Endgame: Rarity ID 49+, 17-18 TP&lt;br>
Hyper Endgame: 50 Rarity ID 50s, 19-20 TP&lt;/p></content><id>https://galaxy.click/updates/641/69cd0510d4b3f456434af164</id><link href="https://galaxy.click/updates/641"/><published>2026-04-01T11:44:16.660Z</published><title>Automation, Weather Power, TP/QP split, and more!</title><updated>2026-04-01T11:44:16.660Z</updated></entry><entry><content type="html">&lt;p>SRO v0.5d&lt;br>
Orbs are generally smaller now&lt;br>
Another way to gain TP req 8 -&amp;gt; 7&lt;br>
Now it unlocks after buying the button, no need to refresh it&lt;br>
Added Orb 36.&lt;/p></content><id>https://galaxy.click/updates/641/69beb5d75e1a36dd0baee0c2</id><link href="https://galaxy.click/updates/641"/><published>2026-03-21T15:14:31.832Z</published><title>0.5d</title><updated>2026-03-21T15:14:31.832Z</updated></entry><entry><content type="html">&lt;p>Rebirth cost decreased by 20% for Baby-Normal modes&lt;br>
Rarities Forsaken+ is easier to get&lt;br>
Rarity list height of individual rarity column decreased, moved to the end (after tier)&lt;br>
RL-3 nerfed&lt;br>
SPW-2 added a new level&lt;br>
Spawner 6 spawn interval 300s -&amp;gt; 250s&lt;br>
Fixed Rebirth Diamond multiplier showing when reb&amp;lt;50&lt;br>
Fixed decrease interval button on Spawner 4+ not being grayed out when 100ms&lt;br>
Fixed Spawner 4 decrease cooldown effect not being saved on Rebirth, and increasing price&lt;br>
Fixed variant count being 1 prior to getting 1 level of MN4 upg&lt;br>
Added Tier Milestones, improving Diamond gain post Tier 2&lt;br>
Buffed MN-4 severely&lt;br>
Reduced price of Total rarities unlocked boost money and Unlock Tiers unlock&lt;br>
Increased width of tier box&lt;br>
Increased 1min boost increase in price to 15 from 10, increased 5min from 50 to 100&lt;br>
Decreased 1min boost base cost to 50 from 10, decreased 5min base from 400 to 250&lt;/p></content><id>https://galaxy.click/updates/641/69a54716ea050ad61346ad2d</id><link href="https://galaxy.click/updates/641"/><published>2026-03-02T08:15:18.177Z</published><title>Super Rarity Orbs v0.5b/c</title><updated>2026-03-02T08:15:18.177Z</updated></entry><entry><content type="html">&lt;p>Added the Weather mechanic, where you can spend WP (gotten by unlocking the mechanic and having a 1/250 chance to get a weather orb instead of a Diamond orb) to roll Weather (10 available weathers, unlock them all!)&lt;br>
These boosts are OP, offering a temporary boost to Money, Luck and/or Diamonds&lt;br>
In addition, you also can buy a money upgrade using WP and get TP based on weather rolled.&lt;/p>
&lt;p>Rebirth now unlocks before Boosts, and all unlock prices (except rebirth) has increased in price dramatically (after Rebirths reseting 10% of Diamonds instead of 50%)&lt;br>
Respec resets less (-5 -&amp;gt; 2 rebs)&lt;br>
Added Tier 3 and Board 4, with 12 new orbs [NOTE: Since the Divine orb is added, all orbs after Transcendential will be rarer by 1 orb]&lt;br>
Rebalanced some orb chances and value, capped orb size after a certain point&lt;br>
SPW-3 also affects Diamond Orbs and Weather Orbs, BST-3 boost on Tier 2 board is heavily buffed&lt;br>
Main Ups section size decreased, Skill Tree Ups max width increased&lt;br>
Added Total Diamond Multiplier display, Total Orbs spawned stat&lt;br>
Changed rebirth display and some of the fonts&lt;br>
Endgame: Get a Earth Orb [Rarity 35]&lt;br>
High Endgame: Earth Orb spawns everytime&lt;br>
True Endgame: 11-12 Total TP&lt;/p></content><id>https://galaxy.click/updates/641/6989e84102d9bccb45e60893</id><link href="https://galaxy.click/updates/641"/><published>2026-02-09T13:59:29.759Z</published><title>Super Rarity Orbs v0.5!! - Weather! - </title><updated>2026-02-09T13:59:29.759Z</updated></entry><entry><content type="html">&lt;p>Added Game Difficulty selection, affecting Rebirth cost and Diamond gain&lt;br>
Officially fixed bug of orb showing on rarity index without it spawning&lt;br>
Rebirths now only reset 10% of Diamond gain, RL2 upgrade has changed&lt;br>
Rebirth Milestones will be unlocked at Tier 1, MLF (KOT) upgrade now unlocks at first Rebirth Milestone&lt;br>
Added Best Luck&lt;/p></content><id>https://galaxy.click/updates/641/696761dbac70b8b4fdbb8a49</id><link href="https://galaxy.click/updates/641"/><published>2026-01-14T09:28:59.920Z</published><title>SRO v0.4c</title><updated>2026-01-14T09:28:59.920Z</updated></entry><entry><content type="html">&lt;p>Added a respec skill tree button&lt;br>
Buffed MN04 and SPW-3 upgrades&lt;br>
Increased chance of last 2 orbs&lt;br>
Diamond spawn now adheres to orb limit&lt;br>
Added a new button which offers 2 ways of gaining TP other than Tiering&lt;br>
RL-4 is now replaced.&lt;/p></content><id>https://galaxy.click/updates/641/6963034f2705e25019280404</id><link href="https://galaxy.click/updates/641"/><published>2026-01-11T01:56:32.255Z</published><title>Super Rarity Orbs v0.4a - Respec button, more ways to gain TP and more!</title><updated>2026-01-11T01:56:32.255Z</updated></entry><entry><content type="html">&lt;p>Thanks for all the support! We have officially reached 10,000 playhours!&lt;/p>
&lt;p>Added The Skill Tree with 19 upgrades, unlocked after performing a Tier! It gives you a choice of many QoL, new content and general multiplier upgrades aimed at improving YOUR user experience.&lt;br>
Some of the main things include:&lt;br>
Orb Variants, more Spawners, maxing Rebirths and upgrades, a new boost and resetting less rebirths on tier.&lt;br>
Added a text which shows the amount of orbs on the field and the orb cap&lt;br>
change '-' to '&amp;gt;&amp;gt;' for upgrades&lt;br>
added discord invite, choose notation&lt;br>
Added Tier 2 with a new board and 2 new Orbs&lt;br>
added leading zero to time played&lt;br>
Nerfed Tier 1 board centre slot to x5&lt;br>
Rarity list now shows exact odds, where the total is 100%&lt;br>
Theres now no 'To be discovered' placeholder rarities after the last rarity&lt;/p></content><id>https://galaxy.click/updates/641/69620a782f160bd2993dda25</id><link href="https://galaxy.click/updates/641"/><published>2026-01-10T08:14:49.111Z</published><title>The Skill Tree - v0.4</title><updated>2026-01-10T08:14:49.111Z</updated></entry><entry><content type="html">&lt;p>You now do not need to scroll down to view the Rarity Index when right side is not empty&lt;/p></content><id>https://galaxy.click/updates/641/695872c43332d9dd9e345a7f</id><link href="https://galaxy.click/updates/641"/><published>2026-01-03T01:37:08.851Z</published><title>You now do not need to scroll down when unlocking boosts</title><updated>2026-01-03T01:37:08.851Z</updated></entry></feed>