<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Birb updates - galaxy</title><link>https://galaxy.click/updates/667</link><description>keep up with the latest updates for Birb</description><language>en</language><pubDate>Tue, 27 Jan 2026 11:22:24 GMT</pubDate><lastBuildDate>Sat, 06 Jun 2026 19:31:48 GMT</lastBuildDate><ttl>3600</ttl><item><title>Version 0.9.13</title><link>https://galaxy.click/updates/667</link><description>&lt;ul>
&lt;li>Added the Mine Dungeon, accessed from the Expedition Floor 1 secret room.&lt;/li>
&lt;li>Added Brute Ore and Ore Bars as new mine progression resources.&lt;/li>
&lt;li>Added Mine Collapse, a new milestone system that spends your current Brute Ore, resets Mine shop upgrades, and unlocks new mine rewards.&lt;/li>
&lt;li>Added Gold Ore as a new legendary material from collapsed mines.&lt;/li>
&lt;li>Added Parrot Legendary Equipment, unlocked by the first Mine Collapse.&lt;/li>
&lt;li>Added Expedition Floor 8: Graveyard.&lt;/li>
&lt;li>Golden ore nodes can appear after Mine Collapse and drop Gold Ore material instead of Brute Ore.&lt;/li>
&lt;li>Brute Ore can now be refined into Ore Bars at 500 Brute Ore -&amp;gt; 1 Ore Bar.&lt;/li>
&lt;/ul>
&lt;p>Added Mine shop upgrades:&lt;/p>
&lt;ul>
&lt;li>
&lt;p>Ore Value&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Ore Respawn&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Ore Cap&lt;br>
Added refine-tab Mine upgrades:&lt;/p>
&lt;/li>
&lt;li>
&lt;p>More Ores&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Speed Ores&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Added a Mine progress bar at the bottom of the Mine room.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>The first Mine Collapse requires 100,000 current Brute Ore.&lt;br>
First Mine Collapse unlocks:&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Parrot Legendary Equipment&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Gold Ore Material Chance +1%&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Future Mine Collapse will show as Soon for now.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Added Combat Regen Relief, reducing Parrot combat regen penalty.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Added Fish Radius Link, letting fish radius buffs affect Parrot radius.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Fish Radius Link costs Gold Ore material.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Parrot equipment can now evolve into Legendary after the first Mine Collapse.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Legendary equipment upgrades require Legendary Aura plus scaling Gold Ore costs.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>The Parrot Forge was reorganized with clearer tabs for equipment, artifact infusion, and artifact forge.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Artifact infusion now uses Parrot Skill Points.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Added improved filtering and material handling in the Parrot inventory/forge UI.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Parrot Rebirb II levels now grant a multiplicative Parrot Points bonus.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Added a training dummy in the Expedition hub to test Parrot damage.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Shiny fish can now be stored for permanent shiny chance bonuses instead of fish buff bonus.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Aquarium Harmony now increases normal fish buffs by 25%.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Studying normal fish now contributes to permanent shiny chance progression.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Fishdex now has better filtering, reset filters, larger previews, and direct links from rod requirements.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Added a pinned next-rod tracker.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Adjusted costs for several advanced rods, including Pirate’s Hook, Bone Rod, and Apex Predator.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Boss respawn time reduced from 15 minutes to 8 minutes.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Expedition elites now gain stronger health, attack, speed, XP, and Skill Point scaling.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Deep floor enemy health and rewards were rebalanced.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Common sacrifice milestone progression was rebalanced and clarified.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Seagull Auto Rebirb unlocks at 50 rebirbs.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Patrol Network duplicate catch cap reduced to 5%.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Fleet Training max level reduced to 4.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Several Expedition quests now require fewer clears/kills.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Mine currency badges now appear only in Mine-related contexts.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Default popcorn badges are hidden while in Mine areas.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Pinned quests, contracts, and next-rod tracker now stack more cleanly under the companion/auto buttons.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Multiple windows now have smoother dragging behavior.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Navigation arrows have improved click behavior.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Added new ambience/music assets for Expedition biomes and the Mine.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Added many tooltip, label, and translation updates for Mine, Aquarium, Forge, and equipment systems.&lt;/p>
&lt;/li>
&lt;/ul></description><guid isPermaLink="false">https://galaxy.click/updates/667/6a1e3b60b38634b4e9b69d60</guid><pubDate>Tue, 02 Jun 2026 02:09:37 GMT</pubDate></item><item><title>Version 0.9.9.3</title><link>https://galaxy.click/updates/667</link><description>&lt;p>Aquarium&lt;/p>
&lt;ul>
&lt;li>Aquarium now unlocks earlier, at Evolution 2.&lt;/li>
&lt;li>You can access the Aquarium from the Bridge, fast travel, or by pressing E.&lt;/li>
&lt;li>New Mastery system: study duplicate normal fish to earn permanent bonuses by species.&lt;/li>
&lt;li>Added Study All, with a confirmation before using many fish.&lt;/li>
&lt;li>Aquarium now shows studied, mastered, and shiny-stored fish totals.&lt;/li>
&lt;li>Aquarium bonuses now affect specific Parrot stats like damage, HP, regen, attack speed, move speed, and skill points.&lt;/li>
&lt;/ul>
&lt;p>Fishing&lt;/p>
&lt;ul>
&lt;li>New fishing currency: Monetaria Moneta.&lt;/li>
&lt;li>Selling fish now gives Moneta, and many fishing upgrades now cost Moneta.&lt;/li>
&lt;li>The HUD badge can switch between Fish Caught and Moneta.&lt;/li>
&lt;li>Safe Sell: it will not sell locked fish, shiny fish, or fish needed for rods, tackle, visible upgrades, or &lt;strong>Aquarium Mastery&lt;/strong>.&lt;/li>
&lt;li>Fish inventory now has search, better filters, and better performance with many fish (can search by buff).&lt;/li>
&lt;li>Fishdex has improved filters and shows progress based on the current filter (can search by buff).&lt;/li>
&lt;li>Fish needed for important upgrades or unlocks are now easier to catch.&lt;/li>
&lt;li>Auto Fishing on the Bridge no longer requires a separate upgrade.&lt;/li>
&lt;li>Walking doesn't cancel fishing anymore (but stops current catch).&lt;/li>
&lt;/ul>
&lt;p>Note: If you already have all fishing upgrades unlocked, you will probably not need to interact with Moneta currency until the next update.&lt;/p>
&lt;p>Sparrow&lt;/p>
&lt;ul>
&lt;li>Seed Feeder was reworked: choose a percentage of your seed income to auto-feed Sparrow.&lt;/li>
&lt;li>Added Sparrow milestones.&lt;/li>
&lt;li>Milestones give bonuses like more feeding XP, more drained XP, and lower Mitosis/Rebirb requirements.&lt;/li>
&lt;li>Sparrow now keeps progress through evolution by default.&lt;/li>
&lt;li>Sparrow UI panels were cleaned up and aligned better.&lt;/li>
&lt;/ul>
&lt;p>(Working on making this UI a little more organized in the future, right know its a little mess, I didn't have enough time :c )&lt;/p>
&lt;p>Progression and Balance&lt;/p>
&lt;ul>
&lt;li>Fishing upgrades were reorganized and rebalanced around Moneta.&lt;/li>
&lt;li>Many fishing upgrades are now permanent through evolutions.&lt;/li>
&lt;li>The old Aquarium unlock upgrade was removed because Aquarium now unlocks from Evolution 2.&lt;/li>
&lt;li>Old Sparrow preservation upgrades were removed because that behavior is now default.&lt;/li>
&lt;li>Several upgrade descriptions were updated to be clearer.&lt;/li>
&lt;/ul>
&lt;p>Quality of Life&lt;/p>
&lt;ul>
&lt;li>Added new tutorials for Sparrow, Fishing, and Aquarium.&lt;/li>
&lt;li>Companion menus now have opacity controls.&lt;/li>
&lt;li>Fish inventory also has opacity controls.&lt;/li>
&lt;li>Improved fonts, tooltips, buttons, and panel visuals.&lt;/li>
&lt;li>Disabled chat now closes properly and no longer captures input.&lt;/li>
&lt;li>Reduced floating-text spam from material chests.&lt;/li>
&lt;li>Improved navigation and interaction in the Nest and Aquarium.&lt;/li>
&lt;/ul>
&lt;p>This is the last update before 30/04! (With exception for possible bugfixes, of course)&lt;/p></description><guid isPermaLink="false">https://galaxy.click/updates/667/69ee9026c6735affe6eadb23</guid><pubDate>Sun, 26 Apr 2026 22:22:31 GMT</pubDate></item><item><title>Version 0.9.9</title><link>https://galaxy.click/updates/667</link><description>&lt;p>​&lt;/p>
&lt;p>New&lt;/p>
&lt;ul>
&lt;li>Added the Aquarium below the Bridge.&lt;/li>
&lt;li>You can now store 1 shiny fish of each species in the Aquarium for permanent bonuses based on that fish and its weight.&lt;/li>
&lt;li>Added Aquarium Resonance, with shiny-species milestones that unlock extra bonuses like more shiny chance, reel speed, and expedition bonuses.&lt;/li>
&lt;li>Dave now has full rebirb milestones, with Travel, Forage, and Gilded choices, plus Auto Dave Rebirb and extra helper birds at higher milestones.&lt;/li>
&lt;li>Added new desert upgrades: Bloom Netting, Blossom Route, Bloom Reservoir, Dune Scouts, More Chance!, and Unlock Aquarium.&lt;/li>
&lt;li>Added AUTO SEEDS in the Twigs tree.&lt;/li>
&lt;/ul>
&lt;p>Changes&lt;/p>
&lt;ul>
&lt;li>Dave now gives +1% Golden Popcorn per level.&lt;/li>
&lt;li>Seed Snacks now focus on Dave XP gain, while Travel / Forage / Gilded bonuses come from rebirbs.&lt;br>
-The Fishdex can now show either owned amount or catch chance.&lt;/li>
&lt;li>Expedition level formula changed to more XP needed per level.&lt;/li>
&lt;li>Leveling up the Parrot now regen its life to max.&lt;/li>
&lt;/ul>
&lt;p>Quality of Life&lt;/p>
&lt;ul>
&lt;li>Better support for very large amounts of Popcorn, Golden Feathers, Sunflower Seeds, and Parrot SP.&lt;/li>
&lt;li>Dave Rebirb changed from 25,000,000,000 to 240,000,000 Golden Popcorn.&lt;/li>
&lt;/ul></description><guid isPermaLink="false">https://galaxy.click/updates/667/69e55e05c6735affe62aa751</guid><pubDate>Sun, 19 Apr 2026 22:58:13 GMT</pubDate></item><item><title>Version 0.9.5</title><link>https://galaxy.click/updates/667</link><description>&lt;ul>
&lt;li>Added Dave, a new desert companion unlocked through Collared Dove.&lt;/li>
&lt;li>Dave prioritizes Golden Popcorn.&lt;/li>
&lt;li>Added new desert-tree upgrades tied to expedition and golden popcorn progression, including Field Notes+, Muad'Birb, and a new upgrade that reduces Golden Popcorn upgrade prices.&lt;/li>
&lt;li>Golden Popcorn now appears directly in the desert field instead of being rolled only on pickup.&lt;/li>
&lt;li>Golden popcorn pickups now give only Golden Popcorn, not normal popcorn too.&lt;/li>
&lt;/ul>
&lt;p>Early desert progression was rebalanced:&lt;/p>
&lt;ul>
&lt;li>Quest Merchant now costs 100 Golden Popcorn&lt;/li>
&lt;li>Golden Popcorn Chance now gives +2.5%&lt;/li>
&lt;li>Golden Popcorn Mult pricing was increased together with the multiplier, making later levels more expensive.&lt;/li>
&lt;/ul></description><guid isPermaLink="false">https://galaxy.click/updates/667/69d1a73ed4b3f456434f9093</guid><pubDate>Sun, 05 Apr 2026 00:05:18 GMT</pubDate></item><item><title>Update - 0.9.0</title><link>https://galaxy.click/updates/667</link><description>&lt;h3>New Content&lt;/h3>
&lt;ul>
&lt;li>Added &lt;strong>Parrot Rebirb V1&lt;/strong> in the Floor 3 secret room. Your first Rebirb now unlocks the &lt;strong>Birbsmith / Forge&lt;/strong>, a &lt;strong>4th equipped artifact slot&lt;/strong>, &lt;strong>2x Parrot skill point gains&lt;/strong>, and new &lt;strong>Common Sacrifice Milestones XIII-XVIII&lt;/strong>.&lt;/li>
&lt;li>Added the new &lt;strong>Enchantment Table&lt;/strong> ritual setup in the Floor 3 secret room, plus better secret-room presentation and labels.&lt;/li>
&lt;li>Added a new &lt;strong>desert upgrade branch&lt;/strong> that unlocks after &lt;strong>Parrot Rebirb I&lt;/strong>, including &lt;strong>Field Notes&lt;/strong>, &lt;strong>Scout Gull&lt;/strong>, and other expedition-focused upgrades.&lt;/li>
&lt;li>Added the &lt;strong>Scout Gull&lt;/strong> system inside the normal Seagull menu as a new &lt;strong>SCOUT&lt;/strong> tab, letting one seagull fish on Expedition floors &lt;strong>1, 2, or 4&lt;/strong> (after the upgrade is unlocked in the desert field).&lt;/li>
&lt;li>Added &lt;strong>Floor 5&lt;/strong>&lt;/li>
&lt;li>Added interactive &lt;strong>Sunflower Field bees&lt;/strong> that spawn on screen, can be clicked, and reward &lt;strong>1 to 3 minutes of seed income&lt;/strong>.&lt;/li>
&lt;li>Added &lt;strong>aura dismantling&lt;/strong> to the Parrot Materials panel. High-tier spirit aura can now be broken down into lower tiers.&lt;/li>
&lt;/ul>
&lt;h3>Parrot, Gear, and Forge&lt;/h3>
&lt;ul>
&lt;li>Reworked Parrot gear into separate &lt;strong>Artifacts&lt;/strong>, &lt;strong>Materials&lt;/strong>, and &lt;strong>Body&lt;/strong> tabs for clearer progression.&lt;/li>
&lt;li>Expanded the spirit-aura system to support &lt;strong>Common, Uncommon, Rare, Epic, and Legendary&lt;/strong> tiers in the materials flow and expedition chest system.&lt;/li>
&lt;/ul>
&lt;h3>Expedition and Progression&lt;/h3>
&lt;ul>
&lt;li>Rebalanced and expanded &lt;strong>Common Sacrifice milestones&lt;/strong> so their chest reward / chest chance curve grows more cleanly into late game.&lt;/li>
&lt;/ul>
&lt;h3>Sunflower Field&lt;/h3>
&lt;ul>
&lt;li>Refined the Sunflower Field upgrade tree visuals, pipe connections, owned-color states, and general readability to better fit the game's style.&lt;/li>
&lt;li>Added ambient wind to the Sunflower Field.&lt;/li>
&lt;li>Sunflower bees.&lt;/li>
&lt;/ul>
&lt;h3>UI and Quality of Life&lt;/h3>
&lt;ul>
&lt;li>Added a custom cursor and new navigation map arrows.&lt;/li>
&lt;li>Added a &lt;strong>Disable Custom Cursor&lt;/strong> option to the settings menu.&lt;/li>
&lt;li>Clicking a window now brings it to the front.&lt;/li>
&lt;li>Fixed multiple UI scale issues across floating buttons, forge windows, expedition HUD elements, and floor-select menus.&lt;/li>
&lt;li>The currency HUD no longer blocks clicks on upgrades and map objects underneath empty space.&lt;/li>
&lt;/ul>
&lt;h3>Important Fixes&lt;/h3>
&lt;ul>
&lt;li>Each enemy can now drop &lt;strong>at most one chest&lt;/strong> per kill.&lt;/li>
&lt;li>Parrot autotarget now better matches the visible enemy position near the edge of the target circle.&lt;/li>
&lt;li>Expedition enemy hits are now combined more cleanly when several enemies attack the Parrot at once.&lt;/li>
&lt;li>Fixed the standalone Forge so combining 3 artifacts into a higher rarity works reliably again.&lt;/li>
&lt;/ul>
&lt;p>Russian translation has been added, thanks to the amazing team at X/@PlatexStudio (@platexstudios)&lt;br>
The Russian text isn’t styled with the game’s current font yet, that can cause some containers to appear strange or break, I'm working on fixing those problems.&lt;/p>
&lt;p>Remember to export a save to have a safe point to go back to if some game breaking bug occurs.&lt;/p>
&lt;p>Keep Birbing!&lt;/p></description><guid isPermaLink="false">https://galaxy.click/updates/667/69c1f9365e1a36dd0be429ef</guid><pubDate>Tue, 24 Mar 2026 02:38:46 GMT</pubDate></item><item><title>Expedition and Map changes! - 0.7.0</title><link>https://galaxy.click/updates/667</link><description>&lt;p>Version 0.7.0&lt;/p>
&lt;p>Expedition is going to be changed for one last time.&lt;/p>
&lt;p>Sacrifice is now made using skill points, enemies drop skill points instead of XP, level is based on points gained and the sacrifice works with milestones, parrot now has equipment (punch and armor) expedition chests will give skill points and we will have a different chest for artifacts that will drop with boss/elite kills, the chests have rarities that goes from common to legendary;&lt;/p>
&lt;p>NOTE: The punch and armor are not removable, the punch starts with a multiplier of 0.10x So your bonus will show as negative bonus this is intended behavior.&lt;/p>
&lt;p>Skill points will now give 1 flat status&lt;br>
So 1 dmg, 1hp, 1hp/s&lt;/p>
&lt;p>Things that will be reset:&lt;/p>
&lt;ul>
&lt;li>Sacrifices&lt;/li>
&lt;li>Level&lt;/li>
&lt;li>Artifacts&lt;/li>
&lt;li>Chests&lt;/li>
&lt;/ul>
&lt;p>What will not:&lt;/p>
&lt;ul>
&lt;li>Skill points used&lt;/li>
&lt;/ul>
&lt;p>The parrot ranking will start to count for skill points gained instead of level&lt;/p>
&lt;p>This updates comes from the necessity of making expedition more fun to play, the current mechanics don't align well with the ideas I had in mind for it, but don't worry, u can still chill fishing and punching monsters, the core gameplay did not change&lt;/p>
&lt;ul>
&lt;li>Desert map unlocked upon dropping legendary key from second floor boss.&lt;/li>
&lt;li>Floor 3 unlocked&lt;/li>
&lt;li>Major visual rework for every map&lt;/li>
&lt;li>Scoreboard fixed (not showing legit players)&lt;/li>
&lt;li>Multiplayer bugs fixed&lt;/li>
&lt;li>Popcorn rank now has 3 divisions: 1 day 7 days and All time. Soon all categories will have this division (except time)&lt;/li>
&lt;/ul>
&lt;p>For now only a limited amount of artifacts is released, i intend to release the rest between today and tomorrow, they aren't in this release because I didn't have time to finish them yet.&lt;/p>
&lt;p>Remember to export a save, big changes usually come with a lot of bugs, be sure to have a safe point to go back if some major game breaking bug occurs.&lt;/p>
&lt;p>If you notice any performance issues or visual glitches, please inform them in the ⁠bug-reports channel on discord, you can ping me anytime!&lt;/p>
&lt;p>Getting ready to evolve V!&lt;/p></description><guid isPermaLink="false">https://galaxy.click/updates/667/69a4f7d1ea050ad613150be6</guid><pubDate>Mon, 02 Mar 2026 02:37:06 GMT</pubDate></item></channel><atom:link href="https://galaxy.click/updates/667/rss.xml" rel="self" type="application/rss+xml"/></rss>