<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en"><author><name>infiniteconquest</name></author><id>https://galaxy.click/updates/673</id><link href="https://galaxy.click/updates/673/atom.xml" rel="self" type="application/atom+xml"/><link href="https://galaxy.click/updates/673" type="text/html"/><subtitle>keep up with the latest updates for Infinite Conquest</subtitle><title>Infinite Conquest updates - galaxy</title><updated>2026-06-13T23:47:56.821Z</updated><entry><content type="html">&lt;ul>
&lt;li>Before Quest 9, war is now much simpler: allocation buttons are gone, leaving just Declare War and Declare Peace.&lt;/li>
&lt;li>Before Quest 9, declaring peace now recalls troops from that front, and you can attack only one rival empire at a time.&lt;/li>
&lt;li>After Quest 9, rival empires can now build threat and launch wars against your empire instead of waiting passively forever.&lt;/li>
&lt;li>Quest 9 now asks for Dynastic: Defend before it hands off into the new threat-driven frontier game.&lt;/li>
&lt;li>New Quest 10: 1 against all! asks you to hold every border at once once the post-Horde wars begin.&lt;/li>
&lt;li>Quest 10 then pushes you to fight back by conquering one of the empires attacking you.&lt;/li>
&lt;li>New Defeat Attacking Empires achievements reward beating back enemy-led wars with extra troop defense.&lt;/li>
&lt;li>New Frontier Omens research reveals rival threat levels in the Enemy Empires panel once you complete Quest 9.&lt;/li>
&lt;li>New Dynastic: Frontier Omens legacy upgrade lets that threat insight carry across future reigns.&lt;/li>
&lt;li>You can now zoom in much closer on the world map for a more detailed view of the front lines.&lt;/li>
&lt;li>Desktop players can now pan the world map with WASD or the arrow keys.&lt;/li>
&lt;li>Age of Carved Stone rival empires now draw from many more crest combinations, making late-era realms feel more distinct.&lt;/li>
&lt;li>Achievement alerts now clear more reliably when you open their entries in the Achievements tab.&lt;/li>
&lt;li>Achievement badges now reappear correctly after you load or reset a game and unlock them again.&lt;/li>
&lt;/ul></content><id>https://galaxy.click/updates/673/69d972e3c6735affe67d2a00</id><link href="https://galaxy.click/updates/673"/><published>2026-04-10T22:00:03.403Z</published><title>1.37.0</title><updated>2026-04-10T22:00:03.403Z</updated></entry><entry><content type="html">&lt;ul>
&lt;li>Late-game research now stays hidden until you are much closer to unlocking it, keeping the early tech tree cleaner.
&lt;ul>
&lt;li>Map visibility now clears more reliably after major realm transitions like rebirth changes.&lt;/li>
&lt;li>Former horde interior tiles now disappear correctly once they are no longer part of your active frontier.&lt;/li>
&lt;li>Troops on the map are now represented by round shields instead of plain white dots.&lt;/li>
&lt;li>Removed the Military Numbers option from Settings, and troop hex numbers now show without a separate toggle.&lt;/li>
&lt;li>Hide Population Numbers now updates the map immediately instead of waiting for a reload.&lt;/li>
&lt;/ul>
&lt;/li>
&lt;/ul></content><id>https://galaxy.click/updates/673/69d57ce0c79b2e2bee0b3be4</id><link href="https://galaxy.click/updates/673"/><published>2026-04-07T21:53:37.023Z</published><title>1.36.0</title><updated>2026-04-07T21:53:37.023Z</updated></entry><entry><content type="html">&lt;ul>
&lt;li>Enemy crests have been redrawn for a much nices look, no more basic shapes&lt;/li>
&lt;li>Enemy Empire panels now display rival crests more prominently, making each empire easier to recognize at a glance&lt;/li>
&lt;/ul></content><id>https://galaxy.click/updates/673/69d40468c79b2e2beeaad4fe</id><link href="https://galaxy.click/updates/673"/><published>2026-04-06T19:07:20.645Z</published><title>1.35.0</title><updated>2026-04-06T19:07:20.645Z</updated></entry><entry><content type="html">&lt;ul>
&lt;li>Massive performance refactoring makes the game feel much faster on both small and large maps.&lt;/li>
&lt;li>World rescale now waits until you reach 10,000 player hexes in Infinity Mode before forcing another rescale, making conquest feel effectively endless.&lt;/li>
&lt;li>Rebirth in Infinity Mode now downscales the world back to a 150m hex span, letting new dynasties restart from a tighter realm.&lt;/li>
&lt;li>Defeating the horde no longer triggers a rebirth, so your current ruler and realm continue after the victory.&lt;/li>
&lt;li>Added new route-management safeguards to keep large late-game wars running smoothly without affecting normal play.&lt;/li>
&lt;li>Troop production from player territory is now more focused, with new research, legacy traits, and achievements to expand it further.&lt;/li>
&lt;li>Mac trackpads can now pan the world map with a two-finger gesture.&lt;/li>
&lt;/ul></content><id>https://galaxy.click/updates/673/69d2adffc79b2e2bee73bf46</id><link href="https://galaxy.click/updates/673"/><published>2026-04-05T18:46:24.073Z</published><title>Version 1.34.0</title><updated>2026-04-05T18:46:24.073Z</updated></entry><entry><content type="html">&lt;p>many many changes, including a new game mode.&lt;/p></content><id>https://galaxy.click/updates/673/69b468ec5e1a36dd0b24832b</id><link href="https://galaxy.click/updates/673"/><published>2026-03-13T19:43:40.286Z</published><title>1.33.0</title><updated>2026-03-13T19:43:40.286Z</updated></entry><entry><content type="html">&lt;p>it was mostly tests, including UI tests, that now run through the UI to play till quest 6...&lt;/p>
&lt;p>here is the massive change log of the previous versions&lt;br>
1.31.0 • todaytoday&lt;br>
date: 2026-02-05&lt;br>
items:&lt;/p>
&lt;p>Player notes: 2 new quests, a challenging (maybe impossible) quest battle, and slower updates while this content stabilizes.&lt;br>
Top HUD fonts are 30% larger on desktop screens.&lt;br>
War queue can now be canceled while it is waiting to start.&lt;br>
Enemy war targets now refresh per tick to stay aligned with contested borders.&lt;br>
Allocation controls now lock to a single frontier while a war queue is pending.&lt;br>
Frontline troop redistribution research evens out player border troops once unlocked.&lt;br>
Border redistribution research now scales by level and unlocks permanent legacy traits.&lt;br>
Defense mode training research adds defense strength in defense stance, with matching legacy traits.&lt;br>
Enemy empires now support Defense stance with a controllable defense radius.&lt;br>
Defense range ring now renders with reduced opacity over enemy territory.&lt;br>
Defense combat now respects range limits to prevent out-of-range captures.&lt;br>
New legacy trait: Eternal Rite keeps Dynastic Rite unlocked across rebirths.&lt;br>
New legacy trait: Horde Tribute grants 5000 legacy points each time the horde is defeated.&lt;br>
Horde victories now surface as a rumor toast when an empire falls.&lt;br>
Horde tiles stay visible allways.&lt;br>
Horde arrival now forces war with the horde, peace with others, and reallocates troops automatically.&lt;br>
Horde arrival alerts now pause the game and focus the frontier on dismissal.&lt;br>
Combat capture delay now persists after saving and loading.&lt;br>
Quest 8 now grants the Ravaged Capital achievement for +10% defense vs the horde.&lt;br>
Quest 9 now grants the Horde Slayer achievement for +1% offense vs the horde.&lt;br>
Horde Omens now has two levels (20k/40k RP) and boosts troop production by 10% per level while fighting the horde.&lt;br>
New Siege Rituals research (Border Drills II) adds +2% troop attack vs the horde.&lt;br>
major update 1.30.0 • 2026/02/04February 4, 2026&lt;br>
1.30.0 (2026-02-04)&lt;/p>
&lt;p>Legacy point gain now uses a long‑reign curve with soft/hard caps and a minimum floor.&lt;br>
Added Dynastic Rite research (250 RP) to unlock the Legacy UI and actions.&lt;br>
Legacy traits renamed for the new curve (Emberbound Vigor, Ashen Continuance, Last Ember Omen).&lt;br>
Legacy header now shows current soft/hard caps and total gain rate.&lt;br>
Legacy death dialog now breaks out legacy earned from conquered empires.&lt;br>
New legacy trait rewards: Banner of Reckoning grants LP per empire conquered (scaled by the curve).&lt;br>
Quest line renumbered with the new legacy research step; removed extra warnings from Quests 4/5.&lt;br>
Longevity achievement rewards now extend the legacy hard‑cap only.&lt;br>
Legacy actions are now locked in the model until the legacy research is completed.&lt;br>
Removed the End‑Reign action and death‑chance display from the Legacy panel.&lt;br>
UI panels now refresh only when their content changes, cutting down on flicker during updates.&lt;br>
Quest requirements stay completed once achieved, even if you later lose the original unlock.&lt;br>
Quest completion status now persists correctly after saving and loading.&lt;/p></content><id>https://galaxy.click/updates/673/6989223a02d9bccb45687a95</id><link href="https://galaxy.click/updates/673"/><published>2026-02-08T23:54:34.922Z</published><title>1.32.0</title><updated>2026-02-08T23:54:34.922Z</updated></entry><entry><content type="html">&lt;p>reverted update to stable version.&lt;/p></content><id>https://galaxy.click/updates/673/69884b03f238139138d53e49</id><link href="https://galaxy.click/updates/673"/><published>2026-02-08T08:36:19.864Z</published><title>(untitled)</title><updated>2026-02-08T08:36:19.864Z</updated></entry><entry><content type="html">&lt;p>date: 2026-02-05&lt;br>
items:&lt;/p>
&lt;ul>
&lt;li>Player notes: 2 new quests, a challenging (maybe impossible) quest battle, and slower updates while this content stabilizes.&lt;/li>
&lt;li>Top HUD fonts are 30% larger on desktop screens.&lt;/li>
&lt;li>War queue can now be canceled while it is waiting to start.&lt;/li>
&lt;li>Enemy war targets now refresh per tick to stay aligned with contested borders.&lt;/li>
&lt;li>Allocation controls now lock to a single frontier while a war queue is pending.&lt;/li>
&lt;li>Frontline troop redistribution research evens out player border troops once unlocked.&lt;/li>
&lt;li>Border redistribution research now scales by level and unlocks permanent legacy traits.&lt;/li>
&lt;li>Defense mode training research adds defense strength in defense stance, with matching legacy traits.&lt;/li>
&lt;li>Enemy empires now support Defense stance with a controllable defense radius.&lt;/li>
&lt;li>Defense range ring now renders with reduced opacity over enemy territory.&lt;/li>
&lt;li>Defense combat now respects range limits to prevent out-of-range captures.&lt;/li>
&lt;li>New legacy trait: Eternal Rite keeps Dynastic Rite unlocked across rebirths.&lt;/li>
&lt;li>New legacy trait: Horde Tribute grants 5000 legacy points each time the horde is defeated.&lt;/li>
&lt;li>Horde victories now surface as a rumor toast when an empire falls.&lt;/li>
&lt;li>Horde tiles stay visible allways.&lt;/li>
&lt;li>Horde arrival now forces war with the horde, peace with others, and reallocates troops automatically.&lt;/li>
&lt;li>Horde arrival alerts now pause the game and focus the frontier on dismissal.&lt;/li>
&lt;li>Combat capture delay now persists after saving and loading.&lt;/li>
&lt;li>Quest 8 now grants the Ravaged Capital achievement for +10% defense vs the horde.&lt;/li>
&lt;li>Quest 9 now grants the Horde Slayer achievement for +1% offense vs the horde.&lt;/li>
&lt;li>Horde Omens now has two levels (20k/40k RP) and boosts troop production by 10% per level while fighting the horde.&lt;/li>
&lt;li>New Siege Rituals research (Border Drills II) adds +2% troop attack vs the horde.&lt;/li>
&lt;/ul></content><id>https://galaxy.click/updates/673/6987f5d7f238139138a2a6e4</id><link href="https://galaxy.click/updates/673"/><published>2026-02-08T02:32:55.728Z</published><title>1.31.0</title><updated>2026-02-08T02:32:55.728Z</updated></entry><entry><content type="html">&lt;p>1.30.0 (2026-02-04)&lt;/p>
&lt;ul>
&lt;li>Legacy point gain now uses a long‑reign curve with soft/hard caps and a minimum floor.&lt;/li>
&lt;li>Added Dynastic Rite research (250 RP) to unlock the Legacy UI and actions.&lt;/li>
&lt;li>Legacy traits renamed for the new curve (Emberbound Vigor, Ashen Continuance, Last Ember Omen).&lt;/li>
&lt;li>Legacy header now shows current soft/hard caps and total gain rate.&lt;/li>
&lt;li>Legacy death dialog now breaks out legacy earned from conquered empires.&lt;/li>
&lt;li>New legacy trait rewards: Banner of Reckoning grants LP per empire conquered (scaled by the curve).&lt;/li>
&lt;li>Quest line renumbered with the new legacy research step; removed extra warnings from Quests 4/5.&lt;/li>
&lt;li>Longevity achievement rewards now extend the legacy hard‑cap only.&lt;/li>
&lt;li>Legacy actions are now locked in the model until the legacy research is completed.&lt;/li>
&lt;li>Removed the End‑Reign action and death‑chance display from the Legacy panel.&lt;/li>
&lt;li>UI panels now refresh only when their content changes, cutting down on flicker during updates.&lt;/li>
&lt;li>Quest requirements stay completed once achieved, even if you later lose the original unlock.&lt;/li>
&lt;li>Quest completion status now persists correctly after saving and loading.&lt;/li>
&lt;/ul>
&lt;p>1.29.0 (2026-02-04)&lt;/p>
&lt;ul>
&lt;li>Age of Carved Stone empires now generate era-appropriate names.&lt;/li>
&lt;li>Rebirth spawns in Age of Carved Stone now create tier 2 empires.&lt;/li>
&lt;li>Stone Roadways is now Hardened Trails with a more basic early-age theme.&lt;/li>
&lt;li>Tier 2 conquest achievements now use the Thronefall naming line.&lt;/li>
&lt;li>Rebalanced dependencies across early research and legacy traits.&lt;/li>
&lt;li>Frontline troop numbers now show reinforcements and losses with color-coded +/− readouts.&lt;/li>
&lt;li>Enemy reinforcement paths now render from enemy hexes to the frontier, with cleaner routing visuals.&lt;/li>
&lt;/ul></content><id>https://galaxy.click/updates/673/6983d555800d8484e30c8cb5</id><link href="https://galaxy.click/updates/673"/><published>2026-02-04T23:25:09.957Z</published><title>major update - 1.30.0</title><updated>2026-02-04T23:25:09.957Z</updated></entry></feed>