<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en"><author><name>KilekaGames</name></author><id>https://galaxy.click/updates/717</id><link href="https://galaxy.click/updates/717/atom.xml" rel="self" type="application/atom+xml"/><link href="https://galaxy.click/updates/717" type="text/html"/><subtitle>keep up with the latest updates for Infinite Ruins Demo</subtitle><title>Infinite Ruins Demo updates - galaxy</title><updated>2026-06-03T20:35:36.869Z</updated><entry><content type="html">&lt;h2>The Descent Awaits&lt;/h2>
&lt;p>The Infinite Ruins upgrade now includes a confirmation dialog before triggering the end of the demo. Its cost has also been adjusted.&lt;/p>
&lt;ul>
&lt;li>
&lt;p>You’ll be warned before descending&lt;/p>
&lt;/li>
&lt;li>
&lt;p>The Descend button is slightly delayed to prevent accidental clicks&lt;/p>
&lt;/li>
&lt;/ul>
&lt;p>This makes the end of the demo a deliberate choice, not a misclick.&lt;/p>
&lt;h2>Visual &amp;amp; UX Improvements&lt;/h2>
&lt;ul>
&lt;li>
&lt;p>Purchase animations are now faster and feel more responsive&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Added a Bloom intensity slider in Graphics settings&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Demo end screen has been visually reworked to better match the rest of the UI&lt;/p>
&lt;/li>
&lt;/ul>
&lt;h2>Better Controls &amp;amp; Flow&lt;/h2>
&lt;p>&lt;strong>Pressing ESC now closes:&lt;/strong>&lt;/p>
&lt;ul>
&lt;li>
&lt;p>Upgrades view&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Golems panel&lt;/p>
&lt;/li>
&lt;li>
&lt;p>(in addition to the pause menu)&lt;/p>
&lt;/li>
&lt;/ul>
&lt;p>&lt;strong>New option: “Pause on Upgrades”&lt;/strong>&lt;/p>
&lt;p>When disabled (default), the game continues running while browsing upgrades&lt;/p>
&lt;h2>Audio Fixes &amp;amp; Improvements&lt;/h2>
&lt;ul>
&lt;li>
&lt;p>Fixed UI sounds not respecting volume settings&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Fixed startup audio playing at full volume for a frame&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Default volume levels adjusted:&lt;/p>
&lt;ul>
&lt;li>
&lt;p>Master: 30%&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Music / SFX / UI: 70%&lt;/p>
&lt;/li>
&lt;/ul>
&lt;/li>
&lt;/ul>
&lt;h2>Fixes&lt;/h2>
&lt;ul>
&lt;li>
&lt;p>Game correctly runs in background when pause is disabled&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Stats button no longer appears inside the upgrades view&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Options menu always opens on the Gameplay tab&lt;/p>
&lt;/li>
&lt;/ul>
&lt;h2>Final Notes&lt;/h2>
&lt;p>This update is all about making the experience smoother, clearer, and more intentional, especially as you approach the end of the demo.&lt;/p>
&lt;p>More systems, more depth, and more chaos are coming soon.&lt;/p>
&lt;p>Stay tuned.&lt;/p></content><id>https://galaxy.click/updates/717/69c146105e1a36dd0b543dce</id><link href="https://galaxy.click/updates/717"/><published>2026-03-23T13:54:24.803Z</published><title>Demo Update v0.17.0 - Demo Update v0.17.0</title><updated>2026-03-23T13:54:24.803Z</updated></entry><entry><content type="html">&lt;h2>v0.15.1 — 2026-03-18&lt;/h2>
&lt;p>&lt;strong>Upgrade tree initial centering fix&lt;/strong> &lt;em>(fix)&lt;/em>&lt;/p>
&lt;ul>
&lt;li>The upgrade tree was not centering on the pickaxe node when first opened with no purchases.&lt;/li>
&lt;/ul>
&lt;p>&lt;strong>Infinite Ruins reveal centering&lt;/strong> &lt;em>(fix)&lt;/em>&lt;/p>
&lt;ul>
&lt;li>The upgrade tree no longer pans to center on the Infinite Ruins upgrade when it is revealed.&lt;/li>
&lt;/ul>
&lt;hr>
&lt;h2>v0.15.0 — 2026-03-17&lt;/h2>
&lt;p>&lt;strong>Window scaling&lt;/strong> &lt;em>(new)&lt;/em>&lt;/p>
&lt;ul>
&lt;li>The game window can be resized in windowed mode and snaps to the nearest ×0.5 multiple of the base resolution.&lt;/li>
&lt;li>UI scales proportionally with the window size.&lt;/li>
&lt;/ul>
&lt;p>&lt;strong>Game icon&lt;/strong> &lt;em>(new)&lt;/em>&lt;/p>
&lt;ul>
&lt;li>The game now shows its icon in the Windows taskbar and application window.&lt;/li>
&lt;/ul>
&lt;hr>
&lt;h2>v0.14.0 — 2026-03-17&lt;/h2>
&lt;p>&lt;strong>Excavation Momentum whisper&lt;/strong> &lt;em>(new)&lt;/em>&lt;/p>
&lt;ul>
&lt;li>Purchasing Excavation Momentum now shows a lore whisper in the center of the screen after the upgrades panel is closed. The message persists until the player mines 3 blocks with the pickaxe.&lt;/li>
&lt;/ul>
&lt;p>&lt;strong>&amp;quot;The ruins shift...&amp;quot; tree label&lt;/strong> &lt;em>(fix)&lt;/em>&lt;/p>
&lt;ul>
&lt;li>The upgrade tree label &amp;quot;The ruins shift...&amp;quot; was always visible. It is now hidden until both Ember Depths and Frozen Depths have been revealed in the tree.&lt;/li>
&lt;/ul>
&lt;p>&lt;strong>Chain mining bar always visible&lt;/strong> &lt;em>(change)&lt;/em>&lt;/p>
&lt;ul>
&lt;li>The chain mining bar is now shown at all times once chain mining is unlocked, rather than only appearing when a chain is active.&lt;/li>
&lt;/ul>
&lt;p>&lt;strong>Chain mining whisper replay fix&lt;/strong> &lt;em>(fix)&lt;/em>&lt;/p>
&lt;ul>
&lt;li>The Excavation Momentum whisper was re-triggering every time the game was loaded after it had already been shown. Seen whisper IDs are now restored before upgrade states are loaded, preventing already-seen whispers from re-queuing.&lt;/li>
&lt;/ul>
&lt;p>&lt;strong>Resizable window&lt;/strong> &lt;em>(new)&lt;/em>&lt;/p>
&lt;ul>
&lt;li>The game window can now be resized freely in windowed mode.&lt;/li>
&lt;/ul>
&lt;hr>
&lt;h2>v0.13.0 — 2026-03-16&lt;/h2>
&lt;p>&lt;strong>Upgrade tree centering fix&lt;/strong> &lt;em>(fix)&lt;/em>&lt;/p>
&lt;ul>
&lt;li>The upgrade tree was not centered on the starting node on small screens (e.g. Steam Deck 1280×800).&lt;/li>
&lt;/ul>
&lt;p>&lt;strong>Golem top-row targeting fix&lt;/strong> &lt;em>(fix)&lt;/em>&lt;/p>
&lt;ul>
&lt;li>After the inaccessible-block fix, golems stopped prioritizing blocks on the top row once the player had cleared at least one full row.&lt;/li>
&lt;/ul>
&lt;p>&lt;strong>Gamepad zoom (L1/R1)&lt;/strong> &lt;em>(new)&lt;/em>&lt;/p>
&lt;ul>
&lt;li>Pressing L1 zooms out and R1 zooms in in the upgrade tree view, matching the existing scroll-wheel behaviour.&lt;/li>
&lt;/ul>
&lt;p>&lt;strong>Upgrade tree help icons switch on gamepad&lt;/strong> &lt;em>(new)&lt;/em>&lt;/p>
&lt;ul>
&lt;li>The help overlay in the upgrade tree now shows keyboard/mouse icons by default and automatically switches to gamepad icons when a gamepad input is detected.&lt;/li>
&lt;/ul>
&lt;hr>
&lt;h2>v0.12.0 — 2026-03-15&lt;/h2>
&lt;p>&lt;strong>Buff tooltip&lt;/strong> &lt;em>(new)&lt;/em>&lt;/p>
&lt;ul>
&lt;li>Hovering a buff icon now shows its name and description.&lt;/li>
&lt;/ul>
&lt;hr>
&lt;h2>v0.11.0 — 2026-03-15&lt;/h2>
&lt;p>&lt;strong>Upgrade descriptions&lt;/strong> &lt;em>(change)&lt;/em>&lt;/p>
&lt;ul>
&lt;li>Reviewed and improved descriptions across all upgrades for clarity&lt;/li>
&lt;/ul>
&lt;p>&lt;strong>Visual polish&lt;/strong> &lt;em>(change)&lt;/em>&lt;/p>
&lt;ul>
&lt;li>Updated sprites for the damage bar, icons, upgrade frames, and icons&lt;/li>
&lt;/ul></content><id>https://galaxy.click/updates/717/69bd87eb5e1a36dd0be44071</id><link href="https://galaxy.click/updates/717"/><published>2026-03-20T17:46:19.799Z</published><title> - v0.15.1</title><updated>2026-03-20T17:46:19.799Z</updated></entry></feed>