<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en"><author><name>Bells_Under_Water</name></author><id>https://galaxy.click/updates/724</id><link href="https://galaxy.click/updates/724/atom.xml" rel="self" type="application/atom+xml"/><link href="https://galaxy.click/updates/724" type="text/html"/><subtitle>keep up with the latest updates for Ink Remnant</subtitle><title>Ink Remnant updates - galaxy</title><updated>2026-06-12T20:45:05.065Z</updated><entry><content type="html">&lt;h1>0.8.5.1 - Apimancy!&lt;/h1>
&lt;p>Oh, and tooltips should now update without moving your mouse. Watch those numbers go up!&lt;/p>
&lt;p>https://beesbeesbeesbees.com/&lt;/p></content><id>https://galaxy.click/updates/724/6a079631d8757118327b309c</id><link href="https://galaxy.click/updates/724"/><published>2026-05-15T21:54:57.441Z</published><title>(untitled)</title><updated>2026-05-17T14:00:39.945Z</updated></entry><entry><content type="html">&lt;h1>0.8.4 Cook up some alkahest&lt;/h1>
&lt;p>Sorry, 'calcine' some alkahest. Next up, bees! Beesbeesbees&lt;/p></content><id>https://galaxy.click/updates/724/69f5649cc6735affe67a5f91</id><link href="https://galaxy.click/updates/724"/><published>2026-05-02T02:42:36.174Z</published><title>(untitled)</title><updated>2026-05-02T02:42:36.174Z</updated></entry><entry><content type="html">&lt;h1>0.8.3 - Fly the Clockwork Isle!&lt;/h1>
&lt;p>Alright, that's content, right? Building and fixing an airship?&lt;/p>
&lt;p>If I broke your save (some options are missing) leave a comment where you're at, I'll make you a savestring.&lt;/p></content><id>https://galaxy.click/updates/724/69e6aef8c6735affe67035fb</id><link href="https://galaxy.click/updates/724"/><published>2026-04-20T22:55:53.067Z</published><title>(untitled)</title><updated>2026-04-20T22:55:53.067Z</updated></entry><entry><content type="html">&lt;h1>0.8.2 - Clockwork Isle&lt;/h1>
&lt;p>You can now fix up the Clockwork Isle! But you can't fly it. (Yet.)&lt;/p></content><id>https://galaxy.click/updates/724/69e58cbac6735affe65423d4</id><link href="https://galaxy.click/updates/724"/><published>2026-04-20T02:17:30.394Z</published><title>(untitled)</title><updated>2026-04-20T02:17:30.394Z</updated></entry><entry><content type="html">&lt;h1>0.7.12 - full counters change color&lt;/h1>
&lt;p>To make it easier to tell when/if a currency is full, its counter will now change color.&lt;/p>
&lt;p>Should make things a bit more scannable.&lt;/p>
&lt;p>Also, the journal now unlocks stuff. Hopefully it'll signpost things a bit more clearly - if you're not sure what to do next, go read your journal, it should point you forwards.&lt;/p></content><id>https://galaxy.click/updates/724/69e29d13c6735affe6c2f5b1</id><link href="https://galaxy.click/updates/724"/><published>2026-04-17T20:50:27.370Z</published><title>(untitled)</title><updated>2026-04-17T20:50:27.370Z</updated></entry><entry><content type="html">&lt;h1>0.7.11 - Journal&lt;/h1>
&lt;p>I've now added a 'journal' tab, which will have hints on what to do next, hold recaps of the magic you've learned, and eventually have the final 'the end' screen probably.&lt;/p>
&lt;p>Still haven't decided what that should like like, but yeah.&lt;/p></content><id>https://galaxy.click/updates/724/69e25197c6735affe6725e22</id><link href="https://galaxy.click/updates/724"/><published>2026-04-17T15:28:23.981Z</published><title>(untitled)</title><updated>2026-04-17T15:28:23.981Z</updated></entry><entry><content type="html">&lt;h1>0.7.10 - Different 'full' indicators&lt;/h1>
&lt;p>The 'full' indicator has been changed to a dash. I like it better than the circle.&lt;/p>
&lt;p>Also did a bit of work on the university. I now have TWO end-of-content screens. Because.&lt;/p></content><id>https://galaxy.click/updates/724/69e00978c6735affe6611150</id><link href="https://galaxy.click/updates/724"/><published>2026-04-15T21:56:08.860Z</published><title>(untitled)</title><updated>2026-04-15T21:56:08.860Z</updated></entry><entry><content type="html">&lt;h1>0.7.9 - 'full' indicators&lt;/h1>
&lt;p>Buttons now get a yellow 'o' to indicate the resource they're creating is full. Tooltips now also say 'full'. Hopefully this will help make things clearer.&lt;/p></content><id>https://galaxy.click/updates/724/69de6b7bc6735affe6d0001f</id><link href="https://galaxy.click/updates/724"/><published>2026-04-14T16:29:47.481Z</published><title>(untitled)</title><updated>2026-04-14T16:29:47.481Z</updated></entry><entry><content type="html">&lt;h1>0.7.8 - More Tooltips&lt;/h1>
&lt;p>I've started adding stuff to the University, you can now teach a class or three!&lt;/p>
&lt;p>Also, resources that tick will now show where the tick comes from in the tooltip.&lt;/p>
&lt;p>The EOC screen has been returned to what it was. At least some people saw it that way, even if you need to fill all your gauges before it appears.&lt;/p></content><id>https://galaxy.click/updates/724/69de423bc6735affe6a31de8</id><link href="https://galaxy.click/updates/724"/><published>2026-04-14T13:33:47.033Z</published><title>(untitled)</title><updated>2026-04-14T13:34:24.561Z</updated></entry><entry><content type="html">&lt;h1>0.7.5 - dialogue box theming.&lt;/h1>
&lt;p>Dialogue boxes should now follow the global theme for the most part.&lt;/p>
&lt;p>Also, if anyone wants to run this in the background, I also post this game on itch with a windows build that should run in the background. It tends to get updated slower (since it requires more work) but the itch page is https://not-a-hat.itch.io/ink-remnant for anyone who would rather download and play.&lt;/p></content><id>https://galaxy.click/updates/724/69da44dbc6735affe6283223</id><link href="https://galaxy.click/updates/724"/><published>2026-04-11T12:55:55.678Z</published><title>(untitled)</title><updated>2026-04-11T12:55:55.678Z</updated></entry><entry><content type="html">&lt;h1>7.4 - Butterfly Courtyard and EOC&lt;/h1>
&lt;p>I added another NPC to the butterfly courtyard. They'll open a new area if you've built two loci. There's nothing to &lt;em>do&lt;/em> in the new area yet, but it's there.&lt;/p>
&lt;p>I also made the end-of-content screen considerably more sensitive. Now it'll trigger if you've &lt;em>seen&lt;/em> every currency, even if they're not all &lt;em>full.&lt;/em> Hopefully this makes it seem a bit more impactful, since it should show up right after a click. Let me know if I've gone too far...&lt;/p></content><id>https://galaxy.click/updates/724/69d94498c6735affe64c2f5d</id><link href="https://galaxy.click/updates/724"/><published>2026-04-10T18:42:32.379Z</published><title>(untitled)</title><updated>2026-04-10T18:42:32.379Z</updated></entry><entry><content type="html">&lt;h1>7.2 - Butterfly Butcher&lt;/h1>
&lt;p>Full currencies now flash and jiggle if they're stopping you from running a job. Hopefully this will clarify how the 'floorspace' mechanic works more naturally.&lt;/p>
&lt;p>There are also people to talk to in the butterfly courtyard now.&lt;/p></content><id>https://galaxy.click/updates/724/69d40bdfc79b2e2beeb33eca</id><link href="https://galaxy.click/updates/724"/><published>2026-04-06T19:39:11.738Z</published><title>(untitled)</title><updated>2026-04-06T19:39:11.738Z</updated></entry><entry><content type="html">&lt;h1>7.1 - This one might eat your save&lt;/h1>
&lt;p>So I bit the bullet and stripped out a bunch of extra info I'd been saving into the savestring. This should make the savestring smaller, and make it grow slower.&lt;/p>
&lt;p>It's still a bit big... I might need to cut it some more if I add a bunch of currencies, we'll see. It should be good for now.&lt;/p>
&lt;p>Old savestrings may still work? I haven't blocked them. Give it a shot and see. If this breaks your save and you don't want to restart, let me know in the chat or discord about where you are and I'll post a savestring for you.&lt;/p></content><id>https://galaxy.click/updates/724/69d2888cc79b2e2bee506bc3</id><link href="https://galaxy.click/updates/724"/><published>2026-04-05T16:06:36.436Z</published><title>(untitled)</title><updated>2026-04-05T16:06:36.436Z</updated></entry><entry><content type="html">&lt;h1>6.10 - off-by-one errors&lt;/h1>
&lt;p>Probably wouldn't have pushed this one, except someone pointed out the tick rate was halved, so yeah. Kinda a big bug.&lt;/p>
&lt;p>You can now ride the Butterfly Cab! But it doesn't go anywhere yet. :P&lt;/p>
&lt;p>There are two hard things in programming - cache invalidation, naming variables, and off-by-one errors.&lt;/p></content><id>https://galaxy.click/updates/724/69d15b2ad4b3f4564309e9f0</id><link href="https://galaxy.click/updates/724"/><published>2026-04-04T18:40:42.572Z</published><title>(untitled)</title><updated>2026-04-04T18:41:29.362Z</updated></entry><entry><content type="html">&lt;h1>6.8 - This one's not a meme&lt;/h1>
&lt;p>Yet at least. Alright, I added a new magic. Now I just need to add stuff to &lt;em>do&lt;/em> with the new magic.&lt;/p>
&lt;p>I also think I squished the bug that was causing the slowdown every second or so. Surprisingly, it didn't seem to be the shader. Or maybe I got the wrong bug, we'll see. Anyways the game should play a bit smoother.&lt;/p></content><id>https://galaxy.click/updates/724/69d085c0d4b3f4564360ec73</id><link href="https://galaxy.click/updates/724"/><published>2026-04-04T03:30:08.370Z</published><title>(untitled)</title><updated>2026-04-04T03:30:08.370Z</updated></entry><entry><content type="html">&lt;h1>6.7 - tweaks and a tavern&lt;/h1>
&lt;p>There's now a tavern at the docks, go chat up a mage there if you can prove your knowledge.&lt;/p>
&lt;p>I alphabetized the lists, and tweaked the price of kingly blue to make cyanomancy a bit less grindy. I also re-added floorspace to some recipes I'd forgotten to add it to initially. I probably missed some too tho.&lt;/p></content><id>https://galaxy.click/updates/724/69d00dccd4b3f45643f14add</id><link href="https://galaxy.click/updates/724"/><published>2026-04-03T18:58:21.016Z</published><title>(untitled)</title><updated>2026-04-03T18:58:21.016Z</updated></entry><entry><content type="html">&lt;h1>6.4 - Glossy buttons or smth&lt;/h1>
&lt;p>Look I did a shader, all right? Let's all focus on that and not that it took me most of an afternoon and all it does is make the buttons shiny sometimes. Oh, there are some new rooms to build as well.&lt;/p></content><id>https://galaxy.click/updates/724/69caec12d4b3f456439185e8</id><link href="https://galaxy.click/updates/724"/><published>2026-03-30T21:33:06.371Z</published><title>(untitled)</title><updated>2026-03-30T21:33:06.371Z</updated></entry><entry><content type="html">&lt;h1>6.3.1 - Content?&lt;/h1>
&lt;p>You can now go to the market, get a fancy hat and shoes, and open a bank account.&lt;/p></content><id>https://galaxy.click/updates/724/69c9493ed4b3f456432ff239</id><link href="https://galaxy.click/updates/724"/><published>2026-03-29T15:46:06.241Z</published><title>(untitled)</title><updated>2026-03-29T15:46:06.241Z</updated></entry><entry><content type="html">&lt;h1>5.7.1 - How much content is an 'update'?&lt;/h1>
&lt;p>I've got this set up so that when I push to github, it automatically updates galaxy.click. This is good and all, but a lot of my updates are pretty incremental. (Heh.)&lt;/p>
&lt;p>This means there's kinda a drip of content, not a big push. But I don't want to be spamming y'all with notifications, so I'll probably hold off from making a 'content update' post for a bit. At least until I've got something to show inside the tower...&lt;/p>
&lt;p>Oh, also, I turned on the chat, so if you have something you'd like to say not in a comment/review/whatever, feel free to drop it in there - I'll probably read it eventually.&lt;/p></content><id>https://galaxy.click/updates/724/69c580345e1a36dd0b95165f</id><link href="https://galaxy.click/updates/724"/><published>2026-03-26T18:51:32.149Z</published><title>(untitled)</title><updated>2026-03-26T18:51:32.149Z</updated></entry><entry><content type="html">&lt;h1>Backgrounds!&lt;/h1>
&lt;p>Someone on reddit suggested the idea, and I stayed up way too late putting them in.&lt;/p>
&lt;p>Next time I'll do content for sure.&lt;/p>
&lt;p>Next time.&lt;/p></content><id>https://galaxy.click/updates/724/69c4c81a5e1a36dd0b041e61</id><link href="https://galaxy.click/updates/724"/><published>2026-03-26T05:46:02.638Z</published><title>(untitled)</title><updated>2026-03-26T05:46:02.638Z</updated></entry><entry><content type="html">&lt;h1>5.6 - new game and tweaks&lt;/h1>
&lt;p>Added a new way to make coins, and a way to reset the game. I also changed how I'd been doing the timers. Now, instead of being arbitrary, it's a small scale based on the item cap. So, buttons that need to run a bunch run faster, while buttons that only run a few times run slower. It seems alright in my testing; it gives a bit of variation without needing manual input.&lt;/p>
&lt;p>And with that... I think I've touched all the QOL stuff I was looking at. Next up, I need to add some more content, which is a bit less interesting to me. Oh well, it's for the players, right?&lt;/p></content><id>https://galaxy.click/updates/724/69c4721d5e1a36dd0bc95ab9</id><link href="https://galaxy.click/updates/724"/><published>2026-03-25T23:39:09.695Z</published><title>(untitled)</title><updated>2026-03-25T23:39:09.695Z</updated></entry><entry><content type="html">&lt;h1>Update 5.5. - autoload&lt;/h1>
&lt;p>The autosave should now autoload. This should have been implemented earlier... anyways, now I probably need to add a 'clear autosave' button. Later.&lt;/p></content><id>https://galaxy.click/updates/724/69c3e7795e1a36dd0b4dcfe0</id><link href="https://galaxy.click/updates/724"/><published>2026-03-25T13:47:37.697Z</published><title>(untitled)</title><updated>2026-03-25T13:47:37.697Z</updated></entry><entry><content type="html">&lt;h1>Update 5.4 - savestrings and settings&lt;/h1>
&lt;p>So I implemented savestrings, and they seemed to be working in my limited testing. There's a pretty good chance you'll see some bugs between updates, but hopefully things won't break too hard if I don't, say, rename a currency.&lt;/p>
&lt;p>You can also turn off the jobs auto-running. This makes things precise and clicky, if that's more your speed.&lt;/p></content><id>https://galaxy.click/updates/724/69c309165e1a36dd0bb3ccb2</id><link href="https://galaxy.click/updates/724"/><published>2026-03-24T21:58:46.765Z</published><title>(untitled)</title><updated>2026-03-24T21:58:46.765Z</updated></entry><entry><content type="html">&lt;h1>The tooltip update - 0.5.3&lt;/h1>
&lt;p>I've built and edited tooltips for nearly everything now. I've also turned on background processing, so the game MIGHT keep running after losing focus. No promises, though, since this is also affected by browser settings.&lt;/p></content><id>https://galaxy.click/updates/724/69c2a6995e1a36dd0b579274</id><link href="https://galaxy.click/updates/724"/><published>2026-03-24T14:58:33.340Z</published><title>(untitled)</title><updated>2026-03-24T15:01:02.151Z</updated></entry><entry><content type="html">&lt;h1>The tooltip update - 0.5.3&lt;/h1>
&lt;p>I've built and edited tooltips for nearly everything now. I've also turned on background processing, so (unless your browser disallows it) the game should keep running after losing focus. No promises, though, since this is also affected by your browser settings.&lt;/p></content><id>https://galaxy.click/updates/724/69c2a6995e1a36dd0b57926a</id><link href="https://galaxy.click/updates/724"/><published>2026-03-24T14:58:33.294Z</published><title>(untitled)</title><updated>2026-03-24T14:58:33.294Z</updated></entry></feed>