<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>goododds updates - galaxy</title><link>https://galaxy.click/updates/750</link><description>keep up with the latest updates for goododds</description><language>en</language><pubDate>Tue, 21 Apr 2026 20:14:54 GMT</pubDate><lastBuildDate>Fri, 12 Jun 2026 20:25:26 GMT</lastBuildDate><ttl>3600</ttl><item><title>melding - 0.2.0</title><link>https://galaxy.click/updates/750</link><description>&lt;h2>0.2.0 — 3 May&lt;/h2>
&lt;ul>
&lt;li>timed buffs — new consumable rype per resource, 1.5×–5×, 60–120s&lt;/li>
&lt;li>meld — combine 3 items, break 2 to increase tier of the remaining item&lt;/li>
&lt;li>lategame content — 2 new enemies, new prestige upgrades, new mods&lt;/li>
&lt;li>boss HP quarters — each quarter now has chance to drop consumables&lt;/li>
&lt;li>UI polish — particles go spinny, some special attention to mobile&lt;/li>
&lt;li>tabs — desktop now also uses tabs once you have 4+ features&lt;/li>
&lt;li>prestige multibuy — was overdue&lt;/li>
&lt;li>more tutorials&lt;/li>
&lt;li>base attack CD 3s --&amp;gt; 5s&lt;/li>
&lt;li>increased cooldown cost scaling&lt;/li>
&lt;li>a ton of upgrade scaling and initial cost adjustments&lt;/li>
&lt;/ul>
&lt;h2>0.1.8 —  29 Apr&lt;/h2>
&lt;ul>
&lt;li>nerfed prestige gain — to make prestige mods more valuable and slightly slow lategame progress&lt;/li>
&lt;li>burndown accuracy — updating after every equip or upgrade, higher sample count&lt;/li>
&lt;li>supercrit fix — math was wrong and did way too much damage&lt;/li>
&lt;/ul>
&lt;h2>0.1.7 — 28 Apr&lt;/h2>
&lt;ul>
&lt;li>inventory accordion — renamed tablet accordion header from &amp;quot;mods&amp;quot; to &amp;quot;inventory&amp;quot;&lt;/li>
&lt;li>interactive tutorial — better intro to prestige and perma system&lt;/li>
&lt;li>freebies — prestige tutorial gives free 1% α+β trigger&lt;/li>
&lt;li>simpler intro — fewer words in onbording tutorial&lt;/li>
&lt;li>speedup with click — click boss or resource buttons to reduce cooldown (1-5% each click)&lt;/li>
&lt;li>multiplicative cooldowns — nerf for stacking cooldown items&lt;/li>
&lt;li>drop balance — nerfed item rarity scaling&lt;/li>
&lt;li>nicer wiki — matches game styling, has better layout, responsiveness &amp;amp; UX&lt;/li>
&lt;/ul>
&lt;h2>0.1.6 — 26 Apr&lt;/h2>
&lt;ul>
&lt;li>EΩ — added lategame enemy after E7 that scales armor as experiment 500-9999 armor. No rewerd except for bragging rights.&lt;/li>
&lt;li>light mode — not a single person asked for this&lt;/li>
&lt;li>wiki — mods and all constants can now be rewiewed&lt;/li>
&lt;li>mobile &amp;amp; tablet responsiveness — shd now be nice on all devices&lt;/li>
&lt;li>mobile mods &amp;amp; forge — added inline picker to forge, improved mod modal&lt;/li>
&lt;li>perma prestige buttons — fewer rows in prestige div, 2 buttons combined into one&lt;/li>
&lt;li>UI polish — nicer mod trigger particles, mobile sticky resource buttons&lt;/li>
&lt;/ul></description><guid isPermaLink="false">https://galaxy.click/updates/750/69f7a4a0c6735affe66d4872</guid><pubDate>Sun, 03 May 2026 19:40:16 GMT</pubDate></item><item><title>forge overhaul - 0.1.3 to 0.1.5</title><link>https://galaxy.click/updates/750</link><description>&lt;h3>0.1.5 24 Apr 2026&lt;/h3>
&lt;ul>
&lt;li>forge revamp — added juicy roll animation with particles &amp;amp; floating text, also added RNG variance to forge stat bonus&lt;/li>
&lt;li>consumable drops — enemies now drop between 0 and 2 consumables (better odds and rarities at higher enemy tiers)&lt;/li>
&lt;li>prestige accordion — moved prestige to center column (between upgrades and forge) and improved the accordion UI&lt;/li>
&lt;li>supercrit — buffed crit upgrades and added chance for crits to crit&lt;/li>
&lt;/ul>
&lt;h3>0.1.4 23 Apr 2026&lt;/h3>
&lt;ul>
&lt;li>burndown chart — visualize your progress towards defeating the enemy&lt;/li>
&lt;li>analytics — added anonymous play statistics tracking&lt;/li>
&lt;li>trigger counter — each mod now tracks how often it triggered this run / in total&lt;/li>
&lt;li>save improvements — save strings didn't survive the update, added backwards support, should now be futureproof&lt;/li>
&lt;li>max upgrade scaling — all 5 max upgrades scaling lowered by .01 to 1.26&lt;/li>
&lt;li>e5-7 max armor scaling — E5[60–150]+10 E6[170–270]+25 E7[400–700]+150&lt;/li>
&lt;/ul>
&lt;h3>0.1.3 — 22 Apr 2026&lt;/h3>
&lt;ul>
&lt;li>starting resource maxes — increased dMax (+2), αMax (+1), βMax (+2), γMax (+3), δMax (+5) for faster early progress&lt;/li>
&lt;li>forge sale price+ — items recover 50% of forge cost on sale, min +1 per +&lt;/li>
&lt;li>max exponent cost — cheaper start (base 5) and slower scaling (scale 1.21)&lt;/li>
&lt;li>in-game prestige upgrades — ✦ button in top-right header (visible after E0)&lt;/li>
&lt;li>cost reduction UI bug — cost-reduce perk now reflects on single, ×5, and max-buy&lt;/li>
&lt;li>resource log filter toggle — disable log hover/tap filter on resource buttons (in settings)&lt;/li>
&lt;li>mobile atk bar two rows — content was cut off, looks nicer now&lt;/li>
&lt;li>mobile forge fix — fixed upgrades panel incorrectly showing in forge view&lt;/li>
&lt;li>mobile settings tab — removed ⚙ from bottom nav (now in ☰)&lt;/li>
&lt;li>progressive tab unlock — showing tabs only once they become relevant&lt;/li>
&lt;/ul></description><guid isPermaLink="false">https://galaxy.click/updates/750/69ebcee6c6735affe6866529</guid><pubDate>Fri, 24 Apr 2026 20:13:27 GMT</pubDate></item><item><title>two updates in one - 0.1.2</title><link>https://galaxy.click/updates/750</link><description>&lt;h3>0.1.2 — 20 Apr 2026&lt;/h3>
&lt;ul>
&lt;li>interactive tutorial — guided steps to onboard new players&lt;/li>
&lt;li>enemy defense RNG — each attack rolls defense from a [min–max] range per enemy&lt;/li>
&lt;li>defense feedback — enemy HP bar shows ⛨[min | max] w/ roll indicator&lt;/li>
&lt;li>cost scaling — lowered the scaling for most max upgrades&lt;/li>
&lt;li>log UI — now shows exponent, hover filters&lt;/li>
&lt;li>βγδ prestige — didn't properly unlock in previous version&lt;/li>
&lt;/ul>
&lt;h3>0.1.1 — 19 Apr 2026&lt;/h3>
&lt;ul>
&lt;li>RNG feedback — indicators for how lucky yr roll was&lt;/li>
&lt;li>free prestige upgrades — cost 5× as much, don't increase upgrade cost&lt;/li>
&lt;li>log details — slot # and proc % shown in resource log&lt;/li>
&lt;li>font finagling — IBM Plex Mono for numbers (love the dotted 0)&lt;/li>
&lt;li>forge — every upgrade gives at least +1 now&lt;/li>
&lt;li>new mods — refund procs, lucky cd reset, resource cd upgrades&lt;/li>
&lt;li>item unequip CD — unequipping gear puts it on cooldown before re-equip&lt;/li>
&lt;li>offline/afk gains — attack simulation catches up when you come back&lt;/li>
&lt;li>UI — misc. polish&lt;/li>
&lt;/ul></description><guid isPermaLink="false">https://galaxy.click/updates/750/69e7eb08c6735affe6ade5fd</guid><pubDate>Tue, 21 Apr 2026 21:24:24 GMT</pubDate></item></channel><atom:link href="https://galaxy.click/updates/750/rss.xml" rel="self" type="application/rss+xml"/></rss>