<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en"><author><name>urgood2</name></author><id>https://galaxy.click/updates/789</id><link href="https://galaxy.click/updates/789/atom.xml" rel="self" type="application/atom+xml"/><link href="https://galaxy.click/updates/789" type="text/html"/><subtitle>keep up with the latest updates for Into the Planet's Flesh</subtitle><title>Into the Planet's Flesh updates - galaxy</title><updated>2026-06-23T11:10:10.348Z</updated><entry><content type="html">&lt;p>Hello everyone!&lt;/p>
&lt;p>Just a maintenance, bugfix release.&lt;/p>
&lt;p>Notably, I did some deep refactors for better performance, and a visual glow-up for battle worms!​​​​&lt;/p>
&lt;p>Blood fragments and the worms were massively slowing frame rate. That has been fixed!&lt;/p>
&lt;p>Some tuning for things like the &lt;s>planet watchdog&lt;/s> are coming soon!&lt;/p>
&lt;p>Thanks for playing!&lt;/p></content><id>https://galaxy.click/updates/789/6a2f5c2f985e9d630f6ec2ab</id><link href="https://galaxy.click/updates/789"/><published>2026-06-15T01:58:07.903Z</published><title>0.1.2</title><updated>2026-06-15T01:58:07.903Z</updated></entry><entry><content type="html">&lt;h1>Major New Features&lt;/h1>
&lt;h2>Pupa Web&lt;/h2>
&lt;ul>
&lt;li>Unlocks from the Spawning Pit.&lt;/li>
&lt;li>Spawns worms that float in the sky, grant synergies, and something else...&lt;/li>
&lt;li>Buy upgrades for your worms that benefit your colony.&lt;/li>
&lt;/ul>
&lt;h2>Planet Watchdog&lt;/h2>
&lt;ul>
&lt;li>The planet hits back.&lt;/li>
&lt;li>Reduces resource gathering by 90% while active.&lt;/li>
&lt;/ul>
&lt;h2>Mother's Stalk&lt;/h2>
&lt;ul>
&lt;li>This one is slightly creepy.&lt;/li>
&lt;/ul>
&lt;h2>Other Additions&lt;/h2>
&lt;ul>
&lt;li>Reworked the Environment Bar to use buff/debuff icons.&lt;/li>
&lt;li>Added Blood Fragment Fusion: fragments can pulse and merge into larger fragments, then return for increased value.&lt;/li>
&lt;li>Expanded unit production bonuses:
&lt;ul>
&lt;li>Gatherers → Blood&lt;/li>
&lt;li>Burrowers → Chitin&lt;/li>
&lt;li>Balloons → Memory&lt;/li>
&lt;li>Launcher Fire → Ether&lt;/li>
&lt;/ul>
&lt;/li>
&lt;li>Added Gatherer Frenzy as a Blood Hunk upgrade.&lt;/li>
&lt;li>Moved gather-related upgrades into Blood Hunk.&lt;/li>
&lt;li>Added a configurable desktop frame cap setting.&lt;/li>
&lt;li>Native desktop builds are now FPS-capped by default.&lt;/li>
&lt;/ul>
&lt;h1>Progression &amp;amp; Economy&lt;/h1>
&lt;ul>
&lt;li>Changed unlock order:
&lt;ul>
&lt;li>Mining Building unlocks first.&lt;/li>
&lt;li>A mining upgrade purchased with Biomass unlocks the Spawning Pit.&lt;/li>
&lt;/ul>
&lt;/li>
&lt;li>Added and adjusted prestige upgrades.&lt;/li>
&lt;li>Added permanence-style retention behavior.&lt;/li>
&lt;li>Fixed blood tool reset ordering.&lt;/li>
&lt;li>Refined prestige wording:
&lt;ul>
&lt;li>Frontier growth&lt;/li>
&lt;li>Cycle growth&lt;/li>
&lt;li>Row unlocks&lt;/li>
&lt;li>Better Wings&lt;/li>
&lt;li>Total point requirements&lt;/li>
&lt;li>Demo-locked upgrades&lt;/li>
&lt;/ul>
&lt;/li>
&lt;li>Standardized geothermal naming across:
&lt;ul>
&lt;li>Quests&lt;/li>
&lt;li>Reminder messages&lt;/li>
&lt;li>Buy page&lt;/li>
&lt;li>Placed labels&lt;/li>
&lt;/ul>
&lt;/li>
&lt;li>Biomass Generator no longer starts with free Gatherers.&lt;/li>
&lt;li>Fixed progression softlocks involving:
&lt;ul>
&lt;li>Portals&lt;/li>
&lt;li>Tumor growth&lt;/li>
&lt;li>Chitin requirements&lt;/li>
&lt;li>Courage requirements&lt;/li>
&lt;/ul>
&lt;/li>
&lt;li>Fixed Pupa Web starter battle worm count (now starts at 1 instead of 6–7).&lt;/li>
&lt;li>Tuned Pupa Web projectile costs.&lt;/li>
&lt;li>Tuned Pupa Web synergy sounds.&lt;/li>
&lt;/ul>
&lt;h1>UI, Panels &amp;amp; Input&lt;/h1>
&lt;ul>
&lt;li>Added unit count strips to building panels.&lt;/li>
&lt;li>Fixed missing Omni Gatherer counts.&lt;/li>
&lt;li>Reworked Adventure Portal panel layouts.&lt;/li>
&lt;li>Narrowed and reflowed portal panels.&lt;/li>
&lt;li>Centered Adventures and Next Expedition panels.&lt;/li>
&lt;li>Reduced unnecessary line breaks.&lt;/li>
&lt;li>Improved panel close/reopen behavior.&lt;/li>
&lt;li>Prevented panels from sticking open over empty space.&lt;/li>
&lt;li>Blocked world hover and click detection through UI panels.&lt;/li>
&lt;li>Prevented adventure CTA click-through.&lt;/li>
&lt;li>Prevented portal clicks from falling through into the world.&lt;/li>
&lt;li>Fixed top-row panel background overlap.&lt;/li>
&lt;li>Fixed training panel text wrapping, including the split &amp;quot;speed&amp;quot; label issue.&lt;/li>
&lt;li>Fixed localized UI overflow issues.&lt;/li>
&lt;li>Added broader layout and localization regression checks.&lt;/li>
&lt;li>Fixed prestige tooltip overlap and text bleed.&lt;/li>
&lt;li>Applied tooltip safety rules consistently.&lt;/li>
&lt;li>Achievement toasts no longer close UI panels.&lt;/li>
&lt;li>Disabled manual boost clicking and speed cursor behavior for:
&lt;ul>
&lt;li>Spawning Pit&lt;/li>
&lt;li>Bladder&lt;/li>
&lt;/ul>
&lt;/li>
&lt;li>Expanded Discord toolbar messaging to better explain:
&lt;ul>
&lt;li>Joining the community&lt;/li>
&lt;li>Following development&lt;/li>
&lt;/ul>
&lt;/li>
&lt;/ul>
&lt;h1>Audio&lt;/h1>
&lt;ul>
&lt;li>Fixed music cycling so tracks no longer loop indefinitely.&lt;/li>
&lt;li>Added Pupa Web audio:
&lt;ul>
&lt;li>Combat unlock&lt;/li>
&lt;li>Pupae spawn pop&lt;/li>
&lt;li>Blob touch&lt;/li>
&lt;li>Projectile sounds&lt;/li>
&lt;li>Combat sounds&lt;/li>
&lt;/ul>
&lt;/li>
&lt;li>Deferred music startup after web hard resets to reduce audio contention.&lt;/li>
&lt;/ul>
&lt;h1>Art, Animation &amp;amp; Anchors&lt;/h1>
&lt;ul>
&lt;li>Applied updated Omni Gatherer sprite.&lt;/li>
&lt;li>Anchored Biomass Gatherers and Mushrooms to Ground Layer 1.&lt;/li>
&lt;li>Added a Windows application icon.&lt;/li>
&lt;li>Updated executable name to:
&lt;ul>
&lt;li>Into the Planet's Flesh.exe&lt;/li>
&lt;/ul>
&lt;/li>
&lt;/ul>
&lt;h1>Performance &amp;amp; Stability&lt;/h1>
&lt;ul>
&lt;li>Optimized web Blood Fragments.&lt;/li>
&lt;li>Improved web stress profiling.&lt;/li>
&lt;li>Improved native stress profiling.&lt;/li>
&lt;li>Stabilized late-game stress behavior and representation.&lt;/li>
&lt;li>Improved web draw queue performance.&lt;/li>
&lt;li>Reduced Firefox Omni Gatherer rope rendering cost.&lt;/li>
&lt;li>Optimized Firefox amoeba blob rendering.&lt;/li>
&lt;li>Reduced Pupa Web blob and worm render costs.&lt;/li>
&lt;li>Deferred heavy milestone checkpoint saves for:
&lt;ul>
&lt;li>Hard Reset&lt;/li>
&lt;li>New Game&lt;/li>
&lt;li>Tumor Growth completion&lt;/li>
&lt;li>Expedition completion&lt;/li>
&lt;/ul>
&lt;/li>
&lt;li>Eliminated 2–5 second save spikes and browser-tab flickering during those events.&lt;/li>
&lt;li>Fixed controller disconnect handling.&lt;/li>
&lt;li>Prevented controller state changes from affecting or crashing the game.&lt;/li>
&lt;li>Fixed bubble overlay shader drift during camera rotation.&lt;/li>
&lt;/ul></content><id>https://galaxy.click/updates/789/6a2b45b3b38634b4e92dc49e</id><link href="https://galaxy.click/updates/789"/><published>2026-06-11T23:33:07.961Z</published><title>0.1.1</title><updated>2026-06-11T23:33:07.961Z</updated></entry><entry><content type="html">&lt;h1>Update Notes - June 8, 2026&lt;/h1>
&lt;p>This update focuses on smoother progression, clearer upgrade information, more reliable achievements, stronger UI polish, and new music.&lt;/p>
&lt;h2>Gameplay And Progression&lt;/h2>
&lt;p>New Building: Blood Launcher&lt;/p>
&lt;ul>
&lt;li>Launches &amp;quot;blood hunks&amp;quot; into the air which explode on hitting the ground into small &amp;quot;blood fragments.&amp;quot;&lt;br>
New Unit: Omni-gatherer&lt;/li>
&lt;li>These flying units will gather &amp;quot;blood fragments&amp;quot; scattered throughout the map.&lt;br>
New Unit: Burrower&lt;/li>
&lt;li>These units will dig into the planet's flesh and return with blood hunks and toss them into the air.&lt;br>
New Unit: Blood Balloon&lt;/li>
&lt;li>These units will conjure up new blood hunks from the planet's atmosphere and toss them to the surface below.&lt;/li>
&lt;li>Spread blood balloons across wider sky lanes so they fill the play space more naturally.&lt;/li>
&lt;li>Fixed &lt;strong>Armored Before Ascension&lt;/strong> so it can unlock correctly.&lt;/li>
&lt;li>Fixed late-stage progression blockers involving chitin production and courage storage limits.&lt;/li>
&lt;li>Added unit count strips to building panels so you can quickly see which units you own and how many.&lt;/li>
&lt;li>Updated Page Beetle text to clearly mention its courage cap increase.&lt;/li>
&lt;/ul>
&lt;h2>Adventure Portal&lt;/h2>
&lt;ul>
&lt;li>Reworked the Adventure Portal layout so adventure choices, portal status, expedition prep, and Page Beetle training are easier to scan together.&lt;/li>
&lt;li>Improved adventure tooltips with clearer cost and reward formatting.&lt;/li>
&lt;/ul>
&lt;h2>Upgrades And Prestige&lt;/h2>
&lt;ul>
&lt;li>Added current-to-next value previews for purchasable upgrades, adventure effects, and prestige upgrades.&lt;/li>
&lt;li>Color-coded upgrade value changes so improvements are easier to compare before buying.&lt;/li>
&lt;li>Clarified percentage-based upgrade text so previously hidden or ambiguous values are now explicit.&lt;/li>
&lt;li>Updated maxed prestige messaging so the prestige bar explains when no more prestige points can be gained.&lt;/li>
&lt;li>Improved post-reset prestige progress text so capped prestige gain is clearer after your first reset.&lt;/li>
&lt;li>Widow's nest is now a prestige upgrade. The values were buffed to make synergies more powerful.&lt;/li>
&lt;/ul>
&lt;h2>Achievements&lt;/h2>
&lt;ul>
&lt;li>Timed achievements now track each prestige run separately instead of using total save or session time.&lt;/li>
&lt;li>Updated &lt;strong>Hesitation&lt;/strong> to match its intended behavior: open the Portal panel, wait 60 seconds, then start an adventure.&lt;/li>
&lt;li>Updated &lt;strong>The Patient Colony&lt;/strong> to track manual Bloodsucker purchases instead of free grants.&lt;/li>
&lt;li>Marked Boss 1 achievements that cannot be completed in the demo as full-version-only while demo caps are active.&lt;/li>
&lt;/ul>
&lt;h2>Panels, Input, And Readability&lt;/h2>
&lt;ul>
&lt;li>Added a short mouse-only grace window around building panels so panel interactions feel less brittle.&lt;/li>
&lt;li>Blocked world clicks from passing through active UI panels.&lt;/li>
&lt;li>Fixed localized Andorra UI overflow across more text-heavy languages.&lt;/li>
&lt;li>Added broader localization checks to catch future UI overflow issues.&lt;/li>
&lt;/ul>
&lt;h2>Scrolling And Visual Polish&lt;/h2>
&lt;ul>
&lt;li>Improved scroll panel clipping so text, sprites, rows, and panel edges stay cleanly inside their intended areas.&lt;/li>
&lt;li>Fixed scroll clipping behavior when panels render through render targets.&lt;/li>
&lt;li>Tightened bottom-edge clipping on Andorra scroll panels.&lt;/li>
&lt;li>Improved pit scroll row clipping so rows stay visually behind panel edges instead of bleeding through.&lt;/li>
&lt;/ul>
&lt;h2>Audio&lt;/h2>
&lt;ul>
&lt;li>Added new  music tracks:
&lt;ul>
&lt;li>&lt;strong>Colorless Aura&lt;/strong>&lt;/li>
&lt;li>&lt;strong>Immersed&lt;/strong>&lt;/li>
&lt;li>&lt;strong>Magic Scout - Manor&lt;/strong>&lt;/li>
&lt;li>&lt;strong>Ethereal Relaxation&lt;/strong>&lt;/li>
&lt;li>&lt;strong>Magic Scout - Cottages&lt;/strong>&lt;/li>
&lt;li>&lt;strong>Sincerely&lt;/strong>&lt;/li>
&lt;/ul>
&lt;/li>
&lt;li>Reserved &lt;strong>Ethereal Relaxation&lt;/strong> for the prestige screen.&lt;/li>
&lt;li>Added the other new tracks to the main game playlist rotation.&lt;/li>
&lt;li>Updated music credits for the new Incompetech tracks.&lt;/li>
&lt;/ul>
&lt;h2>Performance And Stability&lt;/h2>
&lt;ul>
&lt;li>Capped native desktop FPS by default for more consistent performance.&lt;/li>
&lt;li>Added additional coverage around achievements, progression, UI layout, input blocking, scroll clipping, prestige behavior, localization, and performance.&lt;/li>
&lt;/ul></content><id>https://galaxy.click/updates/789/6a26b9c0b38634b4e9f4b9d5</id><link href="https://galaxy.click/updates/789"/><published>2026-06-08T12:46:56.807Z</published><title>0.1.0</title><updated>2026-06-08T12:46:56.807Z</updated></entry><entry><content type="html">&lt;p>​Hi everyone.&lt;/p>
&lt;p>Maintenance&lt;/p>
&lt;ul>
&lt;li>
&lt;p>Removed building panel pin buttons.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Tuned larva/chitin economy, including dampened larva scaling and chitin bug cost behavior.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Clarified the controller hold guide.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Fixed gamepad disconnect handling during axis polling.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Improved building hover panels so they avoid covering generators when space is tight.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Added Spacebar tumor harvesting while hovering the tumor, alongside left click.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Updated controls guide copy for Space/left-click tumor harvest.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Changed prestige crown/rainbow visual text to stay hidden by default and appear on hover.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Brightened Portal adventure map nodes for available and active states.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Made active Portal adventure nodes brighter than available nodes.&lt;/p>
&lt;/li>
&lt;/ul>
&lt;p>Performance And Stability&lt;/p>
&lt;ul>
&lt;li>
&lt;p>Fixed UI-open performance hitches by caching objective layout/completion work.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Cached objective tracker layout for web FPS.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Improved hover/input performance paths without reintroducing broad hover precompute regressions.&lt;/p>
&lt;/li>
&lt;/ul>
&lt;p>​Thanks for playing!&lt;/p></content><id>https://galaxy.click/updates/789/6a225a84b38634b4e96cb277</id><link href="https://galaxy.click/updates/789"/><published>2026-06-05T05:11:32.785Z</published><title> - 0.0.91</title><updated>2026-06-05T05:11:32.785Z</updated></entry><entry><content type="html">&lt;p>​Hi everyone, we have a new update.&lt;/p>
&lt;p>First of all a new building, the Widow's Nest.&lt;/p>
&lt;p>It creates spiders who cast webs between certain buildings and creates synergies.&lt;/p>
&lt;p>​​You can buy 5 types of upgrades from it, but you'll have to play to find out!&lt;/p>
&lt;p>Progression &amp;amp; Guidance&lt;/p>
&lt;ul>
&lt;li>
&lt;pre>&lt;code>Improved early-game pacing, progression flow, and objective guidance.
&lt;/code>&lt;/pre>
&lt;/li>
&lt;li>
&lt;pre>&lt;code>Fixed the Chitin Weaver objective so buying chitin units completes the task correctly.
&lt;/code>&lt;/pre>
&lt;/li>
&lt;li>
&lt;pre>&lt;code>Added clearer objective completion feedback, including a success sound.
&lt;/code>&lt;/pre>
&lt;/li>
&lt;li>
&lt;pre>&lt;code>Added a Portal training helper callout.
&lt;/code>&lt;/pre>
&lt;/li>
&lt;li>
&lt;pre>&lt;code>Made Page training speed up expeditions.
&lt;/code>&lt;/pre>
&lt;/li>
&lt;li>
&lt;pre>&lt;code>Improved demo save resilience and progression pacing. 
&lt;/code>&lt;/pre>
&lt;/li>
&lt;/ul>
&lt;p>Achievements&lt;/p>
&lt;ul>
&lt;li>
&lt;pre>&lt;code>Expanded the achievement set to 44 total achievements.
&lt;/code>&lt;/pre>
&lt;/li>
&lt;li>
&lt;pre>&lt;code>Added new progression, economy, and Portal achievements, including Second Skin, Shell Has Purpose, Meat Learns to Dig, No Dead Tissue, First Page, First Knight, Expeditionary Organism, They Came Back Changed, and No Wasted Shell.
&lt;/code>&lt;/pre>
&lt;/li>
&lt;li>
&lt;pre>&lt;code>Improved achievement toasts and panel layering so they behave better with other UI. 
&lt;/code>&lt;/pre>
&lt;/li>
&lt;/ul>
&lt;p>Widow’s Nest&lt;/p>
&lt;ul>
&lt;li>
&lt;pre>&lt;code>Added Widow’s Nest synergies and spider web behavior.
&lt;/code>&lt;/pre>
&lt;/li>
&lt;li>
&lt;pre>&lt;code>Wired Widow’s Nest synergies into Memory, Ether, Courage, adventure speed, and related systems. 
&lt;/code>&lt;/pre>
&lt;/li>
&lt;/ul>
&lt;p>Web Saves &amp;amp; Newgrounds&lt;/p>
&lt;ul>
&lt;li>
&lt;pre>&lt;code>Added Newgrounds cloud save support for web builds.
&lt;/code>&lt;/pre>
&lt;/li>
&lt;li>
&lt;pre>&lt;code>Added Newgrounds scoreboard sync with a combined progress score.
&lt;/code>&lt;/pre>
&lt;/li>
&lt;li>
&lt;pre>&lt;code>Added save UI text showing when cloud sync last succeeded.
&lt;/code>&lt;/pre>
&lt;/li>
&lt;li>
&lt;pre>&lt;code>Improved web save recovery checkpoints so crashes and resets have better recovery paths. 
&lt;/code>&lt;/pre>
&lt;/li>
&lt;/ul>
&lt;p>UI, Feedback &amp;amp; Polish&lt;/p>
&lt;ul>
&lt;li>
&lt;pre>&lt;code>Added a wishlist button pulse when the tumor grows.
&lt;/code>&lt;/pre>
&lt;/li>
&lt;li>
&lt;pre>&lt;code>Clarified Ether, geothermal, and CTA text across supported languages.
&lt;/code>&lt;/pre>
&lt;/li>
&lt;li>
&lt;pre>&lt;code>Fixed achievement text bleeding into the tutorial box.
&lt;/code>&lt;/pre>
&lt;/li>
&lt;li>
&lt;pre>&lt;code>Fixed achievement toast and CTA layering issues.
&lt;/code>&lt;/pre>
&lt;/li>
&lt;li>
&lt;pre>&lt;code>Added suf0o0 to the early tester credits. 
&lt;/code>&lt;/pre>
&lt;/li>
&lt;/ul>
&lt;p>Performance &amp;amp; Stability&lt;/p>
&lt;ul>
&lt;li>
&lt;pre>&lt;code>Improved performance when UI panels are open by caching objective layout and completion work.
&lt;/code>&lt;/pre>
&lt;/li>
&lt;li>
&lt;pre>&lt;code>Reduced likely audio popping from bursty combat sound effects.
&lt;/code>&lt;/pre>
&lt;/li>
&lt;li>
&lt;pre>&lt;code>Improved Portal diagnostics for blocked or failed expedition attempts.
&lt;/code>&lt;/pre>
&lt;/li>
&lt;/ul>
&lt;p>As usual , thank you for playing!​&lt;/p></content><id>https://galaxy.click/updates/789/6a1ff46ab38634b4e935326c</id><link href="https://galaxy.click/updates/789"/><published>2026-06-03T09:31:23.151Z</published><title>New Building: Widow's Nest &amp; other changes - 0.0.9</title><updated>2026-06-03T09:31:23.151Z</updated></entry><entry><content type="html">&lt;p>Hi everyone, quick update to address some bug reports.&lt;/p>
&lt;ul>
&lt;li>Fixed chitin weaver objective completion.&lt;/li>
&lt;li>Improved demo save resilience and web recovery checkpoints.&lt;/li>
&lt;li>
&lt;pre>&lt;code>Refined early progression guidance and tutorial/objective feedback.
&lt;/code>&lt;/pre>
&lt;/li>
&lt;li>
&lt;pre>&lt;code>Added objective completion sound feedback.
&lt;/code>&lt;/pre>
&lt;/li>
&lt;li>
&lt;pre>&lt;code>Added/cleaned tutorial skip hint and clearer objective formatting.
&lt;/code>&lt;/pre>
&lt;/li>
&lt;li>
&lt;pre>&lt;code>Removed recommended-knights text from adventure UI.
&lt;/code>&lt;/pre>
&lt;/li>
&lt;li>
&lt;pre>&lt;code>Added clearer training interaction work.
&lt;/code>&lt;/pre>
&lt;/li>
&lt;li>
&lt;pre>&lt;code>Fixed achievement toast/CTA layering.
&lt;/code>&lt;/pre>
&lt;/li>
&lt;li>
&lt;pre>&lt;code>Made ether clearer in the tooltips, and updated some Adventure Portal boons to be easier to understand.
&lt;/code>&lt;/pre>
&lt;/li>
&lt;/ul>
&lt;p>Thank you so much for playing, and the bug reports.&lt;/p></content><id>https://galaxy.click/updates/789/6a1fabe4b38634b4e9fbc2c1</id><link href="https://galaxy.click/updates/789"/><published>2026-06-03T04:21:56.323Z</published><title>Bugfix &amp; Maintenance - 0.08</title><updated>2026-06-03T04:21:56.323Z</updated></entry><entry><content type="html">&lt;p>Chrome sound crackling issue should be resolved now. Thank you for reporting!&lt;/p></content><id>https://galaxy.click/updates/789/6a1ed71db38634b4e934685b</id><link href="https://galaxy.click/updates/789"/><published>2026-06-02T13:14:05.224Z</published><title>Chrome audio hotfix</title><updated>2026-06-02T13:14:05.224Z</updated></entry><entry><content type="html">&lt;p>Update Notes&lt;/p>
&lt;p>By the way, a new building is coming soon!&lt;/p>
&lt;ul>
&lt;li>
&lt;p>Way cooler building animation!&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Cleaned up CRT visuals by removing chromatic color-splitting, making text and UI easier to read.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Improved Adventure Portal guidance with clearer requirement panels, resource icons, knight icons, and smoother hover behavior between portal windows.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Added better objective guidance so early goals appear at the right time, completed tasks are crossed out, and longer text wraps cleanly.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Added Newgrounds medal support for the web build.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Improved web bug reporting with a clearer “report bug to developer” flow.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Fixed the Hesitation achievement unlocking incorrectly.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Improved the controls help menu so text wraps more reliably.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Stabilized unlock diamond effects after browser tab/minimize changes.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Polished demo and first-expedition call-to-action buttons with clearer hover feedback.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Added extra Portal completion spectacle and visual polish around adventure progress (fireworks, better ui panels).&lt;/p>
&lt;/li>
&lt;/ul>
&lt;p>Thanks for playing, and for the bug reports everyone!&lt;/p>
&lt;p>Chugget&lt;/p></content><id>https://galaxy.click/updates/789/6a1e600bb38634b4e9d2fecb</id><link href="https://galaxy.click/updates/789"/><published>2026-06-02T04:46:03.274Z</published><title>New update - 0.08</title><updated>2026-06-02T04:46:03.274Z</updated></entry></feed>