comments for Digital God
sort: go backYou should probably remove the body { overflow: hidden; }
CSS rule. It prevents people from scrolling down in the game, which is particularly bad if there's more vertical content than can fit on the screen.
developer response: Yeah i thought about making custom scroll down line, i removed basic one since it looked ugly
not sure what causes the bug but several times I've prestiged without receiving a crystal. When it happens I can receive crystals again, it seems to be 1-3 times before I don't gain a crystal again. Not a big deal later on but very frustrating early-game, first time I prestiged but didn't receive a crystal which wasted a good chunk of time.
prestige total is bugged. After 100 next prestige resets total to 92. It's done that reset a few times
IMPORTANT ANNOUNCEMENT
0.11 will NOT support 0.10 and less versions, only 0.10.1, so make sure you will update your save to 0.10.1. I really hope that will be last problem with saves.
Please put "+" in this comment if I should make separate Digital God with 0.10.1 version, so that you can continue the game on old saves. I don't I really need that or not.
developer response: P.S. [OUTDATED]
I was progressing somewhat fine until I got 11 challenges (all except c11), a dozen Qa shards, 10m crystals and 200k prestiges. After that, I'm progressing faster offline than online, and I still needed more than a day to get 1m prestiges, which didn't change much... I don't know if c11 or supershards will change anything, but right now I feel like nothing is changing and everything is slow and offline is better for progress....
developer response: Gigantic?? It's literally 1.3x and 1.06x not so much.
There is a five times difference between them. And it gets worse. I get 40 shards in one prestige, 2 in another. That's a 20 times difference between the two.
I sped up progress gigantically by save scumming: Export, break crystals, and then import if I got less than 40. The majority of the time I get less than 30 when I break a crystal. Sometimes effort is rewarded. Other times It's not worth it. I do not see the value in this game feature.
developer response: i got it, already made first break with 100 shards guaranteed
Why do you have an achievement for reaching a # of clicks, but nowhere to show how many clicks you've done? You even have a statistics tab...
developer response: inplemented in future version
critical clicks say that those buff coin gain, not strictly a-coin gain, but also it's not stated anywhere that it buffs supercoin gain
developer response: Coin means alpha-coin, supercoin means supercoin. Pretty easy to understand I guess.
Prestige grinding at pre-Mineral unlock is infuriating... Where are the upgrades that boosts your prestiges per prestige reset gain?
Doubler+ upgrade doesn't work .
developer response: Wait doubler+ doesn't work only in c2? That's because shards giving -99% effect so of course it would give x2 coins or surpass softcaps.
Nevermind I figured it out. I had been affected by having a negative Prestige count in last update. Once I prestiged about 2000 times and pushed it into the positives, the milestones started unlocking and automation came back.
NVM!!
for challenge 10 just click and buy every a coin gain upgrade (22, 23, 32, 33, 34, 35) and spend the rest on doubler upgrade
developer response: Right!
Breaking crystals without putting a percent tells me that I put the wrong value, and takes the crystals but gives me nothing. Basically getting robbed now. And if it isn't supposed to be a non percent value it shouldn't be stated in a way that makes percentages seem like they are optional.
developer response: fixed
some of the stuff isnt translated to english, I don't speak your language so I don't know what any of that means. maybe in next update please translate more stuff
developer response: I remember I translated everything. Can you say what aren't translated
i love the [G][Return][Alt][Space][F3][F4][C] [Shift][Esc][Tab][Tab][F4][F8][F2][Shift]
Pretty good, looks alright
Though very short, only about 20-30 minutes
developer response: thanks
time to hard reset :DDDDDDDDD
developer response: after-update in nutshell
The autobuyer toggles seem to get stuck "on", I have to refresh the page to turn them off if I ever turned them on.
thanks i love you
Re: developer response: Having an "ugly" game is better than having a "non-functional" game
developer response: i wish make good and functional game, it should take some time. But since it's summer i think it'll fixed soon.
p.s. added scroll bar in to-do list.