Road of Big Number Rewritten
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completed
95 ratings
rated 3.2 stars, 95 ratings.
Posted November 19, 2025. Updated November 19, 2025. Played 6793 times for a total of 8460 hours.
description
An incremental game about Googology. This game primarily follows numerical/ordinal progression. Once the numerical value reaches infinity (ω), it switches to ordinal progression, where ordinal values can become larger.
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newest comments
Progress gets painfully slow around start of dilution
solvent 3 make it so there's time limit so you had to quit or you lose pending pending solutions
also don't touch solvent 6 too far try to play with solvent 7,8
Help, i'm stuck at 37,100 Solution
are achivements past ordinal layer getting added at some point
how to get past 1 solution in dilution?
help please
top comments
Needs work on the UI (especially in Dungeon) I shouldn't need to scroll within an upgrade box to see the cost, resource numbers shouldn't overlap; some descriptions aren't accurate
Needs more notations
No matter what notation is used, the currencies will either overlap and become hard to read or you'll be using a notation that doesn't actually communicate anything. (ex. power of 1 or blank notation) If you try and fix this by shortening currency names in the HTML then the numbers stop updating. Basically, as soon as you leave the early game, the UI starts getting in the way.
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May I suggest shortening the currency name once the next layer is unlocked? That way there's room for the number. In addition, you don't need more than four significant digits to convey what's needed.
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Two ideas for shortening currency names:
-number, add. power, mult. power, exp. power
-#, +, x, ^
The dungeon walls are very inconsistent, okay, have some secret side roads where you have to go through a wall, but when the white tiles are suddenly walls, I have to complain
This game throws a lot of things at the wall and almost none of them stick