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Road of Big Number Rewritten

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developed by

developed by VeryrrDefine gamedev

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completed

95 ratings

rated 3.2 stars, 95 ratings.
jsgoogologyprestigetext-basedopen-source

Posted November 19, 2025. Updated November 19, 2025. Played 6793 times for a total of 8460 hours.

description


An incremental game about Googology. This game primarily follows numerical/ordinal progression. Once the numerical value reaches infinity (ω), it switches to ordinal progression, where ordinal values can become larger.

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newest comments


Peconpie10 December 4, 2025
+1comment score: 1

Progress gets painfully slow around start of dilution

Neutral_flower December 4, 2025
+1comment score: 1


RussiainfiniteBadlander December 4, 2025
+1comment score: 1

Help, i'm stuck at 37,100 Solution

goobert December 4, 2025
+2comment score: 2

are achivements past getting added at some point

MGMast3r December 3, 2025
+1comment score: 1

how to get past 1 solution in dilution?
help please

top comments


galaxyuser63274 countest November 20, 2025
+36comment score: 36

Needs work on the UI (especially in Dungeon) I shouldn't need to scroll within an upgrade box to see the cost, resource numbers shouldn't overlap; some descriptions aren't accurate

Numbas November 19, 2025
+19comment score: 19

Needs more notations

yeet counter November 21, 2025
+18comment score: 18

No matter what notation is used, the currencies will either overlap and become hard to read or you'll be using a notation that doesn't actually communicate anything. (ex. power of 1 or blank notation) If you try and fix this by shortening currency names in the HTML then the numbers stop updating. Basically, as soon as you leave the early game, the UI starts getting in the way.
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May I suggest shortening the currency name once the next layer is unlocked? That way there's room for the number. In addition, you don't need more than four significant digits to convey what's needed.
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Two ideas for shortening currency names:
-number, add. power, mult. power, exp. power
-#, +, x, ^

Elohim November 20, 2025
+12comment score: 12

The dungeon walls are very inconsistent, okay, have some secret side roads where you have to go through a wall, but when the white tiles are suddenly walls, I have to complain

MooCello November 20, 2025
+7comment score: 7

This game throws a lot of things at the wall and almost none of them stick

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