comments for Automating The Philosophers Stone
sort: go backdeveloper response: I'm so sorry, that seems like a really weird bug I try to disable showing the end card ever again after seeing the X. I just released an update (Should update here in about 10 minutes) that adds a continue and reset game button straight to the end card so hopefuly there should be a better way about it now. Thanks so much for playing through the whole game <3
i didnt even notice it XD
developer response: Yep! Sorry about that, some of the text font size scalings doesnt work on all aspect ratios. I'm going to work on balancing that today and you should see an update later to make it look way better! Thanks for the feedback <3
developer response: For now, thats sort of intended. Currently there isn't much content between unlocking air and unlocking challenges and the next 3 milestones are more Quality of Life and letter people do longer runs then anything else. I wanted it to be get to 3%, get air, and make the player start using air to ramp to next 3 milestones to make resets a little easier / enjoyable while the true push is getting to challenges and completing those to progress further, but thanks for the feedback! I'll look into what I could add more to make that part of the game have a little more fun between doing a couple runs.
Would be nice if all the challenges showed what the reward would be upon exiting, so far I've only seen challenge 2 do it. Does challenge 4's production reduction start counting from the start of the challenge or does that counter reset when you do philosopher reset?
developer response: The autobuyers aren't taking from your energy, but the first buy of a generator cost energy, I could change that to cost non-energy once you get that milestone if that would look better. The generator freezing problem I have not seen yet, but if you want to share your save I would be more then happy to try to find a way to fix it. Also, the showing reward is a really good idea and I'll implement that and it should be out soon. Challenge 4 prod reduction starts counting from start of challenge, I can change the text to make it a little clearer. Thakns for the feedback and playing the game <3















developer response: I'm so sorry this is one of the things I wanted to implement, but didn't get into time for the small time of the game jam! I can help provide a save if you wish, but thanks for playing and that'll be fixed soon after the jam <3