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comments for [DEMO] Idle Trillionaire

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srotpars tester December 12, 2023
+45comment score: 45

this game is only a demo and requires you to pay 3 dollars for the full game, so be warned

developer response: Updated listing to more clearly state that it is a demo

Peconpie10 December 12, 2023
+27comment score: 27

Didn't know demos were allowed on galaxy

UserDidntUnderstand December 13, 2023
+23comment score: 23

Never create Pay To Play games and release them. - Stevens good side.

developer response: Note to self: in the future do work for free.

jeff December 23, 2023
+22comment score: 22

one thing needs to be made clear, the low ratings aren't because people 'hate supporting developers' or dislike the game. although nothing groundbreaking it is pretty fun.
it's just that people go to online game websites such as kongregate and galaxy expecting to be able to play a game for free.
websites like this are for people to just click on a game that looks interesting and play it, no strings attached. this just isn't the correct platform.
if you're going for a paid approach, you're better off on websites such as where people actually see the price tag beforehand and expect to pay for the games that they play.
the low ratings aren't a product of the game itself being bad, more a product of horrendous marketing, for a lack of better word.

vantablack December 12, 2023
+11comment score: 11

I played this when before it became a demo and it is a shame that I cannot complete it now :(

Citrine gamedev December 12, 2023
+7comment score: 7

I didn't know demos are allowed on

arglbargl December 12, 2023
+6comment score: 6

"unlock the full version" how about no :(

developer response: You do you. No one forcing you.

scottopotamoose January 22, 2024
+6comment score: 6

I get that it's a demo, but by day 250 of the first year, I've purchased every single card just to see if new paths would unlock and am at a net-positive for every resource. I waited for the rest of the year to see if anything else happens, but it was just a small pop-up for the annual bonus. I tried to play toward a noble character at the beginning, expecting to be punished, but there's no mechanic that makes you interact with bad cards. So is it really easy to simply avoid the bad cards and "win" or did I miss a fundamental part of the gameplay cycle?

evadinglife January 30, 2024
+6comment score: 6

The game is kinda fun and goofy but the whole demo thing completely destroys the game's charm. I didn't think that it's allowed to post pay-to-play games here and wasn't expecting to find one. And even if you would like to support the dev and not make them, quote, "work for free" (funny you mention this on a website with FREE games) - you'd have to play elsewhere because it has no full web-version. Bruh.

leizze January 1, 2024
+6comment score: 6

Interesting concept. A bit repetitive and literally a re-skinned 1:1 clone of your other game.

There is no way to buy the game for the web version. You have to download it via steam or an app. Therefore i edited my savefile to unlock everything.
Prestige speeds up your hours, thats it. New cards dont introduce any new mechanics just bigger numbers.

As much as i like supporting developers given you already released a clone also to be bought, this seems like a no-effort cash grab atempt. And im afraid you will continue copy-pasting this game with different themes all around the playstore.

My advice, polish this game, create a proper UI, and dont rely on emojis as images. Add more features, make the cards have an impact and unlock new things. Make decisions actually play a role.

Goofy_Goober December 17, 2023
+5comment score: 5

wowza according to, you now have the new worst rated game/demo, congrats

developer response: Go me. Yay

-WU35Xby9gjvBN- January 12, 2024
+5comment score: 5

i don't like the complete absence of multipliers makes lots of things insanely good compared to others and reduces the advantage of buying everything
and the offline earnings are less than 0.1% aka way too low and you can't even let it run in the background for timewalls
AND the clicker aspect is GARBAGE manual clicking is too slow and autoclicking lags the game
the balance between money and happy is weird cause there is little choice and they don't have enough synergy
also why is there such a silly lose condition it's an idle game and why are there cards that have no positive effect

CrackersCandy2 February 21, 2024
+5comment score: 5

Cannot and will not support these types of games on this platform. I'm sure the game is fun, but this isn't the place for this. Apologies friend.

RetroSteve0 December 13, 2023
+5comment score: 5

Game used to be free and amazing then the developer saw the amount of support and traffic it was receiving from the /r/incremental_games community and figured… hmm, I’ll turn it into a demo with the option to pay to unlock the full game.

Termiunsfinitine countest December 14, 2023
+4comment score: 4

Well, this could be a record for the worst rated game ever. Don't let this game lose its charm by having a better rating than $idle!

WaltJRimmer December 30, 2023
+4comment score: 4

I really think attacking the monetization without any commentary on it other than, "It's not free and that's bad," is incredibly poor reviewing and not worth the comment. It's kind of sad to see so many people here who have posted comments like that. The monetization model is certainly an odd one, not one that I would choose to engage with, but I'm not here to comment on that. I want to only talk about the substance of the game itself.

I played this when it was first posted on Reddit before there was a paywall to play it, and I'm only going to be referring to that, which is basically a beta of the full version. From what I played, in my opinion, this game isn't worth most player's time. It seemed a little novel at first, looking through the large number of cards to see what I might buy when, but very quickly that novelty wore off and what I found was a game with nothing to engage me, no significant choices I could make, and only a compelling feeling of needing to finish what I started keeping me from abandoning it. I did finish it, at the time there wasn't even a game over screen but from what I understand that has changed for the full release. But it doesn't matter. If there had been a big animation celebrating my victory and telling me how proud the game was of what I'd achieved it wouldn't have changed my feelings about the game, that it had been a waste of my time to play it.

I know that there are different types of incremental games and some people like the less engaging and more idle games out there. But this game is effectively a checklist with time locks on it. There was that moment right when I started playing it that made me think maybe it could be fun, so perhaps taken in a different direction there could be something there in that core concept. But if there is, this game fails to find anything fun to do with it. While playing it originally, I also looked in the game's menus and found a link to another game by the same dev which was very similar in concept, very similar in gameplay, really just had a few style and balancing differences that was even less fun to play. So maybe the dev is getting better, getting closer to making something that's fun. And that's part of the process of being a game's designer. You have to fail to learn. I can only hope that the dev takes the constructive criticism that their game really isn't fun and finds a way to make their next one better. Unfortunately, this one with its initial release being unfun and its controversy around the monetization and now having one of the lowest user ratings on this website, I don't think there's really a way even with improving what they have so far that this game will ever be able to escape its negative reputation.

developer response: I read all these, and appreciate when someone takes their valuable time to offer a comment of value such as this one. I feel compelled to share this with you. My goal for this game was simply to release a game on iOS and Android and steam in order to learn for my next one. I needed to start somewhere and this game is giving me those experiences and many more related to pr and marketing that I did not expect. As such, for my personal goals I already consider this a success. Steam release work begins next week and I'm certain to gain much going through that as well. The controversy around monetization has thickened my skin and I hope I'm more able to take hateful negativity with a grain of salt rather than as a personal failure or fault in my character. Not only have I leaned about myself, I'm learning about game design, players are a relationship the developer has that needs to be managed, and the technical side of releasing on the various platforms. In truth the last month have been a wild ride for me and I'm not sure I would change a thing given the things I have learned. I once commented in that very first Reddit post where I first shared this, "this is not masterful game design" and it's not. But it is a start. And for that I can honestly say I am proud of what I have created and I'm looking forward to the future.

AniPad December 28, 2023
+4comment score: 4

Alright, disregarding the fact that this is a demo for a paid mobile-only game, the game itself has multiple fundamental flaws. Many of the cards have little to no benefit in comparison for the price, having a payback period of over 10,000 "hours" for some, while others are direct upgrades or even pay back their cost and extra instantly. The gameplay is incredibly basic, you simply click the cards when you can afford them and wait.

Aside from the bland gameplay, there are multiple other things I find strange. There are numerous spelling mistakes, and while I understand that the developers native language may not be English, it gets in the way of a mostly text oriented game. On top of this, multiple of the cards seem at best crude and at worse offensive, like "Sex Change Operation, Cause I'm Rich", "Conduct An Annual Blood Ritual", and probably worst of all "Cash In On Race Privilege." There's really no reason for stuff like this to be in a game that otherwise is mostly childish.

The dev's immature responses to criticism also raises questions as to why they even wanted to put the game on the site in the first place. I don't think the game is impossible to fix, balancing the cards, rewriting the descriptions, and removing the paywall would easily boost both the ratings an play count, but it seems like the dev is not interested in doing so, considering they've already released another paid sequel that is the same game with new cards.

developer response: I'm glad you brought this to my attention, as such cards made in poor taste years ago have been modified.

Pennwick February 16, 2024
+3comment score: 3

I'm reviewing this as someone who hasn't played far into the Demo but had played the original version to completion before it had a cost attached.

I'm alright with it being charged for. Its not an exceptionally great game but its alright, possibly worth the $3. As long as the updates affect the demo I don't have a problem with it being on the site. If suddenly all content was focused towards the paid versions only then I wouldn't want to see it bumped.

That said two things keep me from buying it and playing it again even though I've got a mild craving. First is the lack of a web version. I don't want to have to download an app or play through steam to play the game. If there was a way to play it as a web version I'd be more interested.

Secondly, and this is more a deal breaker when it comes to returning to the game. The offline rate is abysmal. 1 hour offline equals 2 hours of in game time. And since normally its 1 second per hour that means you get a rate of 1:1800. For every half hour offline you get 1 second of progress. Why even include it at that point? Maybe this was to make game overing due to offline negatives a lesser issue but I really would rather see some kind of rate like 1:4 or even 1:1. Don't punish the player for not keeping the window open. There's not really a reason to in a single player game.

nutshell January 16, 2024
+3comment score: 3

Why is there any offline progress at all? 1 game hour is half a second. So for each 1 hour I am offline, I get 1 second progress?

7944800 counter December 29, 2023
+3comment score: 3

I know that everyone talked about this game. I probably will leave aside the talk about the update that turned it into a demo because otherwise this comment is not going to be constructive.
The gameplay is pretty boring, you just press cards and buy them. Speaking of: why do negative cards even exist? I can just ignore them.
I really need an explanation on why you(the player) need to buy them.
Multiple features are behind a paywall so i can't talk about them.
I managed to get negative happiness gain.GUESS WHAT? This can make you get negative happiness. That means you can softlock the game by waiting.
I actually reset my savefile to find this. Also, while finding out if you can softlock the game using negative happiness, i found a time accelerating glitch. And the prestige
started saying:1[object Object][object Object]x time rate. I don't think a lot of people want to buy games with game breaking bugs. Using the glitch i managed to power through the balanced for demo cards.
IN JUST 15 MINUTES. Please, dev, patch these glitches before updating anything else. UPD: After being busy writing this comment i realised that i underrestimated the glitch
This glitch allows you to speed through this whole demo not the balanced part, i'm talking about EVERY SINGLE CARD Even unbalanced ones for a demo
Commenting on the card names and descriptions:why the hell anyone would buy a second s***** organ (if you played the game, you get what it is)(also how it is supposed to earn money for you), you can't formally beat cookie clicker, there is no ending screen. The only true method to beat cookie clicker, in my opinion is to cheat.(this is not a comprehensive list of questionable cards)
This game, if released on a platform that has paid games, wouldn't get ratio'd not even remotely as hard.
I don't really think that Idle Trillionare deserves a rating lower than $idle or BFB clicker (idle trillionare is much better than both of these) despite what i said in my $idle comment.