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comments for World Growth

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classified39 April 19, 2025
+35comment score: 35
it amuses me that this is the second game in very recent memory where atoms are generating energy somehow
Tremir July 9, 2025
+23comment score: 23
Please be consistent with your numbering.
There's absolutely no reason for the Matter milestone to show 4B while the matter counter shows 4e9

developer response: ok

psychedahlia oversight April 22, 2025
+12comment score: 12
This is a great one. I like that I have to actually work at it a little bit but not so much that it feels needlessly grindy. Very very nice can't wait to see what comes in future updates.
randim82 gamedev July 29, 2025
+9comment score: 9
[UPVOTE THIS COMMENT]
Please reload if you ‘cannot play the game’ or ‘there is an error with the game’ before you send it as a bug
Lustre April 20, 2025
+8comment score: 8
The pacing is okay, but there's not much content. Hopefully you have a lot more content in mind and coming soon.
anydot July 18, 2025
+5comment score: 5
I'm unable to get any power after getting the first molecule - despite having several Gen1-4s :(
VillainousWolf July 29, 2025
+5comment score: 5
the more you update, the better the game gets. well done
Shurry July 16, 2025
+5comment score: 5
Bug: Gen 7's aren't working after being purchased.
vav2.0 update

developer response: (finally) fixed

Gordius July 18, 2025
+4comment score: 4
It looks like Gen 4 aren't purchasing properly (at least after opening molecules). As soon as they were unlocked, I had 1 Gen 4 and that didn't change as I bought them, but then once I could buy Gen 5, it started to tick up.

developer response: fixed

TheOldestDream December 11, 2025
+4comment score: 4

developer response: Passive particle gen is intentionally weak to promote some activity, its main purpose now is to get back from a Core Level reset. Particle equal distribution is for next updates

vorrishnikov August 16, 2025
+4comment score: 4
CSM upgrades are unfun rn. didnt realize i lose all my click progress when i clicked an upgrade. feels bad
maybe make them milestones instead?
RizzyLiftingDrink July 18, 2025
+4comment score: 4
It seems like after a molecule reset generators are broken and do not generate Power.
Akami August 16, 2025
+3comment score: 3
how are you meant to get to e14 clicks, I'm at 5e12 and I'm not making much progress like at all. and the fact that the surge multi only lasts for 5-10 seconds while also taking like 10 seconds to charge is really not helping
Gugulicorne July 16, 2025
+3comment score: 3
It's weird that Molecules produces Molecules and the upgrade cost 5 Molecules while you can't purchase it because Molecules and Molecules aren't the same (Pls change the name of one of those, it will be clearer :D)
Shurry August 16, 2025
+3comment score: 3
well, I finished everything that was still fun. CSM doesn't really help, nor make much sense in theory, nor practice. I'd suggest reworking it to some sort of auto clicks instead, otherwise, E10 clicks is the soft cap. Anything further is just exhausting, and relatively pointless.
Neffdigity August 9, 2025
+3comment score: 3
the 5th molecule bond milestone says you keep the first 5 rows of energy upgrades, but in reality you only keep the first 4 rows.
XanJasmine April 20, 2025
+3comment score: 3
What's there is pretty fun, I hope for updates.
blobdin August 18, 2025
+3comment score: 3
I wish the click mastery would tell you how many seconds of holding button are left to the next milestone. Math would be a challenge, but even a naive estimate would be helpful.
Shurry July 22, 2025
+3comment score: 3
Alrighty, I didn't notice any new bugs in this update.
However, I strongly suggest adding in a few milestones/upgrades that auto-buy the upgrades in previous layers.
Really think that should be on the top of the todo list for the next update, or maybe even a hotfix for this update. As the game is reaching the point where is basically a requirement now.

developer response: forgot to add this, thx

blobdin July 22, 2025
+3comment score: 3
I like the concept of , but it gets very old. Never got the last achievement.

The 3rd layer needs some automation of the 1st and maybe 2nd layers.

Finally, the game feels unbalanced toward inactive play a little heavily. Got the "end of game" message a couple times just from accidentally leaving game running even without all achievements or purchases.

But, really like the early game pace. Starts a little slower than most, but has an even ramp up. Nicely done.

(I really wish Prestige Tree made it easier to highlight when a boost, generator here, is available for purchase. Makes even a little more annoying b/c you never know when a new generator is available.)