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comments for Cavern Crawler

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eyerhymes today
+8comment score: 8

Congrats on making your first game!

I like that the core game loop is more abstracted than just "buy upgrade, get more points." It rewards you for paying attention to why your run is ending early.

Probably the visuals of your character moving and the delve button could have been on screen at all times, so that you can browse upgrades without missing out on progress, or feeling the need to click back and forth so much.

Maybe the automation upgrade could have been enabled by default after prestiging? Eliminating a chore in a game always feels super rewarding, turning it back on, frustrating.

It seems you only get one prestige point even if you go farther than floor 6? That's a little bit of a feel-bad if you took the time to do a longer run.

Personally, if prestiging doesn't give new mechanics or fundamentally change the game loop somehow, I tend to lose interest.

This is certainly an enjoyable foundation, and I could see it going a couple of different satisfying ways. Bravo, keep making things!

developer response: thanks for the feedback!

i'm definitely in a place to admit a lot of the mechanics people (like you) have been taking note of were definitely less thought out than i would have liked, alongside being biased from the fact i had a very particular mindset in mind when playtesting this that wasn't shared by a lot of people. Prestiges especially weren't exactly well planned. I'll note that you do gain more prestige points if you go further down, but the floor requirement scales rather quickly. I have a lot in mind for potentially fixing combat and/or prestiges, but you'll have to see in the coming days how that turns out. Anyway, thanks again for your feedback, it's very much appreciated!

xoriav today
+6comment score: 6

Overall very good but I'm trying to get 2 prestige points in one prestige. Is that even possible?

developer response: thanks! i dont remember if it's actually possible, but if it is, it's probably not worth trying to get to it until i get around to reworking the requirements and such (+2 prestige points requires getting past floor 10.)

Soffix today
+5comment score: 5

It's a very simple and fun concept! I think the combat is unnecessary and if required could be replaced with something else (traps? rockfalls??). Prestige may or may not be necessary. But still, enjoy it a lot!

developer response: thanks for the feedback! combat was added to add some kind of strategy to how you got upgrades, having to manage different sets of stats, and... yeah, prestige admittedly was added hap-hazardly. I'll definitely look into possible improvements/replacements to both of those systems (especially if other people bring those two up.)

2tothe32 today
+4comment score: 4

haven't played it much yet, but so far i'm enjoying it. will give a 3 or 4

Sea2Sky counter today
+4comment score: 4

a little barebones but I enjoy what's already here. Very excited to see what's to come

poasndpandas today
+3comment score: 3

good

Shurry today
+3comment score: 3

I find myself wanting more of this... A lot more of this...

polos today
+3comment score: 3

Basically, both font and upgrade windows are small. and my eyesight is still okay. thanks.

developer response: hey! i'm sorry the ui was a little small for your tastes, but I should note I've tried to compensate by making everything work (as well as I can make it work) with the browser and galaxy's zoom features. still, i'll keep this in mind for the future!

pionoplayer today
+2comment score: 2

Neat idea, this is very promising and I like the base system you've got set up. Also the goofy little doodles for the PC and enemies, they're charming

Suggestions:
upgrades should probably show you how strong they are before you buy them in some way
Combat is neat but the way it slows down your progress isn't great. Maybe you should either continue moving (and losing courage) as you fight, or it should be altered in some way. The other person mentioned stuff like traps, and I think those would be good to include in addition to enemies maybe? (Gives you more options for upgrades to affect)
This is minor but Prepare Boots should probably be in the basic tab
Also minor but it would be fine to let defense reduce damage to 0 instead of having a minimum
Might be a good idea to have prestige offer more than just reset on build+raw stat boosts as the game goes on. Prestige point requirement scaling could also stand to be less steep tbh.

developer response: thanks for the feedback!

I don't have much to say that I haven't already said in other responses of mine, but I still want to make it clear I'll be putting a good amount of consideration into everything you've brought up, especially the (unfortunately neglected) quality of life stuff.

shawnchoi200 today
+2comment score: 2

Amazing!

heyboots today
+2comment score: 2

I like what I'm seeing so far, just from playing for a couple minutes now I think adjusting the layout somewhat so you don't have to swap back and forth between tabs all the time would be a good QOL improvement. (like have upgrades display as a sidebar instead of a tab you switch to).

eldrin13 today
+2comment score: 2

Great game so far. It seems like the prepare sword and prepare armor correctly decrease courage loss with the first level, but upon buying the second level instead of the decreasing courage loss further, the initial reduction is removed.

kiwisupercluster countest today
+2comment score: 2

it's time to build the courage

moebios today
+1comment score: 1

Pretty cool game, especially for a first game by the dev!!

I would like some QoL features like:

- notification on the Prestige Button in the header when it's available
- more prestige upgrades like, auto prestige or increase the prestige multiplier

Also I think it would be helpful to have a mini display of the current run always visible in all tabs, maybe in the header. If we could see the floor number and a small version of both bars, then we could see where and what was blocking the progress at all times.