galaxyBETA
explore
· ·
log in

log me in

log in forgot password

don't have an account?

sign up

comments for Cavern Crawler

sort: go back

eyerhymes July 8, 2025
+49comment score: 49

Congrats on making your first game!

I like that the core game loop is more abstracted than just "buy upgrade, get more points." It rewards you for paying attention to why your run is ending early.

Probably the visuals of your character moving and the delve button could have been on screen at all times, so that you can browse upgrades without missing out on progress, or feeling the need to click back and forth so much.

Maybe the automation upgrade could have been enabled by default after prestiging? Eliminating a chore in a game always feels super rewarding, turning it back on, frustrating.

It seems you only get one prestige point even if you go farther than floor 6? That's a little bit of a feel-bad if you took the time to do a longer run.

Personally, if prestiging doesn't give new mechanics or fundamentally change the game loop somehow, I tend to lose interest.

This is certainly an enjoyable foundation, and I could see it going a couple of different satisfying ways. Bravo, keep making things!

developer response: thanks for the feedback!

i'm definitely in a place to admit a lot of the mechanics people (like you) have been taking note of were definitely less thought out than i would have liked, alongside being biased from the fact i had a very particular mindset in mind when playtesting this that wasn't shared by a lot of people. Prestiges especially weren't exactly well planned. I'll note that you do gain more prestige points if you go further down, but the floor requirement scales rather quickly. I have a lot in mind for potentially fixing combat and/or prestiges, but you'll have to see in the coming days how that turns out. Anyway, thanks again for your feedback, it's very much appreciated!

User670 July 10, 2025
+34comment score: 34

Kinda sucks that going past level 6 doesn't give you more than one prestige points.

Shurry July 8, 2025
+17comment score: 17

I find myself wanting more of this... A lot more of this...

xoriav July 8, 2025
+14comment score: 14

Overall very good but I'm trying to get 2 prestige points in one prestige. Is that even possible?

developer response: thanks! i dont remember if it's actually possible, but if it is, it's probably not worth trying to get to it until i get around to reworking the requirements and such (+2 prestige points requires getting past floor 10.)

g4tf9kzwpwgkk4xy July 8, 2025
+11comment score: 11

Fun Fact: It IS possible to reach Floor 10, and therefore Prestige lv 2. It takes all purchases of the Basic Upgrades and all upgrades in the Combat tab, save for Enhance Sword and Armor, which only need 7 upgrades a piece. However, it takes tens of thousands of research points and definitely isn't worth it unless you run it as an idle game in the background.

Maplefrog7 July 15, 2025
+7comment score: 7

i would like it if you go past depth 6 you would earn more prestige points but I love the game

Soffix July 8, 2025
+5comment score: 5

It's a very simple and fun concept! I think the combat is unnecessary and if required could be replaced with something else (traps? rockfalls??). Prestige may or may not be necessary. But still, enjoy it a lot!

developer response: thanks for the feedback! combat was added to add some kind of strategy to how you got upgrades, having to manage different sets of stats, and... yeah, prestige admittedly was added hap-hazardly. I'll definitely look into possible improvements/replacements to both of those systems (especially if other people bring those two up.)

CrownedBird July 15, 2025
+5comment score: 5

kinda got addicted there, I kindly want you to update it now so I can further play it :P (jk)

Though I have some notes on the game (which I understand since it’s a prototype); but it’s mainly that higher floor levels should give more prestige points! I would’ve also said that there should be upgrades for more prestige points, automated prestige, autobuy, etc.. etc.. but I’m sure those are planned so there’s nothing really to say here. Maybe you could also give more “reset layers” in the future, like after 100 floors of the cave, you go further down a level like deepslate or something and a new “ultra-prestige”.. Idk what I’m saying, but I believe you can cook this game.

Sea2Sky counter July 8, 2025
+4comment score: 4

a little barebones but I enjoy what's already here. Very excited to see what's to come

eldrin13 July 8, 2025
+4comment score: 4

Great game so far. It seems like the prepare sword and prepare armor correctly decrease courage loss with the first level, but upon buying the second level instead of the decreasing courage loss further, the initial reduction is removed.

heyboots July 8, 2025
+4comment score: 4

I like what I'm seeing so far, just from playing for a couple minutes now I think adjusting the layout somewhat so you don't have to swap back and forth between tabs all the time would be a good QOL improvement. (like have upgrades display as a sidebar instead of a tab you switch to).

polos July 8, 2025
+4comment score: 4

Basically, both font and upgrade windows are small. and my eyesight is still okay. thanks.

developer response: hey! i'm sorry the ui was a little small for your tastes, but I should note I've tried to compensate by making everything work (as well as I can make it work) with the browser and galaxy's zoom features. still, i'll keep this in mind for the future!

Termt July 8, 2025
+4comment score: 4

I wish the "panicked pace" upgrade had a certain lower limit for its effect. Later on it feels like it does almost nothing since courage remains high until the last 2 or 3 floors.

epicm3 July 8, 2025
+3comment score: 3

really good idea. and fun game. congrats con making this. you rock
..also this is very good.

MarcElAcoplao gamedev July 9, 2025
+3comment score: 3

I liked this one a lot. Short and sweet. Keep going, this can become a big game with more updates

moebios July 8, 2025
+3comment score: 3

Pretty cool game, especially for a first game by the dev!!

I would like some QoL features like:

- notification on the Prestige Button in the header when it's available
- more prestige upgrades like, auto prestige or increase the prestige multiplier

Also I think it would be helpful to have a mini display of the current run always visible in all tabs, maybe in the header. If we could see the floor number and a small version of both bars, then we could see where and what was blocking the progress at all times.

Catcremental July 9, 2025
+3comment score: 3

I love the game and i hope a lot it will be update
(Pls dev if you see this can you just said when the next update coming)
But very good work :)

CzyzuPL July 9, 2025
+3comment score: 3

Hi. I just want to tell: I love this game!

poasndpandas July 8, 2025
+3comment score: 3

good

thomas991 July 9, 2025
+3comment score: 3

Just got hooked by the simplicity and have played over 5 hours. I hope you continue to work on it. :)