comments for Exponential Locomotion
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adoplayzz • 2025/08/08 August 8, 2025 +29comment score: 29
why do i need a particle accelerator when my trains are already particle accelerators
Great for a jam game especially, good luck with the ratings!
The good: Love the ASCII aesthetic, upgrades scale really nicely, UI has great clarity.
The less good: Audio is simple but nice, volume scales a bit high with trains, even when set to 1/16.
Future development: I'd like to see more active things to do with the research section (choosing between a number of projects, maybe the different scientists add progress faster for different projects?). Also spreading out to inter-country train lines and/or inter-continent train lines before immediately going galactic would be nice.
Definitely trying this again if I see an update for it. :D
The good: Love the ASCII aesthetic, upgrades scale really nicely, UI has great clarity.
The less good: Audio is simple but nice, volume scales a bit high with trains, even when set to 1/16.
Future development: I'd like to see more active things to do with the research section (choosing between a number of projects, maybe the different scientists add progress faster for different projects?). Also spreading out to inter-country train lines and/or inter-continent train lines before immediately going galactic would be nice.
Definitely trying this again if I see an update for it. :D
developer response: Thank you! I really want some decision making involved post jam for sure and a longer "loop".
the ascii is great and the loop is simple but fun... im excited to see what the future holds for this game
5/5 stars bruh!
Why?
Trains, loops, trains, loops, and did I mention !!! Like what more could one ask for?
Oh? our wonderful DEVELOPER used futuresight and dealt a critical blow!
WOO HOO!!!!!
Now...
All excitement aside, I do have some ideas on the screen layout. Right now there are two places that: Current funds & Funds/s are displayed. Might be a good idea to pick one, to get rid of the redundancy. I'd pick keeping the graph display.
That's all from me.
Why?
Trains, loops, trains, loops, and did I mention !!! Like what more could one ask for?
Oh? our wonderful DEVELOPER used futuresight and dealt a critical blow!
WOO HOO!!!!!
Now...
All excitement aside, I do have some ideas on the screen layout. Right now there are two places that: Current funds & Funds/s are displayed. Might be a good idea to pick one, to get rid of the redundancy. I'd pick keeping the graph display.
That's all from me.
Shurry, I think you forgot to mention trains.
pretty good game!
takes like 10ish mins to complete(do wish there was more after reaching space but i understand that its a prototype)
10/10 i like trains
takes like 10ish mins to complete
10/10 i like trains
there is actually good sound once the train speed is hight along with the amount of trins or stations it creates a beat
pretty good so far for a game that takes ~10 minutes would love to see the future elements and gameplay :)
Great, fast game. The dev does hint at expansion at the end. I'm eager to see where this one goes! The visuals are outstanding.
i feel like post-jam this has potential to be great. Although, it felt too easy. Maybe for a reset layer you can randomize buffs or debuffs, e.g. different planets have different effects?
developer response: I have some plans. Different planets is on the list!
This is great, 5/5, but it progresses way too fast! There isn't even a moment for me to read what the next button does before the next one pops up, then 10 minutes later the game is done. :( Me want watch T go circle more.
10/10, will be hearing the train noise in my sleep forever now
i love the visuals and can't wait to see where you go with this!!
short and sweet, was fun for a while to make music and patterns that actually sounded nice, tad shame eventually it just messes up and requires the mute button
I think you're definitely onto something here. This is very satisfying to play.
If you decide to develop this further, I'll be first in line for at ticket.
If you decide to develop this further, I'll be first in line for at ticket.
first minute impression: $/s statistic shouldn't be so variable when i haven't made purchases in a while, i'd prefer if rather than measuring how much money you made in the previous second it'd just make a calculation for how much you're going to get on average and display that. or, you could add an option for this in settings somewhere, which i'm fine with as well.
game doesnt work no more
2min 39s with autoclicker LOL
I would have the money up top and the cost go scientific at the same time for clarity.
10/10 game otherwise
10/10 game otherwise
there's a grammar mistake, "passangers" should be passengers. other than that cool game
developer response: Yeah, whoops! I'll be allowed to update the game again on the weekend. That's probably what I'll fix first.


















