comments for KediRNG
sort: go backthis game is so confusing
idk what quests even give me, I need trillions of money and the rewards are in the range of 100-1000, the difficulty aside of actually hitting a specific text aside I think the whole system is kinda bad. Also, the rng needed to progress get's progressively worse and worse without any way how to help yourself along. I think the luck upgrades are a bit shite too, still getting commons and F tier garbage what's up with that?
Pro tip: You can hold enter to roll instead of clicking.
How do quests even work? Do you need a specific number of rare/epic/whatever tier of card? Do you need a special card of the mentioned tier? do you need the cards in your inventory for the quest to work? is it enough that you just rolled them?
Also like the others said: Why are the updates so damn expensive?
developer response: Quests give you a specific text to get, when you get that exact text it removes it in exchange for extra money.
Damn, guess he REALLY didn't like people not wanting to click the button and hold enter instead.
Maybe the game itself will be more palatable with more updates.
what is this the upgrades are too expensive
I agree with tristan, this really does feel like ai generated. When i was starting off with CSS, i asked chat gpt to generate a basic style for a button, and it gave me the exact button style of this game. Same background color, same font, same text color. Feels like atleast some AI was involved in the making of this game. Oh and also the quests are full of floating point errors
Sadly the game is AI. At least the setting... check his GitHub, he has GPT comment in style.css
Fun fact: levels 3881+ require infinite xp.
developer response: Same reason as rebirths.
Rebirths 773+ require infinity levels.
developer response: I know, it's because of the JavaScript number limit. I'm trying to find a number library that I can implement easily.
re developer response: It feels AI generated because of the gameplay and UI. Kind of hard to explain, but it just looks and feels straight out of Websim.
developer response: I haven't used Websim, so I don't really know about that, but this was literally my first time using CSS, so I made it in a way to make it easier for myself. Just used the first design I thought looked good enough.
the multi-sell and multi-roll upgrades are less effective by n-1
developer response: I'll look into that
Ok game
You can propably do something like decimal.js but I don't know if such libraries are easy or hard to implement.
developer response: Currently trying to implement Break_Infinity.js to my spaghetti of a code (Which is why I'm planning to move on to my new game)
As of now, at high rebirths you get 'maximum call stack size exceeded' errors 99% of time when you try to roll for text, the reason being that rerolling until you get the desired grade creates an almost infinite loop. I'd recommend changing it from
if (grit.value < (rebirth - 1) && grit.value < grades.length - 2) {
grit = getGrit();
}
to
if (grit.value < (rebirth - 1)) {
grit = grades[Math.min(grades.length-1, rebirth-1];
}
developer response: I know, I forgot to push the hotfix to GitHub
Also for some reason it still displays requirements as infinity.
developer response: On it
Fun fact: Rebirths ~2.262e+16 and higher still require infinite levels (no one's getting them either way so it's not an issue)
Same goes for levels ~1.137e+17 and higher.
How Do Rebirths Work?
This game feels AI generated.
developer response: It isn't, but why do you think that?