comments for Nova Pilgrim
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butzie • 2025/11/03 November 3, 2025 bombs level 10
orbs level 10
use orbs to absorb bullets, bombs will eventually kill it.
if u take hits it feels like it lets u do more damage, but you get damaged too. i was on my last life so i just tanked hits from time to time up to 3% slime and spent 15 minutes killing it.
final score 42899360
10/10 game
developer response: Its quite hard to avoid getting oozed with the boss alive with the 3 minions also throwing ooze. If you have 3 extra credits to spare, you can always crash into those 3 minions and remove them, then you can slowly grind the main boss with ease.
developer response: I've tested on firefox (v142 to v144), seems to be able to load without issue.
developer response: okok i will make hit box smaller in next update
You should probably wait for some other people to share their opinion, this could totally just be a skill issue on my end.
Just because one person has a certain opinion doesn't mean they're right.
developer response: congrats, i think you've got the highest so far
developer response: From bottom left you can see which weapon you have contributes the most damage to your overall play style, you can focus on them on your next run.
Both orbs and ice can help you to overcome stages with too many bullets
lmao.
developer response: Yes, I made this to be compatible for mobile play as well.
developer response: you are in luck, i added a pause function (bottom right of screen)
rocket for the most dps
ice to slow/freeze everything
laser to penetrate when the screen is all bullets
balls to destroy some bullets so u can actually survive
really laggy at the end though
developer response: did you complete it in normal settings, or using the Super Easy Mode option?
developer response: to beat the last boss quickly, you just need to get Oozed to the point where you enter Rage Mode and the boss will receive 10x damage
and for some reason everytime i respawn the site just crashes so i cant use respawning for more score.
First of all, it's not idle, it's not incremental, so it's the wrong place to post this game. But ignoring this, this has a lot of problems :
-Weapon balancing. Why is there some godly weapons, and then some absolutely horrible one? Lock on is strong. Really strong, but vulcan? Absolutely useless, no point in upgrading that. Fire is incredibly strong too, and orb is way too situational to be useful, so wasting too many upgrade will make you too weak for later. Every weapon need some balancing so that they are all equaly useful.
-Bullet pattern are non existants. The only thing everything does is : shoot at you, shoot straight in front of them with some variance, or just explode in bullet around themself. That's it.
-Difficulty curve/RNG : This is the biggest problem. The game is so unbalanced that, if you're unlucky with upgrade, you will get swarmed, and it is LITERALY impossible to dodge the bullets because it simply fill the whole screen, and because of the sheer number of ennemies flying in a straight line down and you don't have the damage to kill everything, you will have nowhere do dodge. And colliding with ANY ship is instant death, so you'll most likely try to get out of the way rather than try to slowly crawl through it. I don't know if you wanted to make this a bullet hell or a regular Shoot'em'up, but for either : either the number of bullets is way too big, or the ship hitbox need to literaly be cut down to 20-30%.
-"Die if you didn't know" stuff. In stage 2-2, the game introduced mine that will insta kill you if you hit them, which.. is fine i guess. Until the mine appear from the side of the screen without warning, and you die. A warning label 2 second before they spawn should be put, otherwise it's just blatantly unfair.
The boss in 2-4 ( or 2-5? ), the big bee ship boss that goes on the bottom part of the screen. If you don't have anything that attack below, the boss become near impossible. You could do very small amount of damage at a time by playing it slowly, but then it become terribly boring to do, and still complex since other ships spawn at the top of the screen constantly, making this an extremely long process.
Talking about boss design, literaly all of them put a swarm of bullet in front of them without break, while going left and right. So, again, you'll want bullet that don't shoot in the middle, or you'll need to slowly kite by being in the right or left of the bullet swarm, making a boss that could be killed in 20 second, in 2 minutes.
I do know it says v0.01, but clearly it has not been playtested enough. A lot of work need to be done.
developer response: i've minimized the player ship hitbox, now the game should be much more playable
developer response: try using Orb or Ice, their anti-bullet effect helps a lot in stages like these
developer response: yea, i will increase the firing rate to make them stick together closer in next update.
developer response: are you playing on a computer browser? if yes can you check the browser console and pm me any error message you find?
















