comments for Endless Escalation
sort: go backThose of us who want to play it probably did so in the first week, I'm sure you've noticed traffic decline over that time.
The other effect is that it begins to have a negative effect on perception, and you probably ought to keep the rating as high as possible.
not the ‘update and bump’ button
developer response: Not the most optimal play style but still valid :)
- Get through tutorial until you unlock factories and "Loot from my defeated units" production upgrade, set "Loot from my defeated units" to autobuy.
- Swap around what units you're producing until you've built 3 factories (optional, but speeds things up).
- Set each factory to produce triangles.
That's it, now your triangle units will die, getting you more triangle resources to buy levels of the production upgrade, which gets you more resources, which gets you more levels, etc. Switch after a bit to produce all unit types and autobuy health+damage on your factories to speed through all levels.
Love the concept though, hope it sees continued improvements!
developer response: I fixed it, thanks for reporting it!
developer response: How did you achieve this?
developer response: Does it work using the "open original" button?
developer response: Could you please elaborate? ^^'
developer response: The demo is also available on Steam: https://store.steampowered.com/app/4090520/Endless_Escalation/
sleepingod • yesterday
developer response: The demo is also available on Steam: https://store.steampowered.com/app/4090520/Endless_Escalation/
With that, I was able to get a factory which spawns units which projectiles has 17,000m of area
developer response: Trillions are a bit much ^^'
How did you play it? What are your resources upgrade levels?
developer response: Those parts are actually anchored to the screen borders. Did you try to play it fullscreen or change the UI scale from the game menu?
















Even after 2 hours its still there.
developer response: Sorry, I didn't know that I had to update the link every time I make an update... It's done.