comments for SliceCremental
sort: go back
O7734 • 2026/01/11 January 11, 2026 +25comment score: 25
Interesting, but some of the UI gets obscured by the borders of the game, and I can't see the entire upgrade description. Along with some other performance and balancing changes, this game definitely has potential
Game is unplayable when fruits>100
I cant see price of plinko's upgrades
the upgrade tree is sooo annoying to navigate. whethre you're zoomed in or out, the bottom upgrades have their bottom half unreadable, you have to manually pan down and it works differently whether you're zoomed in or out..
it's my only complaint about the swarm of nodebuster clones (of which this is one) - none of them seem to be able to get an upgrade tree nice to navigate.
one solution: stop having the tooltip pop up, half off the view.. that's such a nobrainer!
other than that i like this. the art assets and sound effects are really satisfying. and i like the gameplay loop as well
it's my only complaint about the swarm of nodebuster clones (of which this is one) - none of them seem to be able to get an upgrade tree nice to navigate.
one solution: stop having the tooltip pop up, half off the view.. that's such a nobrainer!
other than that i like this. the art assets and sound effects are really satisfying. and i like the gameplay loop as well
Game is so laggy it's nearly non playable for me.
I really enjoy the concept and early gameplay but later on some big issues come up
-lots of lag during the slicing minigame if you cut too many fruit
-hitboxes could use some work in the slicing minigame, sometimes fruit don't get sliced when they should and a bomb gets sliced when it shouldn't especially when it gets laggy
-upgrades near the bottom (primarily the plinko minigame) get cut off, the descriptions display way too low compared to where the upgrade is
-UI could use some work, currently its quite rudimentary
id like to see this game get expanded on!
-lots of lag during the slicing minigame if you cut too many fruit
-hitboxes could use some work in the slicing minigame, sometimes fruit don't get sliced when they should and a bomb gets sliced when it shouldn't especially when it gets laggy
-upgrades near the bottom (primarily the plinko minigame) get cut off, the descriptions display way too low compared to where the upgrade is
-UI could use some work, currently its quite rudimentary
id like to see this game get expanded on!
I finished the game.. I do not like it. Here's my list of reasons why.
-Can't see upgrade prices if the upgrades are near the bottom
-Major lag if you're too good at the game and
- basically guaranteeing
-Can't see upgrade prices if the upgrades are near the bottom
-Major lag if you're too good at the game and
- basically guaranteeing
Really enjoyable concept, but aside from the aforementioned display bugs with upgrades at the bottom being unreadable, after you collect around 60+ fruits the game will slow into a crawl by the end of the slicing stage for some reason, it looks like bombs make it extra laggy too, so for the last 20 or so fruits you can't do anything. It only goes back to regular FPS when the slices start go past the entrance in the Plinko stage.
Game is really good, but need some QOL updates. Like no need for upgrade tree ui borders, with borders u cant read descriptions or price of some upgraes; or high numbers of fruits can create lag. And i think there is a problem with fruit physics in plinko.
At this state the game is basically unplayable, way too laggy whenever you get past 50 fruits and the UI is terrible, but the game really has a lot of potential, I had a really good time starting the game before the lag, a couple good updates and this game can be one of my favourites
i feel like the game should be 2d as the models would work in 2d and it would help performance. maybe count the fragments of fruit then spawn them in slowly during the plinko section and maybe have them get deloaded during slicing. you could also have a 3d toggle as well.
the ui getting cut off the bottom was annoying but i am sure you will fix it.
the ui getting cut off the bottom was annoying but i am sure you will fix it.
Game lags way too much that it's pretty much unplayable.
The game balance needs a complete rework, as right now the game consistently punishes the player for unlocking or engaging in newly unlocked mechanics.
1. The fastest way of grinding money early game is upgrading apple tree to max. Unlocking slicing is a pitfall: the slicing minigame takes too much time while not providing enough profit to justify doing so, which ends up in less money gain per minute.
2. There is no point unlocking pears because apples spawn too fast you have no time to care for pears alongside apples, and pears only give marginally more money than apples.
3. Slicing minigame becomes completely broken when "$ when avoiding bomb" is purchased to max. This breaks the game in two ways: it gives too much money and it makes engaging with this part of the game pointless. AFK gives too much money at this point: a normal maxed apple round gives ~$400 from gathering but $5000-$6000 from completely AFKing from slicing because of all the passive bomb profits.
4. Plinko stays useless till endgame, at best it makes double the money gathering makes, while being much slower. There is literally no reason to unlock it.
1. The fastest way of grinding money early game is upgrading apple tree to max. Unlocking slicing is a pitfall: the slicing minigame takes too much time while not providing enough profit to justify doing so, which ends up in less money gain per minute.
2. There is no point unlocking pears because apples spawn too fast you have no time to care for pears alongside apples, and pears only give marginally more money than apples.
3. Slicing minigame becomes completely broken when "$ when avoiding bomb" is purchased to max. This breaks the game in two ways: it gives too much money and it makes engaging with this part of the game pointless. AFK gives too much money at this point: a normal maxed apple round gives ~$400 from gathering but $5000-$6000 from completely AFKing from slicing because of all the passive bomb profits.
4. Plinko stays useless till endgame, at best it makes double the money gathering makes, while being much slower. There is literally no reason to unlock it.
And plinko so laggy and useless in endgame
It would be good if you could actually see the values from the things you upgrade, it is currently outside of the screen.
While the game gets really laggy by the end, I am quite impressed by how long it takes for that to happen.
i wish i could export saves, other than that i love it, it atleast feels fresh compared to alot of other games on this website
The fruits can get stuck in plinko.(usually apple)
Even when using the arrow keys to move around the upgrade tree, the windows for each upgrade can end up far enough off-screen that you can't actually read the full details. Additionally, the game runs into lag issues after you get too many fruits/slices, which can make it especially hard to slice/quarter the plums.
made my computer sound like a jet engine after a while
















