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comments for Zero Stress King: Idle Defense

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Demented_Seven February 4, 2026
+14comment score: 14
I think the game definitely could be fun if the balance of the game get reworked. First of all, the upgrades basically feel useless. It's very unsatisfying to wait for minutes or hours buying all these upgrades to feel utterly powerless and with the upgrades only being like 10% better or so per upgrade, especially with how much these upgrades can cost too. If they were exponential, the rising cost could be justified. It genuinely feels like they do nothing since the upgrades for enemy gold or exp drops make their health scale much higher than any of the upgrades you to do more damage. Along with that, the gold and exp cost just goes up so fast that you can't even buy the max of any troop or building without letting the game idle for hours. The gold and exp bonuses don't even feel like they're boosting your income enough to keep up with the scaling of the upgrades either. Since you can't buy all the troops or buildings max cause it's unfeasibly expensive, you just feel so incredibly weak and having more troops on the board doesn't really improve anything. I literally have the 2 other enemies besides the base ones with max spawn and I can't even kill a quarter of the enemies on the screen with almost all maxed damage upgrades and fire rate. This game just feels unsatisfying and frustrating. The tower is useless because it's radius is too small even with maxed upgrades, it's damage is too low, the archers don't shoot fast enough with maxed fire rate, there's no upgrades to make them shoot more arrows to help with the insane growth of enemy spawn rate, their cost is way too high, etc. This is basically how it feels with all the towers, troops and enemies in the game. This could definitely be a satisfying game to play with some work so I hope the dev reworks some of the elements and upgrades so it feels satisfying to play. Either way, it was kind of fun to play and I appreciate you making this so keep creating stuff dev. Hope to see you improve and make more stuff.

developer response: hi! The balance will be reworked for sure. In this version, there's no prestige system, and I'm going to make it asap (which means a week, probably)
And thanks for that much detailed feedback btw!

Hunkry February 8, 2026
+4comment score: 4
cannons have the strangest firing pattern i may have ever seen from a tower defense game. Why do they fire in an arc and then shoot a different, linear, projectile when the first lands? why not just shoot in a line from the start? They are so wasteful the way they are currently, shooting over the heads of enemies at the front to hit a guy at the back and waste its pierce.
ikke091 February 5, 2026
+3comment score: 3
A towerdefence with as twist that you can't die.
I like the idea and it is very well executed, but when playing for longer the ballance breaks towards just waiting with nothing to do.
Another problem is that you cannot manually save the progress and the automatic progress just doesn't save the last ~5 minutes which is quite a big time.
LittleStinker February 5, 2026
+3comment score: 3
Played for hours last night trying to max the first island, making it all nice. Logged in this morning just for my progress to be set back by a lot. Please add a way to save

developer response: ​Fixed (most likely) the problem with saves on web (please tell me if it's still there)

DoodlSmate February 18, 2026
+3comment score: 3
Not too far in the update, but it's great to see my framerate significantly higher than last time. :)
abaileyatd donator February 4, 2026
+2comment score: 2
I will never not love idle tower defense games
jeb February 5, 2026
+2comment score: 2
Big fan of the skills button animation
sillyhistorian oversight February 5, 2026
+2comment score: 2
love this game, the style is very fun to look at .. I enjoy watching enemies get rained on
noeatnosleep February 19, 2026
+2comment score: 2
Low rating for content being locked and the huge WISHLIST banner.
thecoolcookie366 February 4, 2026
+1comment score: 1
how do i remove the lava

developer response: please play for the left side dudes

the_evil February 5, 2026
+1comment score: 1
had fun playing this and getting all of the available upgrades, my biggest complaint apart from stuff the other commenter mentioned is that there very desperately needs to be a way to turn off the animation when going into the skills screen :') i had to close my eyes each time

developer response: ok :)

markdown February 5, 2026
+1comment score: 1
I got to a certain point and now I'm just getting the error 'Error occured: TypeError: can't access property "depthRange", T is undefined'
uiouinet February 19, 2026
+1comment score: 1
I completed all the upgrades for my archers and cannons except for critical hit chance and critical hit damage. When I briefly left and came back, the archer attack cooldown, archer damage, cannon attack cooldown, maximum penetration count, cannon attack power, and all mobs except those that open when killing bosses were rolled back. Could you explain why? (I don't speak English, so I used Google Translate.)

developer response: ​Fixed (most likely) the problem with saves on web (please tell me if it's still there)

Jamoji February 5, 2026
0comment score: 0
game completely broke after refreshing the page, only showing a blue gradient
bahamut February 6, 2026
0comment score: 0
I got to a certain point and now I'm just getting the error 'Error occured: TypeError: can't access property "depthRange", T is undefined'
fraqtl February 8, 2026
-2comment score: -2
no real indication what we are supposed to be doing, probably not too hard to figure out but that "Wishlist on Steam!" graphic is just obnoxious. Pass.

Good luck