comments for Zero Stress King: Idle Defense
sort: go backcannons have the strangest firing pattern i may have ever seen from a tower defense game. Why do they fire in an arc and then shoot a different, linear, projectile when the first lands? why not just shoot in a line from the start? They are so wasteful the way they are currently, shooting over the heads of enemies at the front to hit a guy at the back and waste its pierce.
A towerdefence with as twist that you can't die.
I like the idea and it is very well executed, but when playing for longer the ballance breaks towards just waiting with nothing to do.
Another problem is that you cannot manually save the progress and the automatic progress just doesn't save the last ~5 minutes which is quite a big time.
I like the idea and it is very well executed, but when playing for longer the ballance breaks towards just waiting with nothing to do.
Another problem is that you cannot manually save the progress and the automatic progress just doesn't save the last ~5 minutes which is quite a big time.
Played for hours last night trying to max the first island, making it all nice. Logged in this morning just for my progress to be set back by a lot. Please add a way to save
developer response: Fixed (most likely) the problem with saves on web (please tell me if it's still there)
Not too far in the update, but it's great to see my framerate significantly higher than last time. :)
I will never not love idle tower defense games
Big fan of the skills button animation
love this game, the style is very fun to look at .. I enjoy watching enemies get rained on
Low rating for content being locked and the huge WISHLIST banner.
how do i remove the lava
developer response: please play for the left side dudes
had fun playing this and getting all of the available upgrades, my biggest complaint apart from stuff the other commenter mentioned is that there very desperately needs to be a way to turn off the animation when going into the skills screen :') i had to close my eyes each time
developer response: ok :)
I got to a certain point and now I'm just getting the error 'Error occured: TypeError: can't access property "depthRange", T is undefined'
I completed all the upgrades for my archers and cannons except for critical hit chance and critical hit damage. When I briefly left and came back, the archer attack cooldown, archer damage, cannon attack cooldown, maximum penetration count, cannon attack power, and all mobs except those that open when killing bosses were rolled back. Could you explain why? (I don't speak English, so I used Google Translate.)
developer response: Fixed (most likely) the problem with saves on web (please tell me if it's still there)
game completely broke after refreshing the page, only showing a blue gradient
I got to a certain point and now I'm just getting the error 'Error occured: TypeError: can't access property "depthRange", T is undefined'
no real indication what we are supposed to be doing, probably not too hard to figure out but that "Wishlist on Steam!" graphic is just obnoxious. Pass.
Good luck
Good luck















developer response: hi! The balance will be reworked for sure. In this version, there's no prestige system, and I'm going to make it asap (which means a week, probably)
And thanks for that much detailed feedback btw!