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comments for Sporbs

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adbspurs February 6, 2026
+9comment score: 9
It gets a little "samey" towards the end of the demo - but it kept me going to the end (~20 mins or so). Not bad. Needs some variation from things once automation kicks in. The upgrade path is pretty vanilla too.

developer response: thanks for your feedback! Yeah, i think i need to add a secondary mechanic for the player to break up the monotony of harvesting, perhaps a secondary currency sink as a progression system for a bigger goal or something - any ideas?

Pangbot February 6, 2026
+7comment score: 7
Very solid demo, a bit on the shorter side compared to most, but doesn't overstay its welcome.
Positives
+ Nice sense of scale with Normal -> Silver -> Gold -> Diamond variants.
+ I like that the active portion is always active, rather than timed sections.
+ Double upgrade tree is cool, and some nice variety in there to start.
+ Relaxing music, nice sfx.
+ Momentum mechanic gives a very nice ebb and flow to the gameplay.
So-Sos
~ The screen shake is a bit much for me towards the end. I'd prefer to have better control for this than just on/off though.
~ The art style is better than geometric shapes with some nice effects, but nothing to fawn over.
~ Feels a bit like the upgrade tree was padded out with "the previous upgrade, but better!" a bit too much.
Negatives
- It wasn't clear when I had enough orbs to get the next area, then when I realised I did, I didn't know what would happen. Would my progress be reset? Would this area carry on with the auto collectors? Felt like this needed a quick dialogue section to explain/prompt the player into it.
- Gameplay at the end isn't very different to gameplay at the start, the only difference is more stuff happens as a result of the same actions. Would've liked to have seen some additional goals creep into the game over time. e.g. Maybe temporary cracks open to a "hive" that you can continuously get orbs from while it's open? Or other kinds of organisms that you need specific upgrades or different equipment to harvest from?
- These both relate to this point: I stayed in the first area until I had maxed out the upgrade trees. When I made it to the next area and saw it hadn't been reset, I was a bit disappointed no new skills were unlocked with the new area, only more spawning of the same organisms.
Overall
It's a very nice 20-40 minute experience, but it would greatly benefit from some more variety in most areas, even for a demo.

developer response: Thank you so much for taking the time to write this - its extremely helpful.
- Great point re not clear enough when the player can progress into new areas, i had a hunch that using the same notification system that i use to notify when an upgrade is a available wouldn't be enough - ill do some testing using a quick dialogue sequence as a prompt
- yeah agree with the monotony, perhaps a secondary progression system would work well to break the gameplay up a tad. some bigger goal to aim for - i had reserved thinking too hard on this for the demo to keep scope low and make sure i actually delivered something, but its moved up my priority list !
Thank you again for your kind words and thoughtful feedback, really appreciate it <3

blu February 6, 2026
+6comment score: 6
The lack of clicking is a wonderful experience because how active yet not tiring it is. The dialogs are really fun and I enjoy the upgrades. One small note there might be that the regions could add something more than size as right now they feel almost inconsequential, and, as a QoL feature, maybe provide a screen to view cumulative upgrade benefits.

developer response: thanks so much for your kind words and feedback <3

yeh definetly agree with the areas, i'll have a think about how to make each one feel more distinct while trying to keep scope low.

When you say cumulative upgrade benefits, what would be useful for you as the player to see on this screen?

Thanks again

Aeronic February 7, 2026
+5comment score: 5
This planet has the worst case of pimples I've ever seen

developer response: only one thing to do....

Lustre February 7, 2026
+3comment score: 3
The game doesn't save. Every time I reload the page, the save is wiped.

developer response: UPDATED REPLY: I added support for web saves now :)

ORIGINAL REPLY: Apologies, the web build doesn't support saving as I save to persistent data paths. if you play the demo on Steam, saving works just fine :) if there is enough want for it, i'll look into allowing save file import/export from web builds

sillyhistorian oversight February 9, 2026
+3comment score: 3
surprisingly satistfying .. I like watching them explode

developer response: <3

Thaumic February 6, 2026
+2comment score: 2
Solid game! Liked it quite a bit, nice work.
My single note would be to add some sort of visible progress bar to upgrades, in addition to the scroll-over "Level 1/5" and the like. The ability to see via a bar or background which upgrades I have in progress and differentiate them from ones I haven't started yet would be nice.

developer response: Glad you liked it, thanks so much <3 thats a great idea for better upgrade clarity

Speegey February 7, 2026
+2comment score: 2
This game is taking a direction I like, and based off of the developer's replies, I have high hopes for it so far, just finished buying the final upgrade and look towards more in the future!

developer response: thanks so much for playing <3

Bananaman February 13, 2026
+2comment score: 2
scales very quickly
TeleKawaru counter April 7, 2026
+2comment score: 2
Game is now fixed. Thanks!

developer response: Awesome, glad to hear it! Thanks for checking back in and updating!

yeet counter February 6, 2026
+1comment score: 1
ah yes alien organisms with spores this definitely won't doom humanity
i think having 2 trees is interesting (also the compartmentalizing part of my brain likes it)
also interesting: the auto collector isn't just an AI guided manual collector

developer response: no noo nothing to worry about here, just your average extra terrestrial research operation..... and thank you <3

sharpnova February 12, 2026
+1comment score: 1
if i pull the game up on my 240 hz monitor it reads 240 fps. but if i open it up on a side monitor (60 hz) it says 240 fps also.

your fps calculator is wrong.

developer response: oh interesting - ill have a look into that

sharpnova February 12, 2026
+1comment score: 1
also the way full screening works is very weird. it just seems to magically full screen when you click the game window. but if you esc out of that, you can't regain that without refreshing the page.

you need to make full screen an explicit toggle.

developer response: thanks for letting me know, i was having some issues with the web build fullscreen stuff but ill have to take another look at it

TeleKawaru counter April 2, 2026
+1comment score: 1
The newest build has made this game unplayable. It goes fullscreen, and when not, the display is offset and cutoff. This was not an issue previously.

developer response: okay i think thats all fixed now! hopefully - let me know!

DarkDaemon April 8, 2026
+1comment score: 1
Please add an option to remove CRT filter; it can cause migraines.

developer response: Added some settings in recent patch to control CRT stuff! Hope thats better now

aiyjyoj April 18, 2026
+1comment score: 1
why cant i load my game for the first time?
its taking so long bruh