comments for Space Loop Protocol
sort: go backdeveloper response: Done. Nitrogen & NITRO Mode — A new resource earned during offline time (1 unit per 10 seconds away). Activate "NITRO x10" to speed up all activities tenfold while consuming nitrogen. Also accumulates when the browser tab is hidden.
A suggestion for Nitro: Add to it when no action is active, not just when the game is out of focus or closed. Otherwise you're penalizing players for not closing your game, which seems off to me.
developer response: TBD
developer response: done
developer response: Done. Stat EXP Multiplier Display — Each stat now shows a combined EXP multiplier (e.g. x1.35) next to Loop XP, reflecting both permanent level bonuses and item bonuses. Hover over it to see a detailed breakdown by source.
developer response: Hey, not quite — as I mentioned in the description, I used Claude.
So if anything is gazing back at you from the space, it’s Dario Amodei, not Sam Altman.
developer response: 0_0
developer response: Nitro accelerates everything by 10×: actions, progress, and oxygen consumption.
developer response: I’ve pushed a fix that should resolve the 0 seconds oxygen issue.
If it happens again, please let me know (and if possible, mention what you were doing right before it occurred).
developer response: Fixed. Full localization — all UI tooltips are now properly translated across Russian, English, and German.
developer response: Done. Chapter 2 ↔ Chapter 3 return paths — After unlocking passage to Chapter 3 (via door or ventilation), repeatable return activities are now available in both directions matching the method used.
developer response: TBD
developer response: Thanks! Finding those minimal training paths and squeezing out the best unlocks is exactly the kind of playstyle I hoped people would experiment with.
I think I have found one bug though: when I automate an activity, but split it, the second time the rule triggers it does not work right. For instance: I do "meditate" 5 times at first and after getting "recall the past" I want to do the other 5. But it only does one more the second time, which means it skips a lot of the other activities.
developer response: Thanks a lot for playing and for the kind words — really glad you enjoyed the game and completed it!
Also thank you for pointing out the automation issue, that’s very helpful. I’ll look into it and try to figure out what’s going on there. Appreciate you taking the time to report it!

















- The event log only having a length of 15 means you'll quickly miss things if you look away. The story messages (especially) should be viewable somewhere else as you unlock them.
- Some of the actions (seem to) only exist to give you an item, it would be nice if these disappeared so you can't run them again. (Alternatively: Give them another bonus like the injection one.)
- Having to run an action 5x its cap before you can automate is annoyingly grindy. You've already split the game into chapters, so why not just let you automate all of the chapter when you finish it?
- Figuring out the exact requirements to unlock actions in later chapters can be a real pain when it takes so long to get there. I'd love an in-game glossary that tells you how to unlock each action when you've found it for the first time. (It should also show "???" actions so we know if a chapter is 100% completed)
- The automation is pretty clunky for using mid-loop. It works well for setting the same start for each loop, but becuase you have no idea what's optimal early on, it takes a long time for it that be useful.
- Smaller: The item tooltip appears very far away from the mouse (down) and the 'automation loop' tooltip is always in Russian.
- Also I've gone back to chapter 3 a few times and not made any progress after getting the items, so I guess I'm at the end of the current content? Maybe there's an exit, but I got tired looking for one.
But I'm liking the story so far, the gameplay's solid, and I'm interested to see where it goes!
developer response: Thanks so much for this detailed comment — I really appreciate you taking the time to write all of this!
I’ll go through your points carefully and consider improvements for the event log, action automation, chapter progression, tooltips, and the in-game glossary. It’s incredibly helpful to have feedback this thorough while the game is still evolving.
I’m glad you’re enjoying the story and gameplay so far — your input will definitely help make the next updates even better!