galaxyBETA
explore
· ·
log in

log me in

log in forgot password

don't have an account?

sign up

comments for Space Loop Protocol

sort: go back

Pangbot February 14, 2026
+13comment score: 13
This is a pretty good start to a loop-like incremental. Similar enough to Terraformental, Idle Loops, Midnight Idle etc. while still having an identity of its own. Some of the issues/annoyances I've seen:
- The event log only having a length of 15 means you'll quickly miss things if you look away. The story messages (especially) should be viewable somewhere else as you unlock them.
- Some of the actions (seem to) only exist to give you an item, it would be nice if these disappeared so you can't run them again. (Alternatively: Give them another bonus like the injection one.)
- Having to run an action 5x its cap before you can automate is annoyingly grindy. You've already split the game into chapters, so why not just let you automate all of the chapter when you finish it?
- Figuring out the exact requirements to unlock actions in later chapters can be a real pain when it takes so long to get there. I'd love an in-game glossary that tells you how to unlock each action when you've found it for the first time. (It should also show "???" actions so we know if a chapter is 100% completed)
- The automation is pretty clunky for using mid-loop. It works well for setting the same start for each loop, but becuase you have no idea what's optimal early on, it takes a long time for it that be useful.
- Smaller: The item tooltip appears very far away from the mouse (down) and the 'automation loop' tooltip is always in Russian.
- Also I've gone back to chapter 3 a few times and not made any progress after getting the items, so I guess I'm at the end of the current content? Maybe there's an exit, but I got tired looking for one.
But I'm liking the story so far, the gameplay's solid, and I'm interested to see where it goes!

developer response: Thanks so much for this detailed comment — I really appreciate you taking the time to write all of this!
I’ll go through your points carefully and consider improvements for the event log, action automation, chapter progression, tooltips, and the in-game glossary. It’s incredibly helpful to have feedback this thorough while the game is still evolving.
I’m glad you’re enjoying the story and gameplay so far — your input will definitely help make the next updates even better!

bsmith502 February 13, 2026
+11comment score: 11
game would be much more enjoyable if it could run in the background

developer response: Done. Nitrogen & NITRO Mode — A new resource earned during offline time (1 unit per 10 seconds away). Activate "NITRO x10" to speed up all activities tenfold while consuming nitrogen. Also accumulates when the browser tab is hidden.

papachabre February 18, 2026
+5comment score: 5
I'm enjoying the game, but I cannot figure out how to get Automation to work. It seems to lock up on me every time I try to add a new action, and I have to reload the page to fix it.

A suggestion for Nitro: Add to it when no action is active, not just when the game is out of focus or closed. Otherwise you're penalizing players for not closing your game, which seems off to me.
sbloom85 February 15, 2026
+5comment score: 5
QoL suggestion: Have a persistent journal for how the different actions are activated.

developer response: TBD

slabdrill February 16, 2026
+3comment score: 3
When you put the same action on the queue multiple times, it doesn't work properly in the queue (it only triggers once regardless of the count you set, until you reach end of queue in which case it activates more times). This doesn't feel intended.
sir_pinski gamedev February 24, 2026
+3comment score: 3
My biggest recommendation is to drop the Nitro idea and always run at 10x. The game is painfully-tedious as normal speed, but quite fun at 10x. So at this point I just play until I run out of nitro, then close the game and hopefully remember to come back later. That fix would make a big difference in my book. There are some other issues that others have mentioned (automation is confusing and fiddly, it is hard to remember what you've already fully completed, etc.), but that's the easiest big change. Still, solid work!
TheOldestDream February 14, 2026
+3comment score: 3
Can you make the logs infinite? Or create a function that allows you to read all the logs you have opened. l forgot reading the logs and it disappeared.

developer response: done

Shaun February 21, 2026
+2comment score: 2
I'm playing this game on my mobile, it would be great if you could scroll the automation tab. Love the game though, I've gotten to the end of the demo (Chapter 4: Tech bay), I hope more content is added soon.
dvo February 16, 2026
+2comment score: 2
I generally enjoyed this but it gets very confusing to navigate once you're a decent bit in. It's hard to remember which actions to partially complete to partially complete another for resources without wasting time on too many completions. The paths that are only for item unlocks should disappear once you've completed them. I still couldn't tell you the exact steps to unlock the map after multiple runs
TheOldestDream February 14, 2026
+2comment score: 2
IdleClickerCreations, could you make it so that the percentage increase from items is displayed next to the stats?

developer response: Done. Stat EXP Multiplier Display — Each stat now shows a combined EXP multiplier (e.g. x1.35) next to Loop XP, reflecting both permanent level bonuses and item bonuses. Hover over it to see a detailed breakdown by source.

numbclicker February 15, 2026
+1comment score: 1
if you gaze long into the space, the empty eyes of sam altman will also gaze into you

developer response: Hey, not quite — as I mentioned in the description, I used Claude.
So if anything is gazing back at you from the space, it’s Dario Amodei, not Sam Altman.

Akami February 14, 2026
+1comment score: 1
ah it's so tedious to farm those 999 completions :(

developer response: 0_0

Akami February 15, 2026
+1comment score: 1
Being in nitro actually consumes more oxygen than being in normal mode?

developer response: Nitro accelerates everything by 10×: actions, progress, and oxygen consumption.

butzie February 14, 2026
+1comment score: 1
Nice fun, waiting for more

developer response: ❤️

TrentSoul February 15, 2026
+1comment score: 1
Uhh...Turns out there is a bug regarding my game where It's registering 0 Seconds of Oxygen and I can't do anything.

developer response: I’ve pushed a fix that should resolve the 0 seconds oxygen issue.
If it happens again, please let me know (and if possible, mention what you were doing right before it occurred).

zhiomn gamedev February 14, 2026
+1comment score: 1
i like it, this kind of game is fun for me :) there is a button in the automation tab where the eng localization is lacking =P luminous hugs from Brasil

developer response: Fixed. Full localization — all UI tooltips are now properly translated across Russian, English, and German.

Eric66678 February 14, 2026
+1comment score: 1
There is no way to go back to chapter 3 after moving from chapter 3 back to 2.

developer response: Done. Chapter 2 ↔ Chapter 3 return paths — After unlocking passage to Chapter 3 (via door or ventilation), repeatable return activities are now available in both directions matching the method used.

wehoqwiheoq February 14, 2026
+1comment score: 1
It would be nice to have a branching view for planning automation.

developer response: TBD

rfrywash February 14, 2026
+1comment score: 1
Great game! Really enjoying the optimization of skipping as many things to research in order to get the minimum amount of training for the best unlocks and most oxygen unlocks.

developer response: Thanks! Finding those minimal training paths and squeezing out the best unlocks is exactly the kind of playstyle I hoped people would experiment with.

kvoornveld February 14, 2026
+1comment score: 1
I really like this game. I have completed it and the balancing is ok, although the bonus from permanent levels is pretty low.
I think I have found one bug though: when I automate an activity, but split it, the second time the rule triggers it does not work right. For instance: I do "meditate" 5 times at first and after getting "recall the past" I want to do the other 5. But it only does one more the second time, which means it skips a lot of the other activities.

developer response: Thanks a lot for playing and for the kind words — really glad you enjoyed the game and completed it!

Also thank you for pointing out the automation issue, that’s very helpful. I’ll look into it and try to figure out what’s going on there. Appreciate you taking the time to report it!