comments for Five versions at an incremental i think three
sort: go backAlright i have beaten nights 1-6 (haven't tried custom night yet maybe will try later)
and i have to say
nice
i really like the gameplay refinements compared to the previous games
the active way of gaining points works way better imo and the difficulty while on the easier side works well.
on the threats:
>the two door fellas- work well as main threats and make for a nice risk/reward system with the point gain mechanics
>popup - too easy imo. should be on only one of the cameras maybe? or shorter time limits?
>gold mf- actually really like this idea. Only on later nights though as on early ones its not really a threat. But on later nights where power is tighter forgetting to stop it too many times will drain your power quickly, so I think it works great there.
okay onto my problems with the game (it's not much :D):
1. the lights are useless. yeah you just dont need to use them since you see on cams when you are being attacked but thats just a nitpick.
2.this is my main one and though it didn't really affect me is the lack of tutorials. As I think that having one is just good practice.
I will go by characters here:
popup - self-explanatory, this ones fine.
goldie - while i like the poster that explains the mechanic i think it should be behind the monitor not next to the door so it is more noticable, but thats only my opinion.
2 main guys - this ones the main one. While obvious to anyone with a basic familiarty to fnaf you can't be sure that everyone will be.
I think a single screen before night 1 would do the trick. I tried to make my own as an example and post it on itch but yknow what happened with that already. I still have it if you want me to send it to you somewhere.
I'm happy to see you improving so much :)
developer response: Thank you so much! I'm happy you loved this game! I want to talk about the problems you had, so, for the lights, I added them just because its usually always there in fnaf games. For the lack of tutorial thing, the golden schnitczel tutorial poster thingy mabob was made there instead of on the monitor due to it needing alot of za words and I didn't really think about putting it on the monitor. For the second problem with the main fellas. I think with the natural instinct of people in new games being to explore should usually make them click the door and light buttons which i think for me personally is a great way to let the user know how it works without needing a direct explanation. Also, i would love to see what your example would look like maybe in imgur if thats not down? any place that you can put the image in and provide a link for me to access is fine aswell! :3
developer response: this lowk looks like something i would make :sob: also, making the poster in the middle was something i didnt consider since i only added that poster to fill in space on the left door. I might try doing some adjustments!
developer response: insane bro congratulations!
developer response: because the first night is never usually that bad
developer response: feller








developer response: the sixth version: boo scary noise uhh uhh screw you or something and uhh 5000 jumpscares