comments for Pacremental
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ikke091 • 2026/02/22 February 22, 2026 +4comment score: 4
I think it might be a good idea to make the texts more readable if possible and make fullscreen go fully fullscreen instead of only ~70%
Ok, I tried it again and it worked enough for me to get through most of the content (reached wave 10). Once you get past the technical issues, the kinda ugly graphics, and the slightly awkward start, the game is actually quite a fun incremental! I would get a save export going so you can take advantage of Galaxy's cloud text save feature, especially given the save bug I ran into. Also, I'm probably going to get skewered for saying this, but if this is actually a demo of an upcoming paid game I'd recommend:
- Making sure there's a link so we can wishlist it
- Stopping the demo at the completion of Wave 7
- Having no Legendary cards in the demo
- Cutting back the upgrade tree even more
As it is, unless there's a ton more content planned I think you might actually be giving away too much for free here. I sort of feel like I got my fill after a few hours of active gameplay and am not sure I'd buy a copy unless there's a lot more content in it. (Granted, I absolutely would if there is). Regardless, nice job!
- Making sure there's a link so we can wishlist it
- Stopping the demo at the completion of Wave 7
- Having no Legendary cards in the demo
- Cutting back the upgrade tree even more
As it is, unless there's a ton more content planned I think you might actually be giving away too much for free here. I sort of feel like I got my fill after a few hours of active gameplay and am not sure I'd buy a copy unless there's a lot more content in it. (Granted, I absolutely would if there is). Regardless, nice job!
developer response: Thanks for finishing the game, even for bugging once. I firstly encounter someone Webgl broke. The webgl kinda sucks, so I don't even know what the problem is. Maybe it's because of the game or not.
For the feedback, I planned a lot more content, even new place for increment. But because this demo only limited weapons and packs, i give a lot.
When steam page open i add links <3.
I finished it in about two hours. overall, it was a solid demo, however there could be a bit more enemy variety, and it was also kinda annoying to sit through the longer waves ,even after picking the wave to start on, so i recommend adding some way to speed up time.
Was enjoying it until...
Bug report: I got an error that my web browser does not support WebGL when I tried to run full screen. Game was fine until then, but now won't load on reload (and I don't want to delete cookies because I don't want to lose my game).
Update - I opened a new tab and reloaded. It works, but all my progress was erased. :(
Bug report: I got an error that my web browser does not support WebGL when I tried to run full screen. Game was fine until then, but now won't load on reload (and I don't want to delete cookies because I don't want to lose my game).
Update - I opened a new tab and reloaded. It works, but all my progress was erased. :(
make an option or extra card pack so i can still max out the common cards pls
Honestly just for the nuke imma give this 10/10 great demo would love to play the actual game but i cant as i have strict parents with a no money for games rule, few things imma add:
1) Great content overall, would make it so you can maybe merge some of the more common cards to give variety
2) Relates to 1, make challenges that reward the player with anything you want, such challenges could be to use a specific card
3) Maybe make something like a rebirth system after the skill tree you already made (sorry if i seem generic with these types of games)
4) Maybe in the future you could add actual bosses that have things like advantages and disadvantages against certain types of cards
You decide if its good advice or not its up to you i still love the game so you dont have to listen to me, anyway hope the full game becomes what you wish for, peace
1) Great content overall, would make it so you can maybe merge some of the more common cards to give variety
2) Relates to 1, make challenges that reward the player with anything you want, such challenges could be to use a specific card
3) Maybe make something like a rebirth system after the skill tree you already made (sorry if i seem generic with these types of games)
4) Maybe in the future you could add actual bosses that have things like advantages and disadvantages against certain types of cards
You decide if its good advice or not its up to you i still love the game so you dont have to listen to me, anyway hope the full game becomes what you wish for, peace
For anyone who wants to do 100%, maxxing out the card packs with priests make it so you can't get common cards anymore.




