comments for Fate Architect
sort: go backlet's go gambling
this game is fun, very similar to luck be a landlord, there are potentials for some crazy builds
wishlist is spelt incorrectly on the button (as "whishlist")
an endless mode would be nice part of the fun of roguelikes is seeing how far your crazy build can go beyond the main game
the genai on the difficulty cards just seems kinda unnecessary
overall was a fun experience
wishlist is spelt incorrectly on the button (as "whishlist")
an endless mode would be nice part of the fun of roguelikes is seeing how far your crazy build can go beyond the main game
the genai on the difficulty cards just seems kinda unnecessary
overall was a fun experience
I mean maybe? It's kind of easy to figure out but a demo showing mechanics should really have some kind of tutorial rather than throwing in the deep end. It's enough to be interesting but if your inspiration is Balatro (which isn't a bad thing by any means) it seems the rounds are too long? It's not a quick play like Balatro is. It doesn't have to be short like Balatro but I think the short pick up/put down nature of it is part of the attraction.
Put in a tutorial and maybe require some of the symbols to be unlocked before being able to use them rather than throwing a large amount of them at the player to start?
Put in a tutorial and maybe require some of the symbols to be unlocked before being able to use them rather than throwing a large amount of them at the player to start?
This is honestly not the craziest thing ever, it’s too close to both Balatro and Luck Be A Landlord.
AniPad: I don't know about the rest, but for your last point: galaxy isn't actually exclusively for incremental games. There's even a non-incremental tag, and this game has it.
Having not played Luck Be A Landlord, I was completely lost at the start. No onboarding at all and I disagree with almost every part of the description.
"you take the role of an architect of destiny, carefully choosing symbols and items to create game-breaking combos that will help you pay your ever-increasing rent" - So, there's no story at all. The score isn't even contextualised as rent, they're just points.
"Choose from dozens of unique symbols, each with its own synergies and hidden interactions" - Yes, there are unique symbols, but there's no indication of "hidden" interactions, only the ones the game tells you about. If there are "hidden" ones as well, I didn't notice any in my run.
"Use powerful items and fate-altering mechanics to tip the scales in your favor." - There are no consumable items as you don't "use" the talismans, they activate themselves. Arguably, they don't actually interact with the RNG in the game, either. (i.e. making symbols more/less likely to appear)
"High Stakes: Every spin counts. Can you outsmart the machine?" - Not really, I got the hyper lever as my second talisman and steamrolled the game from there without paying much attention to what was happening. And again, there's no story, so there are no stakes.
This game looks and feels like it was put together in a few weeks. The UI is very basic, the icons and music were just slapped together from freely-available packs, no onboarding, no context for anything, the only level on offer is mind-numbingly easy, no indication of the sort of progression in the game, and the description is obviously AI-written (not to mention the typos in-game). No soul at all, just a quick cash grab attempt.
"you take the role of an architect of destiny, carefully choosing symbols and items to create game-breaking combos that will help you pay your ever-increasing rent" - So, there's no story at all. The score isn't even contextualised as rent, they're just points.
"Choose from dozens of unique symbols, each with its own synergies and hidden interactions" - Yes, there are unique symbols, but there's no indication of "hidden" interactions, only the ones the game tells you about. If there are "hidden" ones as well, I didn't notice any in my run.
"Use powerful items and fate-altering mechanics to tip the scales in your favor." - There are no consumable items as you don't "use" the talismans, they activate themselves. Arguably, they don't actually interact with the RNG in the game, either. (i.e. making symbols more/less likely to appear)
"High Stakes: Every spin counts. Can you outsmart the machine?" - Not really, I got the hyper lever as my second talisman and steamrolled the game from there without paying much attention to what was happening. And again, there's no story, so there are no stakes.
This game looks and feels like it was put together in a few weeks. The UI is very basic, the icons and music were just slapped together from freely-available packs, no onboarding, no context for anything, the only level on offer is mind-numbingly easy, no indication of the sort of progression in the game, and the description is obviously AI-written (not to mention the typos in-game). No soul at all, just a quick cash grab attempt.
I know its not relevant to the game, but can anyone explain how to use the console from the ctrl+shift+i stuff and/or saves?
Reason is written in my profile.
Reason is written in my profile.
Unfortunately unity loading screen stuck on 90% (checked inline styles of loader:
width: 90%;)







It's also not an incremental game, which is fine, but in combination with above makes me wonder how this got past oversight. The fact main menu buttons are misspelt should tell you the level of care put into the game.