comments for The Universal Shifting Tree
sort: go backThe branches are definitely not set up correclty. Atoms reset Dimensions yet have no connection to it
i got softlocked when holding S for subatomic reset, please fix this
Beat the game! The game is good, but lacks QoL features/upgrades, like auto upgrade, or upgrade keeping
I assume the Challenges haven't been implemented yet?
developer response: nope, not yet. I'm working on balancing first and info, then I'll implement challenges, or change it depending on what ideas I think of.
Not sure if there's a bug or this is how the game is supposed to be, but it's too easy. You can get to each shift without having to do everything given to us. Quickly. I got the first 6 shifts without needing Dimensions at all. Then I got the next 4 without using Atoms at all.
This is an okay start- but I think you need some balance. Youve got stuff like Dimensions to help you push farther- but its introduced before youre even having any trouble reaching the next reset, making those features just feel unnnecessary.
it seems like you were going for Subatomic Particles -> Atoms -> Reset
Subatm -> Particle -> Atom -> (cant afford next reset) -> Dimension -> Reset
etc,
but you dont actually need the extra production from the Dimension content- so it ends up feeling like extra clicking engaging with a layer just because its there. Same on the next one. You get another Dimension upgrade unlocked, but you still havent even needed the boost from the first one to progress.
The good news is that there's nothing bad here really, you just need some balance and QOL.
it seems like you were going for Subatomic Particles -> Atoms -> Reset
Subatm -> Particle -> Atom -> (cant afford next reset) -> Dimension -> Reset
etc,
but you dont actually need the extra production from the Dimension content- so it ends up feeling like extra clicking engaging with a layer just because its there. Same on the next one. You get another Dimension upgrade unlocked, but you still havent even needed the boost from the first one to progress.
The good news is that there's nothing bad here really, you just need some balance and QOL.
As soon as I started playing, I felt a bit weird about the game. I saw the fact Universal Shifts reset everything, and in my head i went "oh." I dont know if there IS enough QoL yet, but i hope so. Otherwise, at Atoms rn, and enjoying it. 4/5.
Balancing could definitely use some work. What's a dimension? I didn't know until after 7 universal shifts because it was absolutely unnecessary before then.
as a huge chemistry nerd, im biased, but i love the concept, and i hope this is fledged out to be a full chemistry focused tmt game :D
developer response: yes, trying to add more universal shifts soon
got softlocked with 0 quarks after an atom reset while holding s hotkey
great game!
US 12 is usless
Endgame is 1e1300 Quarks.
saying that is finnaly becoming usefull, while its already unmissable for making fast is diabolical.
It is too dark, text is almost unreadable against black background
It's bugged: the "show milestowns" doesn't show the milestones according to the selected values; US#12 does NOT add any challenges to the Atoms and Molecules tabs.
Hey! This was a really fun game when I played it in Oversight, I really like it! Good job, I want to make my own some day.
"Leptons are the other type of"
Is this unfinished, or is it supposed to be unlocked?
Is this unfinished, or is it supposed to be unlocked?
developer response: unfinished
oh hi numbers


















Any time I'm rebuying the same upgrades more than a few times, I'm probably going to stop playing.
developer response: mb I was taking a read due to math counts, I was testing and it failed miserably, ill fix it later