comments for Click and Spell
sort: go backdeveloper response: Thanks for the feedback! That's pretty valid. Actually, coins auto pickup after about 10s, but that's not explained anywhere. I'll try to come up with a better solution
developer response: You can already play the demo on steam!
I like the graphics and the fact that it exists as an overlay, which looks really cute as a whole.
Though on the flipside, there's quite a few things that I think can be improved.
- Other than level up and tier up, there's nothing else for the spells, which makes the experience somewhat more repetitive than typical clicker games. It would be nice if the scaling of the damage is done with upgrades instead of a formula.
- The tier up button doesn't show until you have enough money for it, which makes it hard to try and save up money for the tier up.
- Clicking is far too OP compared to the passive spells, and even among the spells the first one seem to deal more damage per second than later ones at the same price. There can be some balancing put into making the later spells actually relevant in progression.
While there's quite a few issues, the game is still in demo so there's time for them to be fixed. I see potential in the direction of the game and I hope to see it become a great clicker game in the future :)
developer response: Thank you for the detailed response! It's my first clicker so I appreciate this feedback a lot.
Could you further explain what you mean here: "It would be nice if the scaling of the damage is done with upgrades instead of a formula"? Sounds interesting but I don't quite understand it
developer response: Thanks for the compliment! Not gonna lie, my game might not be as extensive and complex as clicker heroes, I don't try to compete with it. I just wanted to make a tiny widget you can have in your screen to play without tabbing out
What I was trying to say is that there can be some upgrades that are unlocked at specific levels (see Clicker Heroes/Cookie Clicker) for each spell to boost damage/crit rate/crit damage, reduce cooldown or many other things, while nerfing the damage scaling by levels.
Like how instead of click damage going from 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 14, 16, 20 by levels, you can keep level up at +1 click damage (or at least scale it up slower) while adding specific upgrades that give it a multiplier to give a little more things for players to do other than just spamming a level up button.
(And yes, this would mean that past the last upgrade the spell will stop being viable, and the way Clicker Heroes solves this is by adding a x4 multiplier every 25 levels after the last upgrade.)
I had to spread to total gameplay over a few days before I completed it while it has not much more content then games I can complete in 1-5 short sessions.
developer response: I've addressed this in the last update. Now it should take around 30-40min to complete the demo if actively playing. Thank you for the feedback!
ty for making :3
developer response: Woops. Thanks for the report. I'll get it fixed asap
Also, to address ArkhaicToast, are you clicking on each coin? hovering over them collects them aswell.
developer response: I'm sorry that happened. I'll look into it







developer response: I've addressed this in the last update! Thanks for the report