comments for Tiny Desks
sort: go backfun! love the art style. looking forward to new upgrades. maybe evaluating individual employees' abilities? like maybe paying for a training so they're able to also handle a second type of work without penalty.
developer response: thank you so much, I love that idea! just trying to come up with more content for up to day 30 so that is in the mix now
this genuinely seems like a good game, i like the genre of games where you do a run and then upgrade and the way you've interpreted it is so good!
developer response: thank you so much, this made my day!
Not a bad little demo, emphasis on the little.
Pros
+ Quick to grasp.
+ Quite satisfying to organise the tasks properly.
+ Upgrades improve the gameplay meaningfully.
Cons
- Day 12 absolutely kneecapped me. Either the union stuff needs to be signposted ahead of time or start the game with upgradeable task limits. I'd focussed on efficiency with 2 employees and my income worse than halved, not recovering until I had all 4 employees.
- Stress is an interesting idea, but a complete non-issue as implemented. I never had to give the employees coffee or donuts.
- The switchboard preventing you from (also) manually assigning tasks is frustrating, especially with how slow it feels.
Overall
It's fine for what it is. I'd struggle to say I'd be excited to pay for a full version, I couldn't really tell you how the gameplay could stay engaging past the 20 or so minutes I played it just now. If there was a longer version with more mechanics unfolding as you progress, perhaps my feelings would change. Side note: Your Google feedback form says "Share your email if you are OK with us contacting you about this game in the future", but then the email question is mandatory. I know you can just put a fake one in, but you should probably change that anyway.
Pros
+ Quick to grasp.
+ Quite satisfying to organise the tasks properly.
+ Upgrades improve the gameplay meaningfully.
Cons
- Day 12 absolutely kneecapped me. Either the union stuff needs to be signposted ahead of time or start the game with upgradeable task limits. I'd focussed on efficiency with 2 employees and my income worse than halved, not recovering until I had all 4 employees.
- Stress is an interesting idea, but a complete non-issue as implemented. I never had to give the employees coffee or donuts.
- The switchboard preventing you from (also) manually assigning tasks is frustrating, especially with how slow it feels.
Overall
It's fine for what it is. I'd struggle to say I'd be excited to pay for a full version, I couldn't really tell you how the gameplay could stay engaging past the 20 or so minutes I played it just now. If there was a longer version with more mechanics unfolding as you progress, perhaps my feelings would change. Side note: Your Google feedback form says "Share your email if you are OK with us contacting you about this game in the future", but then the email question is mandatory. I know you can just put a fake one in, but you should probably change that anyway.
i like this game ! the concept sounds original and the gameplay is surprisingly refined , keep it up ! 9/10
developer response: thank you so much, this means a lot to me!
you should really make the day end automatically when no employees are able to work anymore
Actually pretty fun, the music is decent too.
The gameplay in itself is fun because you can play it more actively or more idle, when you unlock that upgrade, but you still feel involved because of switchboard and jamming etc...
I wish there was a little bit more oumph to the game in the sense that would be more fun to see something a little "crazier", it seems a little bit bland in that sense, but to be honest, it's kind of refreshing to see a non-super-dopamine-rush numbers-go-up-quick type of thing, but that's what a lot of people - including myself - kinda like.
Ultimately, pretty fun, love the art style, and I like the upgrades, and they do feel impactful enough, just wish that there were more upgrades, crazier upgrades, or maybe even a lil dude running around handing tasks out that you can make super fast haha, well, thanks dev(s) for this!
The gameplay in itself is fun because you can play it more actively or more idle, when you unlock that upgrade, but you still feel involved because of switchboard and jamming etc...
I wish there was a little bit more oumph to the game in the sense that would be more fun to see something a little "crazier", it seems a little bit bland in that sense, but to be honest, it's kind of refreshing to see a non-super-dopamine-rush numbers-go-up-quick type of thing, but that's what a lot of people - including myself - kinda like.
Ultimately, pretty fun, love the art style, and I like the upgrades, and they do feel impactful enough, just wish that there were more upgrades, crazier upgrades, or maybe even a lil dude running around handing tasks out that you can make super fast haha, well, thanks dev(s) for this!
Great little demo really, I do enjoy the retro style of everything. However, the 4th desk seems redundant possibly change it to someone who can do all the different tasks but at a slower pace would be a interesting!
easy 10/10 from me so much fun thank you love to see it updated!!!!!!








developer response: you mean for the in-game memos? I can definitely take a look at that thanks!