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comments for Legion Breaker

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Omnicron April 19, 2026
+11comment score: 11
I really enjoyed the delay mechanic. It made the game feel really unique.

The spearmen confused me a little. The archers attacked everyone who crossed their line but im still not exactly sure how the spearmen choose their targets.
Additionally, i think the shard upgrades could be worded a little better. Such as "split chance" and "maximum splits" because at first i thought i was getting a chance to get a new currency rather than the shots splitting on impact.

All of the enemies have very basic attach mechanisms, so i think at least for the mage boss it should stop at a little bit of range and shoot spells back at you.

Since the main thing that makes this game unique is the delay from shooting to hitting, i think there should be a small zone in the middle where if you hit the enemy in that spot, there is some sort of bonus. Something like a slight damage boost, an extra little bit of delay before they start moving again, or a small gold boost. This also makes it feel like aiming still matters when you get a high aoe and projectile speed.

developer response: Thanks for the suggestions! I definitely plan to make the shards clearer and give the final boss a ranged attack. And I love the idea of a small bonus damage zone in the centre to reward good aiming, that's a great idea.

l0cks April 20, 2026
+5comment score: 5
This is really nice, keen to see how it progresses!
samstarium April 19, 2026
+4comment score: 4
fun! very clean and easy to manage. a nice quick little incremental :3
pskyecho April 19, 2026
+2comment score: 2
absolutely loved destroying the hordes, can't wait for the full game! phenomenal
sharpnova May 5, 2026
+2comment score: 2
wishlisted
Pangbot May 7, 2026
+2comment score: 2
A very nice take on the nodelike structure, if a bit short for a demo with no indication what gameplay beyond this looks like.
Pros
+ Familiar enough structure with enough unique features to set it apart from others.
+ Paced very well.
+ Interesting upgrades that change how the game plays as it progresses.
So-Sos
~ Very short, took me less than 30 minutes to complete.
~ Barring the 2 status effects, the combat is very basic "health vs. damage". (i.e. Tankier enemies have more health, but never armour or % damage reduction, for example)
~ The music is a bit too "epic" for what's happening, in my opinion. It feels like it's trying to add more tension than necessary.
Cons
- Watching my archers massively overkill a basic skeleton rather than spread some of that damage elsewhere is frustrating.
- It's claiming to sell a battlemage fantasy... with 2 spells (the seond replacing every 7th shot of your first) and no martial abilities. Words mean things. If you don't intend to add close quarters combat, then it's not a battlemage - it's a regular mage, in a battle.
- Having the same dark forest as a backdrop (just more zoomed out) is a bit uninspiring. I'd like to see different biomes, or some kind of story explaining what's going on.
Overall
It's nice. Not bad, but not great. I can't recommend it currently as "lots more bosses/upgrades/etc." could mean anything and there are no visuals to back up the claim. But if you'll forgive the pun, it's got good bones.

developer response: Thank you for the detailed feedback! You're right that the word 'battlemage' might be unclear. I wanted a word that communicated that you were leading an army as well as casting spells. I'd be interested in hearing suggestions for alternatives.

About having the same backdrop - I've just released an update that adds unique environments for each stage! They are still all forests, but hopefully it's an improvement.

unekdoud May 10, 2026
+2comment score: 2
Upgrades should be worded as "3 -> 4 damage" instead of "3 to 4 damage", it's the 4th playthrough and I still have to remind myself that's not a damage range.