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comments for Deep Catch

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Randam June 3, 2026
+5comment score: 5
Fun game :) i first was like "wtf were the controls? ow yes, just drag them to the circle" XD lolz
voileexperiments June 14, 2026
+5comment score: 5
As a nodelike game this is very weak. The gameplay loop never changes throughout the lifespan of the whole upgrade tree (despite being tagged "active"). Nothing new is added except giving the player 1 more nets, which still doesn't change the gameplay. You're boring a majority of the players after 15 minutes of same gameplay.

Resource gain are too slow relative to the upgrades. In general, you should aim for 1 new upgrade per 1-1.5 run, 2 at worst. Before getting fish value upgrade this usually goes up to 3-4.

Some elements are not well integrated to the game at all. Why are sharks necessary when a few health upgrades make you able to face tank them throughout the whole run? Why are mines even there? At least you can make mines destroy sharks/fish or something?

Upgrades need more details on the actual parameters. Vague statements like "Multiply value of fish" is not helpful on deciding whether an upgrade is worth it. (Speaking of this: This node is actually "make fish worth more on each upgrade node". This is extremely unintuitive and convoluted, and nobody has done it in the past for this reason. Please just make it "fish value multiplier per fish resource".)
Haremanime June 3, 2026
+4comment score: 4
Short but sweet.
xFoxi13x June 3, 2026
+3comment score: 3
A really fun game, i enjoy the upgrade system. There's something satisfying about being able to freely spend currency, instead of farming until you have the exact amount needed.
ignDevi June 3, 2026
+3comment score: 3
really slow and the upgrades feel pretty much meaningless, not my cup of tea
Bells_Under_Water June 3, 2026
+2comment score: 2
This one's pretty great! I wish the mines were a bit more impactful - it would be neat if they caused the fish to run away a bit when they exploded, like they flee from the sub. Also maybe scare the sharks off for a bit? I'm pretty sure I managed to blow up a shark, which is a neat touch.
sharpnova June 6, 2026
+2comment score: 2
second health upgrade completely pointless. what we needed was the ability to catch more than 2 fish at a time.

still fun though.

add more. instead of upgrading the amount of fish, you should upgrade the level (different pond with a slightly different look, slightly more valuable fish, different music) <- all easily vibecoded in two seconds. that would also remove the need for the fish value upgrade. removing the two upgrades i've suggested gives you design headroom to add new more meaningful upgrades.

developer response: Yeah that is pretty much the direction i will go in. thanks for playing

Cosmos June 3, 2026
+1comment score: 1
Like the music
zormbo June 3, 2026
+1comment score: 1
A really fun little game !

I think adding the combat system as an upgrade would be a good idea instead of having it available from the start, because it's useless at the beginning of the game (you don't want to lose your fish). However, it could be useful later on if killing a mine or shark rewarded you with small power-ups or fish.

Also, you should maybe swap the upgrade that multiplies fish values with the upgrade that increases the number of fish that can spawn. There's no way to know that the fish value upgrade exists until you unlock the other upgrade, which is expensive and doesn't seem important for progression, even though the fish value upgrade is probably the most important upgrade in the game.

Anyways, i hope that there'll be more content in the future !

developer response: Thank you for playing! i plan to add new idle progression layer as well as new zones in the future, also rework upgrades

axolotls_ June 3, 2026
+1comment score: 1
game is okay. I had a hard time figuring out the upgrade system at first, and even when I did, progression felt slow, especially with the arcade music and graphics. I didn't end up needing the extra health upgrade II at all, maybe I was using a different strategy from the intended? Also it doesn't really have an ending you just max out the tree and then have nothing left to buy

developer response: Thank you for playing! I plan to develop the game further, with new zones and new idle progression layer

potthole June 4, 2026
+1comment score: 1
really great game, I can definetly see this being one of the top games on galaxy if you continue to update and add the idle mod you're talking about super keen to see where you go :)
AzureBlareGamer June 4, 2026
+1comment score: 1
GG, add more features (You're doing great)
shadowol June 13, 2026
+1comment score: 1
Odd game. Sum of all upgrades bring you from 4 fish a run to a full run of maybe 22 fish while never going a screen beyond a small white circle. Then the fish multiplier can increase value of the fish from 1 to 16, making it more valuable then the sum of all other upgrades.
Also, sending red fish into mines is the most fun part, but unrewarded
GanbatteBlankaChan June 23, 2026
+1comment score: 1
You have the bones of a fun little time killer here. I liked the physics of the caught fish, and how you could swing them like a wrecking ball to fight off the red sharks. What you really need now is an ending or a win condition other than "maxed out all the upgrades."