comments for My Own Hero Party
sort: go backBecause its not obvious - when you unlock the warrior charge skill - its "Q" to attack to where you mouse is. That font is terrible, and if you click on the button it attacks the button?!?! Which I think explains the main fundamental issue right now - outside of clicking "start run" and the upgrade node, its not a "active" game and there is little explanation.
developer response: Thanks for the feedback, I'll try to get it in a better shape :)
EDIT: Just pushed a patch, improving the overall skill usability UX
The increased movement speed upgrade when enemies are dead should also speed up skill cooldowns - otherwise, it becomes a combat downgrade.
Kind of sucks when you leave a chest behind. especially when the boss drops it there doesn't seem to be any realistic way to get it open before the level ends.
pretty good progression. never slowed down too much. i appreciated that.
Are there plans for a partial CRT filter? Or a scale? I don't see how a little popup makes sense when there's only two options.
Lately I've seen several games on here with a CRT filter, but I personally don't see the appeal.
Lately I've seen several games on here with a CRT filter, but I personally don't see the appeal.
I think it's a good concept but it feels very slow. I was really relieved to see the speedup-after-room-clear upgrade but even that didn't really help much. I'll echo a couple other suggestions I've seen:
- Auto collecting coins on room clear (or maybe at least an upgrade for that)
- Not needing to wait for all heroes to reach the door before moving to the next room
I also noticed what I assume is a bug? When you pause and wait for a while, after unpausing the stamina meter will be instantly drained proportionally to however long you were paused. It makes pausing basically useless tbh.
- Auto collecting coins on room clear (or maybe at least an upgrade for that)
- Not needing to wait for all heroes to reach the door before moving to the next room
I also noticed what I assume is a bug? When you pause and wait for a while, after unpausing the stamina meter will be instantly drained proportionally to however long you were paused. It makes pausing basically useless tbh.
I need to know the songs from the game :D
Especially the first one that starts when you launch the game (if it's not random)
Especially the first one that starts when you launch the game (if it's not random)
developer response: you remind me, i need to include the credits there.
here you go: https://freemusicarchive.org/music/holiznacc0/ruby-chiptunes
Very good demo. I wish the upgrade that makes your party run faster after clearing a room also made the cooldowns go down faster as well.
It's a good game. Wishlisting to support.
developer response: Thank you so much for playing :))
This should be in the demo section.










- Generally, you don't want these types of games to get progressively longer runs, especially when there's limited interaction. It starts to feel boring very quickly. Some of the below tweaks will help, but perhaps it's worth making the dungeons a bit shorter too.
- Consider having the coins all fly towards the heroes when a room is clear (rather than making them collect them)
- Consider moving to the next room once any hero reaches the door, rather than requiring all of them
- A 2x speed up time button would perhaps help a lot