Okay, so here are the base mechanics I'm thinking of (would appreciate help on it):
- Clicking the big cookie gives you 1 cookie (goofy aw gameplay, I know). You can get 25 cookies to make a cursor.
- Cursor cost formula: floor(25×1.05^x+4x), production 1 cookie/second. Cursors increase cookies/click by +1 per cursor.
- Grandma cost formula: floor(100×1.05^x+40x), production 5 cookies/sec.
- Farms cost formula: floor(10000×1.05^x+400x), production 500 cookies/sec.
- Mines cost formula: floor(1000000×1.05^x+4000x), production 25000 cookies/sec.
- And so on. I might rebalance this with the minigames though! I can't really tell right now.
Remember, buildings have a section in the middle like Cookie Clicker, but instead of simple sprites, there are little minigames for each one! (Hopefully. You unlock each one upon getting 100-500 of that building: not sure on the exact number.)
- Cursors each generate 5 power points a second upon unlocking the mini game by getting 100 of that building. Getting 1,000,000 power points allows you to create a power click. You can toggle power clicks, which clicks 20 times a second (spending 1 power click each click) and automatically turns off when you run out of power clicks.) You can also spend power points to improve the effect of clicking the Big Cookie by giving you portions of your CPS. So 10 power clicks gives +0.5% CpS from clicking it, 100 gives you another +0.5% and so on.
- Grandmas can make cookie dough. Each grandma makes 1 cookie dough every second.
- There are apples that you can unlock from farms. Red apples, orange apples, and GOLDEN apples. Red apples increase click rate at a logarithmic rate, orange multiplies CPS of buildings at a logarithmic rate, and yellow boosts special cookie chances.
- Mines produce gold: In the future there might be platinum cookies and other cookies (meaning that if there is a 1% chance of getting a golden cookie, you now get a chance to get a platinum cookie). Mines produce gold, which can be used to either increase its own production or increase golden cookie chance. Gold is essentially it's small little game (imagine Create Incremental's $ upgrades and you can get a good picture)
About golden cookies: The Big Cookie has a 0.1% chance of turning into a golden cookie, which has the power of 2 clicks. Diamond cookies have the power of 5 clicks. Platinum cookies have the power of 10 clicks. Mine gold upgrade X costs ceil(100*2.5^X) gold and each upgrade doubles chance. If chance reaches 100% (where chance is n%, n>=100) then the next special cookie has a chance of n/100% to spawn. So if there's a 200% chance of a golden cookie then the chance of platinum cookie becomes 2%, otherwise, 98% chance of golden cookie. This will likely need balancing to keep idle production still effective, maybe by having an idle-only boost system if you don't click for X seconds.
Achievement list (buildings specifically):
- Cursors [1: I thought it was 15 cookies] [10: Ambidexterity] [100: Inflation] [1000: Of Mice and Men] [10000: Cookie Heroes and Dr. Mine Tree Dimensions Rewritten NG+]
- Grandmas [1: Endgame?] [10: Grandma labor is more experienced anyway] [100: We're running out of space] [1000: Of the ages] [10000: Making dough]
- Farms [1: Normal carrots] [10: Golden carrots] [100: Radium carrots] [1000: Antimatter carrots] [10000: Touch some grass already]
- Mines [1: Is this Minecraft?] [10: A golden idea] [100: Seeing diamonds] [1000: Five miles deep] [10000: Lava-proof mining]
This entire thing is still a WIP so just be aware of that. I might also be adding music from https://opengameart.org OR other free music sites with relatively non-restricting licenses (giving credit is fine with me in this case). Give me your thoughts on music tracks!