Cardinal's Dice
developed by louigiverona | rated 2.9 stars, 30 ratings.
|
30 ratings
rated 2.9 stars, 30 ratings.
Posted June 12, 2023. Updated June 12, 2023. Played 349 times for a total of 636 hours.
description
Welcome to Cardinal's Dice, a story of a cleric who set out to defeat evil by moving up the ranks of Hell, in order to become the Devil's most trusted advisor, and get a chance to murder him.
But as the journey progresses, the well-meaning cardinal has not noticed that his righteous fervor, gambling, murders and black magic have been tools that the Devil used to forge one of his most ruthless minions to ever walk the face of Earth...
Now, roll the dice!
p.s.: This is an experimental game on top of a gambling dice mechanic I invented. I wanted to see if you can build something larger on top of that.
newest comments
pressing esc resets your game...
damn, these deaths are brutal
Great game.... made it up to cardinal.... again?
Payout-table was confusing a bit...
still needs explanation about "when" you get melee or spell dice
Is it straight for spell-dice and triple for melee, or..... ?
For wasting a good amount of time: 4 stars... after a while it's just too active and repetitive.
dang, never knew dice could kill people like that
5/5 nontheless
enjoyed it but I had zero clue what was going on and the pay outs didn’t seem to make any sense to me
top comments
Your games are always original. However, I'm fighting a guard here in 1653 that has become invincible. After a few rounds of healing himself, damaging rolls no longer seem to have an effect or trigger damage. God truly is on his side.
For the people having problems with the healing guard: if you have saved up some melee dice, you can take him out on the first turn with them. If you're lucky.
It's a cool idea but here's what I think would make it better.
(1) There's no actually power curve so you never actually get better despite the fights getting longer. I think this can be fixed by being able to either buy more dice slots or being able to affect the rolls of the dice somehow.
(2) The game feels too slow and repetitive. This can be partially fixed by adding a speedup option so each turn doesn't take so long. But otherwise I think it's up to the developer to figure how best to address this.
(3) Add a confirmation window on the reset button. I accidentally reset the game when I was pretty far into it.
(4) I got this glitch where the .png for all the enemies wasn't loading and their abilities were not working. Their abilities were not shown in chat as well as the notification that they had spawned. They did still count as an enemy defeated.
I'm a big fan of your work louigiverona and I'm excited to see what you'll create in the future.
developer response: Thank you very much for playing the game and providing feedback! This is an experimental game on top of a gambling dice mechanic I invented. I wanted to see if you can build something larger on top of that. And def requires much more work. I added this to the game description so that players have their expectations set properly.
(1) This is sort of by design, because this is how this would work in gambling. But I agree, now that this framework exists, one can step away from strictly gambling mechanics and go into something else.
(2) Agreed
(3) Sorry!!!!!!!!!
(4) I also got it and I so far don't know what causes it. Then again, this code is pretty old, if I were to pick up this game to work on it, I would definitely re-write it to begin with.
Again, thank you for playing and commenting!
good game, but seems you can lock yourself on a guard in 1653 or beyond if you don't have enough melee dice
i have 239 dice rolls