The Mario Maker 2 Tree
developed by AngryStar6K gamedev | rated 3.4 stars, 53 ratings |
53 ratings
rated 3.4 stars, 53 ratings
Posted March 17, 2024. Updated March 19, 2024. Played 4721 times for a total of 8425 hours.
description
Modding Tree about my favorite game Super Mario Maker 2.
latest update
v0.8 April 5, 2024
- Endgame: e1.798e308 cleared courses.
- Added 3 layers and resources for them.
- More upgrades, buyables, overpowers... etc.
- Added 1 style.<br>
- Added 10 achievemnets.
newest comments
Toad acquired :3 good stuff can't wait for the next update
Bug report: Milestone for the first Super Leaf says it autobuys invincible star upgrades but it doesn't.
would adding a way to hide milestone notifications when doing FF resets be possible? they currently cover the upgrades and have to wait to be able to buy them.
Is it supposed to say Arrows under Link's Bow in the Master Sword layer? Right now it says Arrays.
Typo in the Temple's "precise bomb" buyable, explotion > explosion.
And the bow's "Snipe" function seems to award kills kind of... opposite direction from what you'd expect? Initially the arrows decrease quickly, but the kills barely increase. And then when you're almost out of arrows suddenly the kill count starts rolling in.
Oh damnit, that setting is just for the milestones on the page? Why would I want to hide those?
There's got to be a setting to disable the milestone notification spam.
top comments
is there a way to turn off the "milestone gotten!" from popping up for coin milestones on EVERY single push of super mushroom, fire flower, etc resets? they block the buttons i want to push.
For the love of god please a fix for milestone messages, game is already too clicky.
The start of the game oddly reminds me of The Pro Tree. Way too much grinding for upgrades at the beginning with layers looking like they have no substance outside of upgrades and milestones, which can get repetitive and boring for some players. Also, I don't think the first super mushroom upgrade should have a base effect of x1, when you reset for 1 super mushroom and use it on the upgrade it made the reset practically pointless, and one of the no-nos in incremental games is to let people have any type of soft-reset in-game that does not have any reward in turn.
Only good side to this game is I can clear courses faster than in an actual copy of Super Mario Maker 2, but other than thatthis TMT unfortunately joins The Pro Tree in the club of Not-Too-Good TMTs.developer response: Thans for your advice. Now when you bought 1st Super mushroom upgrade with 0 super mushrooms you would get a x2.378 multiplier to cleared courses. (x+1)^1.25 to (x+2)^1.25.
The coin milestones resetting every time you get prestige gets really annoying really quickly, i.e. they get in the way of upgrades. I'd suggest moving the unlock to them not resetting to the fire flowers milestone 1.
bro fuck that frog layer man