The Mario Maker 2 Tree
developed by AngryStar6K gamedev | rated 3.6 stars, 59 ratings.
|
59 ratings
rated 3.6 stars, 59 ratings.
Posted March 17, 2024. Updated March 19, 2024. Played 7454 times for a total of 12464 hours.
description
Modding Tree about my favorite game Super Mario Maker 2.
newest comments
Many of the subtabs don't work when the game is unfocused. I think the update() of those layers are written wrong, and they should use delta-time instead of assuming each tick is 50ms.
I am stuck. I can't unlock Yoshi Egg Layer.
After Quetta comes Bronto not Henda.
Tap the milestone notification cards when they show up to get rid of them
Loving this game! I want to complete it, but I got stuck at Mario cleared -1.553e118 courses. I got the negative number from buying max Mario buyables (Yodaka).
First I reset Toad and I think the buy max Yodaka jumping stayed at the previous value. I can't reset Toad now to have the Mario courses at 0. I'm stuck.
developer response: Thanks for your playing. open the console and type player.mario.c_re=d(0) to fix your currency temporarily.
top comments
is there a way to turn off the "milestone gotten!" from popping up for coin milestones on EVERY single push of super mushroom, fire flower, etc resets? they block the buttons i want to push.
For the love of god please a fix for milestone messages, game is already too clicky.
The coin milestones resetting every time you get prestige gets really annoying really quickly, i.e. they get in the way of upgrades. I'd suggest moving the unlock to them not resetting to the fire flowers milestone 1.
The start of the game oddly reminds me of The Pro Tree. Way too much grinding for upgrades at the beginning with layers looking like they have no substance outside of upgrades and milestones, which can get repetitive and boring for some players. Also, I don't think the first super mushroom upgrade should have a base effect of x1, when you reset for 1 super mushroom and use it on the upgrade it made the reset practically pointless, and one of the no-nos in incremental games is to let people have any type of soft-reset in-game that does not have any reward in turn.
Only good side to this game is I can clear courses faster than in an actual copy of Super Mario Maker 2, but other than thatthis TMT unfortunately joins The Pro Tree in the club of Not-Too-Good TMTs.developer response: Thans for your advice. Now when you bought 1st Super mushroom upgrade with 0 super mushrooms you would get a x2.378 multiplier to cleared courses. (x+1)^1.25 to (x+2)^1.25.
bro fuck that frog layer man