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The Mario Maker 2 Tree

developed by AngryStar6K gamedev
rated 3.5 stars, 52 ratings
rated 3.5 stars, 52 ratings

Posted March 17, 2024. Updated March 19, 2024. Played 4341 times for a total of 7733 hours.


Modding Tree about my favorite game Super Mario Maker 2.

latest update

v0.8 April 5, 2024

  • Endgame: e1.798e308 cleared courses.
    - Added 3 layers and resources for them.
    - More upgrades, buyables, overpowers... etc.
    - Added 1 style.<br>
    - Added 10 achievemnets.
view all updates

newest comments

HOPeAndFriends48 April 17, 2024
+1comment score: 1

Bug report: Milestone for the first Super Leaf says it autobuys invincible star upgrades but it doesn't.

Ilvin April 15, 2024
+1comment score: 1

would adding a way to hide milestone notifications when doing FF resets be possible? they currently cover the upgrades and have to wait to be able to buy them.

Termt April 11, 2024
+1comment score: 1

Is it supposed to say Arrows under Link's Bow in the Master Sword layer? Right now it says Arrays.
Typo in the Temple's "precise bomb" buyable, explotion > explosion.
And the bow's "Snipe" function seems to award kills kind of... opposite direction from what you'd expect? Initially the arrows decrease quickly, but the kills barely increase. And then when you're almost out of arrows suddenly the kill count starts rolling in.

Termt April 10, 2024
+1comment score: 1

Oh damnit, that setting is just for the milestones on the page? Why would I want to hide those?
There's got to be a setting to disable the milestone notification spam.

Termt April 10, 2024
+1comment score: 1

Looks like the "show milestones" setting doesn't actually work.
Sick to death of the basic milestones being spammed with every fireflower reset, and apparently "show milestones: none" doesn't actually hide them.
On a gameplay note: the grind to the "get tier 1 first, then tier 2" fireflower upgrade is the worst part I've encountered so far. it gets SLIGHTLY better with several stars, but it's still overly dull.

top comments

new42ur3jeans countest March 19, 2024
+10comment score: 10

The start of the game oddly reminds me of The Pro Tree. Way too much grinding for upgrades at the beginning with layers looking like they have no substance outside of upgrades and milestones, which can get repetitive and boring for some players. Also, I don't think the first super mushroom upgrade should have a base effect of x1, when you reset for 1 super mushroom and use it on the upgrade it made the reset practically pointless, and one of the no-nos in incremental games is to let people have any type of soft-reset in-game that does not have any reward in turn.

Only good side to this game is I can clear courses faster than in an actual copy of Super Mario Maker 2, but other than that this TMT unfortunately joins The Pro Tree in the club of Not-Too-Good TMTs.

developer response: Thans for your advice. Now when you bought 1st Super mushroom upgrade with 0 super mushrooms you would get a x2.378 multiplier to cleared courses. (x+1)^1.25 to (x+2)^1.25.

Marioman64 March 22, 2024
+10comment score: 10

is there a way to turn off the "milestone gotten!" from popping up for coin milestones on EVERY single push of super mushroom, fire flower, etc resets? they block the buttons i want to push.

barancan12 March 22, 2024
+9comment score: 9

For the love of god please a fix for milestone messages, game is already too clicky.

hotcatgirl69 March 22, 2024
+8comment score: 8

The coin milestones resetting every time you get prestige gets really annoying really quickly, i.e. they get in the way of upgrades. I'd suggest moving the unlock to them not resetting to the fire flowers milestone 1.

Nitraatpiraat March 26, 2024
+5comment score: 5

bro fuck that frog layer man

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