The Mario Maker 2 Tree
Posted March 17, 2024. Updated October 8, 2025. Played 30868 times for a total of 67837 hours.
description
Modding Tree about my favorite game Super Mario Maker 2.
latest update
v0.13 October 8, 2025
v0.13 (2025/10/09, UTC+8 Time zone)
- Endgame: 1.0035F10 cleared courses, unlock total 130 achievements.
- Added 4 layers and resources for them.
- Added 11 achievements.

newest comments
I got to Puzzle Courses and the game broke. Keep getting the error "Invalid value found in player, named 'batoko'."
Finally finished all of the current content. Enjoyed most of it but did not really like most of the content after the characters layers up to the precision courses layer. From then onwards I enjoyed it again though. Keen to seen what comes next!
@HaBarvaz sorry, I misread what you meant. It is under BBF Layer -> Milestones -> 300 Bouncy Balls milestone. Its in that next to the "Overpowered effect:" text.
Batoko seems impossible to get through. Stuck and cannot progress.
@Aeeschylus I know I bought it, it didn't do anything I checked the BBF layer and other layers and nothing seems to happen
top comments
is there a way to turn off the "milestone gotten!" from popping up for coin milestones on EVERY single push of super mushroom, fire flower, etc resets? they block the buttons i want to push.
For the love of god please a fix for milestone messages, game is already too clicky.
The coin milestones resetting every time you get prestige gets really annoying really quickly, i.e. they get in the way of upgrades. I'd suggest moving the unlock to them not resetting to the fire flowers milestone 1.
bro fuck that frog layer man
The start of the game oddly reminds me of The Pro Tree. Way too much grinding for upgrades at the beginning with layers looking like they have no substance outside of upgrades and milestones, which can get repetitive and boring for some players. Also, I don't think the first super mushroom upgrade should have a base effect of x1, when you reset for 1 super mushroom and use it on the upgrade it made the reset practically pointless, and one of the no-nos in incremental games is to let people have any type of soft-reset in-game that does not have any reward in turn.
Only good side to this game is I can clear courses faster than in an actual copy of Super Mario Maker 2, but other than thatthis TMT unfortunately joins The Pro Tree in the club of Not-Too-Good TMTs.developer response: Thans for your advice. Now when you bought 1st Super mushroom upgrade with 0 super mushrooms you would get a x2.378 multiplier to cleared courses. (x+1)^1.25 to (x+2)^1.25.