The Mario Maker 2 Tree
Posted March 17, 2024. Updated October 8, 2025. Played 28454 times for a total of 63449 hours.
description
Modding Tree about my favorite game Super Mario Maker 2.
latest update
v0.13 October 8, 2025
v0.13 (2025/10/09, UTC+8 Time zone)
- Endgame: 1.0035F10 cleared courses, unlock total 130 achievements.
- Added 4 layers and resources for them.
- Added 11 achievements.

newest comments
I am currently at layer 10 (toad)
dam it's probably the most annoying one (until this point)
What do 1Up Mushrooms boost? It's clear they do but it says nothing about it.
I believe I've encountered a bug. When purchasing SA-OPU7, the Milestone didn't change color, nor did it say "Overpower" as my other Overpowered milestones do.
Is this merely a graphics issue? The listed benefit certainly didn't feel like it did anything...
@lingluo Subpixel is possible. You just have to be off by 0.1 in your jump (it says that it can be +- 0.1)
at this rate when the full gale releases theres gonna be like 10000 layers
top comments
is there a way to turn off the "milestone gotten!" from popping up for coin milestones on EVERY single push of super mushroom, fire flower, etc resets? they block the buttons i want to push.
For the love of god please a fix for milestone messages, game is already too clicky.
The coin milestones resetting every time you get prestige gets really annoying really quickly, i.e. they get in the way of upgrades. I'd suggest moving the unlock to them not resetting to the fire flowers milestone 1.
bro fuck that frog layer man
The start of the game oddly reminds me of The Pro Tree. Way too much grinding for upgrades at the beginning with layers looking like they have no substance outside of upgrades and milestones, which can get repetitive and boring for some players. Also, I don't think the first super mushroom upgrade should have a base effect of x1, when you reset for 1 super mushroom and use it on the upgrade it made the reset practically pointless, and one of the no-nos in incremental games is to let people have any type of soft-reset in-game that does not have any reward in turn.
Only good side to this game is I can clear courses faster than in an actual copy of Super Mario Maker 2, but other than thatthis TMT unfortunately joins The Pro Tree in the club of Not-Too-Good TMTs.developer response: Thans for your advice. Now when you bought 1st Super mushroom upgrade with 0 super mushrooms you would get a x2.378 multiplier to cleared courses. (x+1)^1.25 to (x+2)^1.25.