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The Mario Maker 2 Tree

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developed by

developed by AngryStar6K gamedev

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completed

206 ratings

rated 3.8 stars, 206 ratings.
tmtSMM2

Posted March 17, 2024. Updated December 31, 2025. Played 51376 times for a total of 108218 hours.

description


Modding Tree about my favorite game Super Mario Maker 2.

latest update


Maker's Final v1.0 December 31, 2025

The end update!
Happy new year!

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newest comments


brothor12 June 1, 2026
+1comment score: 1
Do you just have to grind for the Why can't I pass 29? Secret Achievement? Also how do you get the Best mushroom mystery ever secret achievement?
Momm May 1, 2026
+1comment score: 1
@brothor12

1 degenerate era is 1e39 years.
BlazeFolf April 18, 2026
+1comment score: 1
how are you get 1e187 rupee for the final master sword upgrade? Seems that everything has ground to a halt, and I don't know what to do.
brothor12 April 15, 2026
+1comment score: 1
In the statistics side tab, in the cleared courses section, it says if you wrote 3 numbers a second, it would take you 26.1 degenerate eras to write down your Cleared Courses amount.
What is a "degenerate era"?
brothor12 March 31, 2026
+1comment score: 1
Is there a faster way to get power balloon upgrade 21? I've been grinding the powerballoons section for like 1.25 months

top comments


Marioman64 March 22, 2024
+34comment score: 34
is there a way to turn off the "milestone gotten!" from popping up for coin milestones on EVERY single push of super mushroom, fire flower, etc resets? they block the buttons i want to push.
Nitraatpiraat March 26, 2024
+25comment score: 25
bro fuck that frog layer man
barancan12 March 22, 2024
+23comment score: 23
For the love of god please a fix for milestone messages, game is already too clicky.
hotcatgirl69 March 22, 2024
+16comment score: 16
The coin milestones resetting every time you get prestige gets really annoying really quickly, i.e. they get in the way of upgrades. I'd suggest moving the unlock to them not resetting to the fire flowers milestone 1.
new42ur3jeans countest March 19, 2024
+13comment score: 13
The start of the game oddly reminds me of The Pro Tree. Way too much grinding for upgrades at the beginning with layers looking like they have no substance outside of upgrades and milestones, which can get repetitive and boring for some players. Also, I don't think the first upgrade should have a base effect of , when you reset for 1 and use it on the upgrade it made the reset practically pointless, and one of the no-nos in incremental games is to let people have any type of soft-reset in-game that does not have any reward in turn.

Only good side to this game is I can clear courses faster than in an actual copy of Super Mario Maker 2, but other than that this TMT unfortunately joins The Pro Tree in the club of Not-Too-Good TMTs.

developer response: Thans for your advice. Now when you bought 1st Super mushroom upgrade with 0 super mushrooms you would get a x2.378 multiplier to cleared courses. (x+1)^1.25 to (x+2)^1.25.

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