The Mario Maker 2 Tree

Posted March 17, 2024. Updated March 19, 2024. Played 9678 times for a total of 17479 hours.
description
Modding Tree about my favorite game Super Mario Maker 2.
latest update
v0.12 July 11, 2025
v0.12 (2025/07/12, UTC+8 time zone)
- Endgame: ee1.000e2,152 cleared courses, unlock total 119 achievements.
- Added 2 layers and resources for them.
- You can reach 57th layer of Toad tier.
- Added 9 achievements.
- Fixed the unexpected growth of currencies between game progress at SL to MS layers and rebalanced them.
- Support diff to make low TPS games, offline progress to run better.
newest comments
I've made it pretty far, but I can't seem to figure out how to get 1e45 TA. I'm hard capped around 1e41 and progress takes days. to even get 1% further
I've made it pretty far, but I can't seem to figure out how to get 1e45 TA. I'm hard capped around 1e41 and progress takes days. to even get 1% further
how to get secret achievements
is there a guide for the no damage challenge, i cant get past that layer
How do you gain Wings? I have the ability to gain 100,000,000 wings, but there's no button to reset, and the description doesn't say how to actually get them.
top comments
is there a way to turn off the "milestone gotten!" from popping up for coin milestones on EVERY single push of super mushroom, fire flower, etc resets? they block the buttons i want to push.
For the love of god please a fix for milestone messages, game is already too clicky.
The coin milestones resetting every time you get prestige gets really annoying really quickly, i.e. they get in the way of upgrades. I'd suggest moving the unlock to them not resetting to the fire flowers milestone 1.
The start of the game oddly reminds me of The Pro Tree. Way too much grinding for upgrades at the beginning with layers looking like they have no substance outside of upgrades and milestones, which can get repetitive and boring for some players. Also, I don't think the first super mushroom upgrade should have a base effect of x1, when you reset for 1 super mushroom and use it on the upgrade it made the reset practically pointless, and one of the no-nos in incremental games is to let people have any type of soft-reset in-game that does not have any reward in turn.
Only good side to this game is I can clear courses faster than in an actual copy of Super Mario Maker 2, but other than thatthis TMT unfortunately joins The Pro Tree in the club of Not-Too-Good TMTs.developer response: Thans for your advice. Now when you bought 1st Super mushroom upgrade with 0 super mushrooms you would get a x2.378 multiplier to cleared courses. (x+1)^1.25 to (x+2)^1.25.
bro fuck that frog layer man