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Combat Expansion - Infernal Abyss and Bosses (Sun Aug 06 2023) v1.20230805.0 August 6, 2023

Features and Content:

  1. Boss fights:

    • A boss monster will appear every 10 battles when fighting in the multi-monster area of each combat zone (except Smelly Planet).
    • Each boss will drop special materials used to craft rare equipment.
  2. New Combat Zone - Infernal Abyss

    • New Monsters: Abyssal Imp, Soul Hunter, Infernal Warlock, and Demonic Overlord (boss).
  3. New Abilities: Elusiveness, Puncture, Silencing Shot, Steady Shot, Frost Surge, Nature's Veil, Firestorm.

  4. New combat equipment:

    • Vampiric Bow: Level 85 bow
    • Soul Hunter Crossbow: Level 85 crossbow
    • Infernal Battlestaff: Level 85 fire staff
    • Frost Staff: Level 85 water staff
    • Colossus Plate Body and Legs: Level 85 tank armor
    • Demonic Plate Body and Legs: Level 85 melee armor
    • Revenant Tunic and Chaps: Level 85 ranged clothing
    • Fluffy Red Hat: Level 80 headwear
    • Chrono Gloves: Level 80 magic gloves
    • Luna Robe Top and Bottoms: Level 70 nature magic clothing
    • Watchful Relic: Level 70 magic offhand
    • Gobo Defender: Level 60 melee offhand
    • Marine Tunic and Chaps: Level 50 ranged clothing
    • Treant Shield: Level 40 ranged offhand
    • Shoebill Shoes: Level 30 footwear
  5. Rare skilling equipment made with boss drops:

    • Collector's Boots - 10% efficiency for Milking, Foraging, and Woodcutting.
    • Eye Watch - 10% efficiency for Cheesesmithing, Crafting, and Tailoring.
    • Red Chef's Hat - 10% efficiency for Cooking and Brewing.
    • Enchanted Gloves - 10% action speed for Enhancing.
  6. Name colors can now be purchased from the Cowbell Store. They can be changed in your Settings.

Rebalancing:

  1. Combat ability rework:

    • Abilities now have cast time. Magic abilities tend to have longer cast time than ranged or melee abilities.
    • Ability damage has been increased to account for the cast time.
    • Water Strike and Fireball no longer have a cooldown, so they can effectively replace magic auto attacks.
    • Buff abilities have had their duration increased to 20s, but effectiveness slightly decreased.
    • Most abilities have had their MP cost increased to balance around the increased damage and less frequent usage due to cast time.
    • If multiple abilities are available to be used, they will be cast in the order you have them set on your ability bar. Make sure to put Water Strike or Fireball in the last position or abilities after them will never get used.
  2. Magic rework:

    • Magic has been difficult to balance due to it having 100% accuracy. This was evident in the fact that both magic-based players and monsters deal significantly more damage than their ranged and melee counterparts.
    • Accuracy and evasion for magic have now been added. Magic Accuracy is based on your magic level. Magic evasion is based on the average of your defense and ranged levels. Negative magic damage on melee and ranged equipment have been changed to negative magic accuracy instead.
    • Elemental resistances are greatly reduced in most locations where they existed, now that it's no longer the only source of elemental damage mitigation.
  3. XP from dealing damage adjusted:

    • Rationale - Higher level monsters tend to have much higher damage mitigation, resulting in a significant reduction in XP rates. To encourage players to fight higher level monsters without feeling like they are losing out on a lot of XP, partial XP will be granted for mitigated damage.
    • When attacking, 35% of your damage that is mitigated by enemy armor, resistances, or evading will still count towards XP gains.
    • Base ratio for Attack, Power, Magic, and Ranged XP reduced to balance against the bonus XP from mitigated damage.
  4. Equipment adjustments:

    • Werewolf Slasher: increased accuracy and damage from 115% to 118%.
    • Tome of Healing, Tome of the Elements: added MP regen.
    • Snail Shell Helmet, Turtle Shell Plate Body, and Legs: reduced evasion, added tenacity.
    • Gator Vest: reduced evasion from 40% to 30%.

Bug Fix:

  1. Correctly compute active consumable slots when equipping/unequipping pouches.
  2. Allow patch notes notification badge to correctly disappear after view.
  3. Fix crushed gem tasks to assign a quantity of more than 1.