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comments for Commit Murder On Walls

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Crimson406 May 31, 2023
+17comment score: 17

You really need to clear old logs, it's effectively a memory leak at the moment

developer response: idk how to do that, trinket probably doesnt support it

wackbyte contributor May 31, 2023
+10comment score: 10

Tip: type "help" for the controls

developer response: thanks for the tip in case people need help :3

Bread7043 September 9, 2024
+7comment score: 7

accidentally typed nuke
(am i cooked?)

Pighouse tester May 31, 2023
+7comment score: 7

s'okay, but its most unique mechanic is being a text adventure for inputs that could've just been buttons. I made it to wall 13 - as far as I can tell there's nothing else to unlock other than the next wall(s), and the core gameplay loop is a bit too simple to be enjoyable. there doesn't seem to be anything to work towards, like the next feature or a prestige or something, so the drive to keep playing runs out pretty quick. I'll give it a 2/5, because there's an idea here, but there isn't any rewarding or unique gameplay yet.

developer response: 1. i only know python, so sorry, idk how to use tmt too, so this is the best you're gonna get
2. 13 is pretty far tbh
3. im gonna make a story for this game and
4. im working on it.

arkhaic countest June 8, 2023
+6comment score: 6

wall puncher but console log and not very intuitive

testethetestcat8192 gamedev June 2, 2023
+2comment score: 2

wtf, im sure i didnt update it, why is is it in the "recently updated"

testethetestcat8192 gamedev June 19, 2023
+2comment score: 2

guys, its the end of CMOW, a buggy mess, its abandoned now, for new, scratch-made game, i might remake this.

developer response: jk, cmowre

ilovedaisy donator October 1, 2023
+2comment score: 2

like the idea but there's no layers or anything and logs should clear themselves every so often

developer response: this is old

cello May 31, 2023
+2comment score: 2

I LOVE THIS GAME, ITS SO SIMPLE YET SO SATISFIYING <3

developer response: thanks! you can give me ideas in DMs if you want to!

thenoobsuper1 September 23, 2024
+2comment score: 2

stopping at wall 23 today

unicodes gamedev July 15, 2024
+2comment score: 2

NameError: name 'h' is not defined on line 188 in main.py
welp :/

Choco_Jack suggester June 2, 2023
+1comment score: 1

achevements should be achievements and i don't think there's an autosave

developer response: i cant make an auto-save ;w;... until the next update

AndyShow1 January 7, 2024
+1comment score: 1

theres a typo in wall 12 it should be "Void Hyper-Tungsten" instead of "Void Hyper-Tunsten."

personerman April 24, 2024
+1comment score: 1

aw man it restarted me :cry:

oSquid March 9, 2025
+1comment score: 1

old logs are a memory sink god

thenoobsuper1 September 23, 2024
+1comment score: 1

currently at wall 20 what do you all think i can get to?

chunkysalsa June 4, 2023
+1comment score: 1

i like the idea and think its a good start, i think people would benefit from seeing the help command at the beginning of the game. or at least know its available. this is a somewhat antiquated format that people will need some instructions for. otherwise just needs more content. what are these walls protecting? if you're adding a story, add NPCs that offer upgrades. consider equipment slots and the ability to craft items to fill them. make walls drop resources you can use to make gear, make gear provide damage type bonuses that can hurt specific material types more. this can alleviate the need for your current method of scaling into exponents so rapidly. the fast scrolling of the log makes it hard to keep track of enemy hp and your current money, consider adding static UI elements that display these. your use of scientific notation, while necessary given the current rate of scaling, is really not good in this format because every number looks the same when there is no animation. if you use static UI elements to display EVERYTHING, even, this problem would be completely fixed. also i didn't look too closely but i believe when i was purchasing upgrades the upgrade cost was not what was displayed as i was frequently only able to purchase one upgrade when i had the money for both - after purchasing one, my available money would drop by more than the displayed upgrade cost. very interested to see updates, keep up the good work!

developer response: static UI is being worked on, but it wont be like you think, its just an auto-clear

oSquid March 9, 2025
+1comment score: 1

also, void-tunGsten is spelled wrong

SlaXoriuZ countest May 31, 2023
+1comment score: 1

Very non-intuitive controls... For anyone wondering type "attack" to attack and "shop" to shop.

developer response: you can also type "a" to attack and "s" to go to shop, its text based, this was the best i could do.

downvoid tester June 1, 2023
+1comment score: 1

why is there no save button

developer response: there is now, import and export