Commit Murder On Walls

developed by ![]() | rated 2.5 stars, 32 ratings |
32 ratings
rated 2.5 stars, 32 ratings
Posted May 31, 2023. Updated June 2, 2023. Has been played for 50 hours.
description
A game about breaking walls! If you think this should have to "non-incremental" tag, please tell me. I also need ideas, also, thanks wackbyte :3,and, thanks manfroze for the thumbnail.
latest update
Saves but no cheat 1.wackbyte2 June 2, 2023
Better Saving. Added:
- New saves (you will have to hard reset your game.)
- Credits
- a new feature, if you look in the code. this new feature is gonna be in 1.cello
newest comments
guys, its the end of CMOW, a buggy mess, its abandoned now, for new, scratch-made game, i might remake this.
developer response: jk, cmowre
wall puncher but console log and not very intuitive
yeah sorry I got really carried away I just kept typing lol. 4 million paragraphs. I didn't mean any of it in an insulting way I promise, I just had toooo many ideas. Even though you're a newbie you know more than I do at the moment. I'm looking forward to updates or new games of yours. :3
ok I only just noticed the clear option. It should clear automatically though, there's no reason to leave it on the screen. The word was "A Eternal wall", there's others that start with vowels though. Also the $ should be before the number instead of after, and if you get only one upgrade it says "1 upgrades." I kept playing to wall 25 when the upgrades became too slow to keep playing.
(2/2 lol) If you don't know how to do all of that stuff yet, here's some changes you can make for the game in its current state as a text game: The biggest issue is that it takes a while between every input later in the game, at first I thought it was because of trinket or intentionally added but I think it is because of the long string of text lagging the game, I can't even finish the game because of it. Clear the text after every input is done, and display the new text after. In the shop, the upgrades should say if you can afford them/how many you can afford. Like the last comment said, the game should start with the help text showing automatically, players won't know what to do without seeing it so having them start by typing help is unnecessary. Also I would change the nuke command, if you want a joke command then make something that just shows one text rather than... breaking the game. Maybe make the text bigger too, the entire game is on a small part of the screen. (I'm not sure how it would show on mobile but I assume it doesn't work on mobile in the first place.) Achievements should say when you get them (there's a chance they already do and I missed it). The exponent notation for large numbers is good, but it doesn't need to show so many decimals and using "e" instead of "*10^" would make numbers easier to understand and read. A smaller issue is grammar, it says "A Extreme wall" rather than "An Extreme wall" at one point (I don't remember what the word actually was lol), and "achievement" is missing an i. The upgrade also says "ATK" while the stat says "Attack", you may want to make them consistent. One more thing, I don't think import/export works, I didn't see anything happen. I have no idea if trinket can do auto saving, but this site has a cloud saving API that you can use to make auto saving. I don't have any idea how to do it. Manual saving also exists, so the API isn't necessary. It might be good to try it anyway to practice your programming skills I guess? Check the dev documentation page on this site, it says how to use it. Using import/export buttons only is fine if you make saves as copyable text codes. (If you use text codes, you should tell players in-game like in the help page that they need to use export to save, and suggest using the site's cloud save feature manually when they export it.) If you're looking for new ideas for the game, maybe add new objectives? You could also make a story. It can be a simple story, no need for a whole plot; Mainly say the goal/motivation (the reason for the wall murdering) and what the things happening in-game are, like explaining what the upgrades are or changing the "currency" to be something logical would also be good. For example, if the game was about mining, the upgrades could be the strength of the tools and the amount of workers you have, the walls would be layers of the earth like dirt and tough stone, and the money would be from selling materials. Since the plot of this game is... a little absurd.. maybe you could change the whole concept to help you make a story (and make it into an idle game if you want). If so, try to think about something cool and unique for the objective! Sorry for the huge wall of text, I wasn't expecting to write so much. I hope you appreciate this, I'm interested in seeing what you do next! :3
developer response: 1. please wait till the next update 2. idk how to make it not waste too much time, but i am working on a feature to auto-clear the text 3. nuke is just a test 4. how many paragraphs is that
top comments
You really need to clear old logs, it's effectively a memory leak at the moment
developer response: idk how to do that, trinket probably doesnt support it
Tip: type "help" for the controls
developer response: thanks for the tip in case people need help :3
s'okay, but its most unique mechanic is being a text adventure for inputs that could've just been buttons. I made it to wall 13 - as far as I can tell there's nothing else to unlock other than the next wall(s), and the core gameplay loop is a bit too simple to be enjoyable. there doesn't seem to be anything to work towards, like the next feature or a prestige or something, so the drive to keep playing runs out pretty quick. I'll give it a 2/5, because there's an idea here, but there isn't any rewarding or unique gameplay yet.
developer response: 1. i only know python, so sorry, idk how to use tmt too, so this is the best you're gonna get 2. 13 is pretty far tbh 3. im gonna make a story for this game and 4. im working on it.
wall puncher but console log and not very intuitive
I LOVE THIS GAME, ITS SO SIMPLE YET SO SATISFIYING <3
developer response: thanks! you can give me ideas in DMs if you want to!