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comments for Commit Murder On Walls

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Crimson406 May 31, 2023
+13comment score: 13

You really need to clear old logs, it's effectively a memory leak at the moment

developer response: idk how to do that, trinket probably doesnt support it

wackbyte contributor May 31, 2023
+7comment score: 7

Tip: type "help" for the controls

developer response: thanks for the tip in case people need help :3

Pighouse tester May 31, 2023
+6comment score: 6

s'okay, but its most unique mechanic is being a text adventure for inputs that could've just been buttons. I made it to wall 13 - as far as I can tell there's nothing else to unlock other than the next wall(s), and the core gameplay loop is a bit too simple to be enjoyable. there doesn't seem to be anything to work towards, like the next feature or a prestige or something, so the drive to keep playing runs out pretty quick. I'll give it a 2/5, because there's an idea here, but there isn't any rewarding or unique gameplay yet.

developer response: 1. i only know python, so sorry, idk how to use tmt too, so this is the best you're gonna get
2. 13 is pretty far tbh
3. im gonna make a story for this game and
4. im working on it.

arkhaic June 8, 2023
+5comment score: 5

wall puncher but console log and not very intuitive

celloman1 May 31, 2023
+3comment score: 3

I LOVE THIS GAME, ITS SO SIMPLE YET SO SATISFIYING <3

developer response: thanks! you can give me ideas in DMs if you want to!

ilovedaisy donator October 1, 2023
+3comment score: 3

like the idea but there's no layers or anything and logs should clear themselves every so often

developer response: this is old

testethetestcat8192 gamedev June 19, 2023
+3comment score: 3

guys, its the end of CMOW, a buggy mess, its abandoned now, for new, scratch-made game, i might remake this.

developer response: jk, cmowre

Leshatasher123 June 1, 2023
+1comment score: 1

Okay, this game is cool. Never seen something like this, and love the idea. But as people said, there no other mechanics, you just breal wall, go to shop, buy upgrades and exit shop. Repeat. Repeat...

developer response: yeah, i need ideas.

Choco_Jack suggester June 2, 2023
+1comment score: 1

achevements should be achievements and i don't think there's an autosave

developer response: i cant make an auto-save ;w;... until the next update

AndyShow1 January 7, 2024
+1comment score: 1

theres a typo in wall 12 it should be "Void Hyper-Tungsten" instead of "Void Hyper-Tunsten."

testethetestcat8192 gamedev June 2, 2023
+1comment score: 1

wtf, im sure i didnt update it, why is is it in the "recently updated"

personerman April 24, 2024
+1comment score: 1

aw man it restarted me :cry:

chunkysalsa June 4, 2023
+1comment score: 1

i like the idea and think its a good start, i think people would benefit from seeing the help command at the beginning of the game. or at least know its available. this is a somewhat antiquated format that people will need some instructions for. otherwise just needs more content. what are these walls protecting? if you're adding a story, add NPCs that offer upgrades. consider equipment slots and the ability to craft items to fill them. make walls drop resources you can use to make gear, make gear provide damage type bonuses that can hurt specific material types more. this can alleviate the need for your current method of scaling into exponents so rapidly. the fast scrolling of the log makes it hard to keep track of enemy hp and your current money, consider adding static UI elements that display these. your use of scientific notation, while necessary given the current rate of scaling, is really not good in this format because every number looks the same when there is no animation. if you use static UI elements to display EVERYTHING, even, this problem would be completely fixed. also i didn't look too closely but i believe when i was purchasing upgrades the upgrade cost was not what was displayed as i was frequently only able to purchase one upgrade when i had the money for both - after purchasing one, my available money would drop by more than the displayed upgrade cost. very interested to see updates, keep up the good work!

developer response: static UI is being worked on, but it wont be like you think, its just an auto-clear

SlaXoriuZ countest May 31, 2023
+1comment score: 1

Very non-intuitive controls... For anyone wondering type "attack" to attack and "shop" to shop.

developer response: you can also type "a" to attack and "s" to go to shop, its text based, this was the best i could do.

downvoid tester June 1, 2023
+1comment score: 1

why is there no save button

developer response: there is now, import and export

beandip June 4, 2023
0comment score: 0

Yes this is an incremental game so you don't need the tag, it's just not an idle game (no automations). I don't think it's a clicker though. This game is alright, but it has a lot of flaws. I have lots of suggestions, but please don't feel discouraged by this comment.. It's better than anything I know how to make lol. I'm just hoping to help you out with these suggestions. First of all the white background hurts to look at, you should make it black and the text white, or even have a setting to toggle it. (Maybe make the text colors less saturated too.)
I have no idea how trinket works but if you can change the inputs to clickable buttons rather than typing and the numbers to static changing elements then this game would be a LOT better. TMT would be good, it does a lot of the work for you and there's lots of documentation about how to use it, maybe give it a shot. The plain text is uninteresting, and having to type every single action is boring. You should try to make the game more interesting, both to look at and to play, especially since it's not an idle game and players have to look at the game the whole time. (I have... no ideas for this.) Buying upgrades should also only buy one and not buy the max amount you can afford, unless you include a "buy max" button. You could also add visuals for the walls, each type could look different and they could be cracked or have a progress bar if they are partially broken (don't remove the HP numbers though). Showing what is happening like that is very good, you can look to see how other games do it. The game's main idea and it's current state don't allow for many changes, I don't know how you could add more upgrades or advancements, so maybe you should make a new game or rewrite the concept rather than trying to add to what you have. Currently the game's entire gameplay is attacking and then getting the same upgrades on repeat, you'll want to have different things that players have to do. One thing you could do is have 2 or 3 different walls on screen the player can choose to click on to do different things like give a different currency. Maybe you could think of something more creative than that. Other things you could add are sound effects or a prestige system.

developer response: i understand, the game isnt THAT good, but im just a small newbie, please dontgive me walls of text

beandip June 4, 2023
0comment score: 0

(2/2 lol)
If you don't know how to do all of that stuff yet, here's some changes you can make for the game in its current state as a text game: The biggest issue is that it takes a while between every input later in the game, at first I thought it was because of trinket or intentionally added but I think it is because of the long string of text lagging the game, I can't even finish the game because of it. Clear the text after every input is done, and display the new text after. In the shop, the upgrades should say if you can afford them/how many you can afford. Like the last comment said, the game should start with the help text showing automatically, players won't know what to do without seeing it so having them start by typing help is unnecessary. Also I would change the nuke command, if you want a joke command then make something that just shows one text rather than... breaking the game. Maybe make the text bigger too, the entire game is on a small part of the screen. (I'm not sure how it would show on mobile but I assume it doesn't work on mobile in the first place.) Achievements should say when you get them (there's a chance they already do and I missed it). The exponent notation for large numbers is good, but it doesn't need to show so many decimals and using "e" instead of "*10^" would make numbers easier to understand and read. A smaller issue is grammar, it says "A Extreme wall" rather than "An Extreme wall" at one point (I don't remember what the word actually was lol), and "achievement" is missing an i. The upgrade also says "ATK" while the stat says "Attack", you may want to make them consistent. One more thing, I don't think import/export works, I didn't see anything happen. I have no idea if trinket can do auto saving, but this site has a cloud saving API that you can use to make auto saving. I don't have any idea how to do it. Manual saving also exists, so the API isn't necessary. It might be good to try it anyway to practice your programming skills I guess? Check the dev documentation page on this site, it says how to use it. Using import/export buttons only is fine if you make saves as copyable text codes. (If you use text codes, you should tell players in-game like in the help page that they need to use export to save, and suggest using the site's cloud save feature manually when they export it.)
If you're looking for new ideas for the game, maybe add new objectives? You could also make a story. It can be a simple story, no need for a whole plot; Mainly say the goal/motivation (the reason for the wall murdering) and what the things happening in-game are, like explaining what the upgrades are or changing the "currency" to be something logical would also be good. For example, if the game was about mining, the upgrades could be the strength of the tools and the amount of workers you have, the walls would be layers of the earth like dirt and tough stone, and the money would be from selling materials. Since the plot of this game is... a little absurd.. maybe you could change the whole concept to help you make a story (and make it into an idle game if you want). If so, try to think about something cool and unique for the objective!
Sorry for the huge wall of text, I wasn't expecting to write so much. I hope you appreciate this, I'm interested in seeing what you do next! :3

developer response: 1. please wait till the next update 2. idk how to make it not waste too much time, but i am working on a feature to auto-clear the text 3. nuke is just a test 4. how many paragraphs is that

beandip June 4, 2023
0comment score: 0

ok I only just noticed the clear option. It should clear automatically though, there's no reason to leave it on the screen. The word was "A Eternal wall", there's others that start with vowels though. Also the $ should be before the number instead of after, and if you get only one upgrade it says "1 upgrades." I kept playing to wall 25 when the upgrades became too slow to keep playing.

beandip June 4, 2023
0comment score: 0

yeah sorry I got really carried away I just kept typing lol. 4 million paragraphs. I didn't mean any of it in an insulting way I promise, I just had toooo many ideas. Even though you're a newbie you know more than I do at the moment. I'm looking forward to updates or new games of yours. :3

Lustre June 1, 2023
-1comment score: -1

"created by catwholikesidlegames"
Okay, but if you like idle games, why did you create a non-idle game? There's very little substance to this, too. Very disappointing.

developer response: "why did you create a non-idle game" becuse im too dumb to find a way to make this be able to let you wait to attack