comments for I want to play this game
sort: go backi love the concept. i will come back to this once it's more stable
as for suggestions to prevent an early soft lock of this nature, i would recommend adding a way to gain mind/strength at a slow rate at first(and/or) a manual way of doing so and maybe add something to increase the rate of mind/strength gain
developer response: At the beginning I actually had Mind slowly growing, I'll think about it. Was it clear that you also need Matter to Reify? As for increasing gain, the Generators are there, do you think they come too late? Anyway, I want to find a way to avoid any softlock.
i got everything unlocked up to alchemy, got 100 pure dust and decided to not continue until the game is more polished. i enjoyed it and hope to see more progress soon. also if you would consider making the text outlined or larger/bolder, possibly just a different font, because as is it's quite hard on the eyes atm. couldn't see shadow or purified things' values, barely made out their names, couldn't read alchemy upgrade cost until i had my face inches from my screen. otherwise good game, excited to see more
BRO!? I RELOADED THE PAGE AND NOW I'M WITHOUT A WILL BUTTON OR ANY DUST OR ANY OF MY MACHINES OR ANY WAY TO GET THEM BACK! HEEEEEELPP!!!!!!!!!!!!!!!!
Amazing idea!
However, I feel like the game would be slightly more intuitive if you had some sort of help key for the beginning, like "if you reify X you get Y dust" etc.
developer response: I was planning on showing what you spend and what you gain on hover
i cant hard reset
How do I reset this game without clearing all of my browsers cookies?
a few things:
0. @moonwisp165 that's happened with strength for me, but not with mind. lol
1. autoMentalize does not give a 'mentalize' prompt when it hits, so it can't automate mentalization ideas without something else running (i.e. autoPurify or autoReify). (i guess that means you also can't automate recursion on mentalizing alone either) This kinda feels like a ripoff, but not too heartbreaking.
2. also, i haven't seen any automation for 'will' yet, which is also kind of a bummer considering strength is a VERY important resource that is kind of a pain to grind for, even with the other automations.
3. when i try to do an alchemind thing without enough mind dust, it consumes the other required rescources, but it's not clear if it's actually making the thing because...
4. fortitude's number is missing and many other alchamy-gained stats are not displayed in any form (p.s. not all tho, see below, but the ones we do see suffer the same symptoms as fortitude), but the fortitude variable does exist as i was eventually able to get the empowerer (which does nothing yet). Destruction though...
5. No matter how much destruction i crafted, i couldn't get the destructor. I have two theories as to why:
5a. The destruction variable doesn't exist (i don't put a lot of stock into this one, since i used the web inspector to peek into the code and i saw the destruction class' definition [tho i have NO idea how to view a variable's valuse directly with the inspector, so i'm in the dark about that part. :/ ])
5b. (this is the interesting and more plausible one) The destruction variable DOES exist, but something is unable to access it (either the alcheminder not adding to it, or the destructor buy prompt not seeing it), hence the variable's name not showing up in the pure ideas list or the unavailability of the destructor despite the fact that i KNOW i crafted the stuff enough times that i SHOULD be able to afford it.
6. okay, this just got weird (yes, i'm real time typing this thing). When i used the recipes for madness , i don't get it. then i find the recipe for problem solving and it gives me madness. WHAT!? (oh yeah, i guess that's extra points to my second theory in statement 5).
7. also, i just noticed that the ingredient list at the alcheminder lists entropy despite me never discovering it (same for respect, oof).
8.
9.
10. What do you use 'things' for? (this is not a rhetorical question)
Conclusion: i love this game idea, but...
missing automatons = a freakin' nuisance /\ missing variables and displays = a serious problem :T
i kinda wonder if someone on roblox would attempt something like this...
developer response: The game is severely unfinished, I am sorry about that
how to mentalize without having any mind or mind dust
I started the game, mentalized the 300ish times it took to run out of Mind, and now I have 300 strength and nothing happens. There is no hard reset to fix it, and if I remove the localStorage save it restores itself before I refresh. I have to vote 1/5 for now since the game is broken but I'll return to it later
also thought i got softlocked a few times myself but it turned into a fun little puzzle and i was actually never fully blocked from progress, just ended up with one option
when i refresh i lose my data 😢
can you make it so you can import/export data
i think im soft locked but this looks cool
i cant figure out how to get will, another comment said to purify the idea of wanting to play but i cant figure out how to purify
please add a hard reset button at least, i want to play this game but im stuck, the "i want to play this game" button doesn't exist
i think i softlocked myself as i can now only hit the main button. i do quite like the concept of the game but sadly cant see more of it as i used up both all of my mind and strength and can only click the main button. unsure how i can fix this or if it is even possible but i frankly cant wait to see more. Keep it up with this great concept. ^w^
refreshed and everything is gone, including the main button.
where ois will
It would be helpful if I knew what anything did. Purifying seems to be a waste of resources, and I don't know how to make the grind for 1000 desire dust any easier
You messed up somewhere. I am soft-locked out of Matter. I can't create any Matter from any source. I have 0, and I need something called Matter Pulp for the Matterer. Doesn't seem like there's anything I can do. Bad design flaw.
developer response: I got excited and published it too early, it's actually still unfinished. Sorry. I have put a "Coming soon" in the Matterer to clarify