I want to play this game
developed by manfroze gamedev | rated 3.0 stars, 59 ratings |
59 ratings
rated 3.0 stars, 59 ratings
Posted June 1, 2023. Updated June 7, 2023. Played 191 times for a total of 140 hours.
description
Do you want to play this game?
Do you want to mentalize the idea of wanting to play this game?
Do you want to reify the fact that you mentalized the idea of wanting to play this game?
The game is currently very unfinished
latest update
Style and Machines 0.03 June 7, 2023
Still buggy and unfinished, but now we have:
- A new, more polished style
- More machines to manipulate items
- New items
- A sort of progression
newest comments
Update: figured out i had to unlock "MentAll" in hindsight seems obvious but
i cant figure out how to get will, another comment said to purify the idea of wanting to play but i cant figure out how to purify
Lots of the buttons seem to occasionally do the wrong thing. Like when I'm out of matter, reify buttons purify instead, and the alchemy thing seems to work half the time, make the wrong thing a quarter of the time, and do nothing but still apparently alchemize another quarter of the time.
how to mentalize without having any mind or mind dust
uhhh all the buttons of the side of text don't work
top comments
You messed up somewhere. I am soft-locked out of Matter. I can't create any Matter from any source. I have 0, and I need something called Matter Pulp for the Matterer. Doesn't seem like there's anything I can do. Bad design flaw.
developer response: I got excited and published it too early, it's actually still unfinished. Sorry. I have put a "Coming soon" in the Matterer to clarify
as for suggestions to prevent an early soft lock of this nature, i would recommend adding a way to gain mind/strength at a slow rate at first(and/or) a manual way of doing so and maybe add something to increase the rate of mind/strength gain
developer response: At the beginning I actually had Mind slowly growing, I'll think about it. Was it clear that you also need Matter to Reify? As for increasing gain, the Generators are there, do you think they come too late? Anyway, I want to find a way to avoid any softlock.
i love the concept. i will come back to this once it's more stable
i got everything unlocked up to alchemy, got 100 pure dust and decided to not continue until the game is more polished. i enjoyed it and hope to see more progress soon. also if you would consider making the text outlined or larger/bolder, possibly just a different font, because as is it's quite hard on the eyes atm. couldn't see shadow or purified things' values, barely made out their names, couldn't read alchemy upgrade cost until i had my face inches from my screen. otherwise good game, excited to see more
Amazing idea!
However, I feel like the game would be slightly more intuitive if you had some sort of help key for the beginning, like "if you reify X you get Y dust" etc.
developer response: I was planning on showing what you spend and what you gain on hover