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comments for Idle Isekai - An Idle RPG

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Ben June 13, 2023
+7comment score: 7

Cool concept but needs a ton of work. Targeting needs to be changed ASAP, and I recommend getting someone to help with grammar and spelling. I see a good amount of potential and will come back to it in the future. Try and avoid bringing accounts into this, it would be way better if it could be saved locally.

developer response: I have a story writter already slated to check spelling grammer and proof/rewrite most of the story that is in place right now. as far as saves go the game saves localy to the browser already and if you want a downloadable vertion that will save to the computer itslef that is already available. The problem is that if people play in incognito mode or clear browsing data all that is lost. to be clear you can play and can have save data when you come back without an "account" but with links braking every time i update offten times the saves don't carry over.

Also the "Account" isn't really anything except a direct connection to a save file. its just a way to make it so i can recover peoples saves or they can back them up and have confidence that they wont loose there many hrs spent You don't even need to put in a real email address and no emails will ever be sent so [email protected] woudl work as long as you remember it.

PS im glad you like what you see so far AI (user defined attack priorities and customization) is high on my feature priority list and will probably be out within the next 2 to 3 updates (so end of week or mid next week probably)

Imhoden September 6, 2024
+6comment score: 6

Re-loading the page now shows "error 404" page instead of the game, the same page is shown on itch.io when I click "open original" on galaxy.

developer response: My Save file host Updated and it was damaging saves so i pulled it till we get the issues fixed

meowingatgames June 6, 2023
+5comment score: 5

Favorited it, will come back to it. I had fun! The writing needs some proof reading and editing on spelling, both in the dialog and in the GE book. I had to drag my browser window down larger to see that there was a bottom row of buttons for Church Blacksmith the book I think it was and something else that was coming soon. You also note in your info about the game to back up saves but I can't see any where to export saves no matter how big I make the browser, so wherever that is, I can't find it through this site.

developer response: thanks for the feedback! i have a proof reader working on spell (im dyslexic so there's only so much i can do on my own) also the backing up you game was for the downloadable vertion i have at itch.io. there is no way currently to export your save from the web browser vertion. it should be backing up to the cloud automatically though i havn't had extensive testing on that yet. im worrking on a better wayto back up saves. if you don't mind what reselution were you playing at were you coun't se the bar on the bottom?

NoobsGames gamedev September 10, 2024
+4comment score: 4

Were back up! if you'r save is missing when you log in please contect Me on discord! thank!

Viperian September 8, 2024
+4comment score: 4

Its a great game, any chance it will be available again anytime soon?

developer response: It should be up very soon I have just completed building the backup server so that stuff like this never happens again. I just need to finalize the implementation

UnheardPope June 8, 2023
+4comment score: 4

I played to Wave 100 to check out scaling and all that.
here's a few things I noticed:

• The speed bar overflows after getting high enough speed/ same with underflow for character hp
• Not having info for RP and God Point gains when reincarnating makes it a guessing game if you should do it
• Wisdom scaling should probably be softcapped, since after 100+ you regen more than you need for infinite heals
• Diversity of sustain abilities like DEF should probably be implemented (like HP reg or lifesteal) to make it feel more impactful
• Golden touch has not really enoguh impact
• more god upgrades like ability cooldown or gamespeed would be neat

overall solid scaling, even if it still is rather dry for now. stage 50 may need to be a bit adjusted unless other upgrades are added. every other wall felt good.

developer response: Thanks so much for all the info just wanted to address a few things.

Speed will be adjusted to do multiple attacks simultaneously after speed hits ceran amout.

Im not capping wisdom but i will cap the heal at a certen amount (it is not a hard cap as your hp gose up the hel persentage after hitting "cap" will slowly decrease for 10% total hp hel to 3%) and rhe heal will need to be upgraded to go past that. Upon upgrade heal will cost 3-4 times mana essentially increasing the amount of wisdom you will need in order to get that cap again.

I have sooooo many more plans for god abilities :)

Also life steal will be a thing eventually. As I create more units more difficult enemies with higher defense or attack will be found in later stages which will amplify the importance of having more Diversified units.

Again thanks for the feedback! Look forward to hearing from you more as i add LOTS more content

NoobsGames gamedev September 19, 2024
+3comment score: 3

HUGE update on the way! some quick highlits

1. More story (world 3 pt 2)
2. More Maps (should be 3 new maps)
3. 1 new unlockable unit!
4. MASAIV boost to new unit drop rates and added Garneted new units afeter certain amount of summons
5. Next tire of equpment
6. HUGE performance upgrades of up to 100% uplift in FPS and %50 les CPU utilization!

And MUCH MUCH more!

omniack August 29, 2024
+3comment score: 3

Really awesome dialogue.

developer response: Thanks! Ill pass the complement on to my story writer. We've spent a lot of time working out the world! Next section of story has just been passed on to me and i can't wait to share it with you all in future updates (probably not the next one but the one after).

galaxyuser63274 countest July 25, 2024
+2comment score: 2

I don't like that you can't terminate your account in this game

developer response: Thats a very good point! I'll add that to next update!

If you have an account you would like me to remove now i can Manually delete it.

Badder September 18, 2023
+2comment score: 2

Rough idlers with RPG and combat flavor >>> refined charts and trees idlers. Lost my saves a few times, even on the standalone client... but still interested because I had fun. See you in a few months dev. Here's a +1 hp regen from me to you, wishing you a speedy recovery.

developer response: Thanks for you kind words! Hope to see you back and I promise by the next update saves will be a lot better :)

meowingatgames July 31, 2023
+2comment score: 2

Trying the game again, it started over for me (I don't mind the save loss, I wasn't very far) but the storyline starts off with the he's here now fine fine fine, then the strongest man, greatest calamity, lost Lilly/Lily in the well, grabs player. Then the guy and the player character are at battle and the storyline cycles again of he's here/i get that he's dead/ fine fine fine/strongest man and so on and I remain in the battle area. It's been a while since I last played so I don't know which update that got introduced in, if this recent one or another. Just letting you know it's duplicating the intro, not real sure how best to describe it sorry. I love that you're making such great progress (that's not sarcasm!).

developer response: I have found the bug! thanks for bringing it to my attention!

Lux-Ferre June 18, 2023
+2comment score: 2

This has the foundation of a pretty fun game.

developer response: Thanks! I feel like wirh this next update a lot of things are starting to come together. More (and better) story is coming very soon!

tristan countest July 27, 2024
+2comment score: 2

Also I just remembered this; you're using Unity, right? Unity's UI system isn't the best, try out Nova UI (should be the first result on a Google search). Maybe you'll have better luck with Nova? and to yhvr: sorry i know i sent three messages in a row

Termt August 8, 2024
+2comment score: 2

This update reminded me to try and download the game on itch for local play, but it doesn't seem like there is one?
I see an old windows version in a post that's from a year ago, but can't download that one either.

developer response: i don't have a downloadable version right now but i will have it again in the future.

ayeager2 August 20, 2024
+2comment score: 2

You had me at pants.

NoobsGames gamedev July 11, 2023
+2comment score: 2

NOTICE! the login site is down so games can mot be loaded currently! This is due to an oversight on my part were i didn't write a work-around fir when the logen site is down. This will be fixed in futer updates! In the meantime thanks for your patience!

lexicalpedant July 4, 2023
+2comment score: 2

First -- I like the pace of the new content/features/fixes and have been enjoying your game!

Something is super broken with saves on the last update. Once I sign in I get prompted with a choice between 2 saves, both show 0 as top wave killed, one has an accurate unit count, and the other has a unit count from before my last batch of merges (the second one doesn't match my save backup, no idea where it's from).

Loading either starts with the intro story dialogue. If i immediately go to the save menu and click the normal load button, I can usually can get back to my actual current save, but twice the autosave has happened before i can get back to the save menu and the load from backup is the only thing that prevented me from losing all progress.

I've had to reload the page 5 times since the last update for various reasons, and every time the 2 saves it asks me to choose between still have the same play time as the first time I saw it today. Something is not working with that new screen on my side at least.

developer response: There was a bug in the save selection screen i pushed were it did not properly trigger auto saves. As for the 2 saves one should be local, and the other should be normal save. I thought i had fixed it. Have you refreshed since the 0.0.16.2 (im switching to a by date bayses from a play time baces) im also reworking auto login reload. Do you recall if you were getting thr save conformation popup in the top right of the screan every minute or so?

Sovereign June 24, 2023
+2comment score: 2

Music is an insta mute.

Sovereign June 29, 2023
+2comment score: 2

First load not loading.

Termt June 14, 2023
+2comment score: 2

I like it so far, bit of a soft spot for retro graphics.
A couple of things though, some of which I've already seen pointed out by others.
1. The forest area after beating the well REALLY impacts the game's performance, most likely due to all the sprites flying around. A setting to turn them off would be appreciated.
2. The motivation ability counts down while attacks are happening, but the "turn counter" gets frozen while attacks are happening. So if you're facing a lot of enemies or if your team's just plain fast then motivation gets weaker. It also means that the upgrades for it are probably weaker than intended.
3. A screen indicating how many rebirth points characters would get as well as how much god energy you'd get on rebirthing would be great, and a clarification on what influences it. I ASSUME character level influences rebirth points and highest floor influences god energy, but I don't KNOW.
4. Might be a decent QoL thing to have players start at a higher wave, or allow them to overkill weak enemies (so the extra damage spreads to the rest)? Having to start from the 1st wave every time gets tedious, particularly when 90% of them will have next to no impact on my progress so they just become a time wall (with random duration because random number of enemies, could be all 1's or it could be a full team every time).
5. Targeting. It might make some of the bosses too easy as they are now, but then again right now you're either gambling or farming till you're OP.

developer response: Thanks for all your feedback! Yes forest performance (as stated in the update log) is a known issue and will be way better in the next update. As for 2 i have juggled with having it pawsed or unpused but in the end i whent with unpawsed and incresed its duration (might make the upgrades increse its duration as well so as you go longer and have more units an enemies it counterbalances that) also there is a capp attack speed for units of 60 attacks per min so it will not get progressively wars in later game as the amount of time caps out hen all friendly and enemies have a cap of 60. the only way to attack more than 60 times per second is with the Motivate skill which is why it remines uscefole even in really late game. it will probably also as i necrose the time be a good way to blow though lower levels. (ballancing will be a constent thing over the next few moths but comments like this are very helpfule!) 4 im thinking of making the jup satages every 50 floors in the futer (as i don't really have any new content after floor 50 at this point i haven't messed with that yet) also when i get the Thief Charactor made it will give you gold enven from lower leveled apponents making long runs more profitable but he is till a wase off. 5 AI (attack prioritys) will be unlocked in tears with more spesific costomization in the latter tears. and will need RP to unlock so for the charactors this makes earlery bosses easer and with proper design can steel keep later bosses hard. AI attack priority is comming out soon!