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Idle Isekai - An Idle RPG

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developed by

developed by NoobsGames gamedev

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completed

99 ratings

rated 2.7 stars, 99 ratings.
idle2dsingle-playerrpgprestige

Posted June 2, 2023. Updated May 12, 2025. Played 3466 times for a total of 13346 hours.

description


<Note form Dev> - please note that save file may brake as I update. This game is in very early development ALWAYS backup your saves before updating. If you run into an issue please please please let me know i am here to fix all and every bug and problem you may run into!

In Idle Isekai, one of the keyways to progress and take on stronger enemies is by upgrading your equipment and reincarnating your characters to get new and better stats. As you battle monsters, you'll earn gold and God Energy that can be used to enhance your gear or Enchant your relics. Reincarnating your characters not only improves your character's stats but can also provide special abilities and bonuses that give you the edge in battle. With each reincarnation you'll feel the sense of accomplishment and see your character become more powerful and capable of taking on even greater challenges. With this RPG there are no level caps and not even the sky or the Univers for that is the limit

latest update


Vs 0.2.6 Breaking Through Infinity Vs 0.2.6 May 14, 2025

Vs 0.2.6 Breaking Through Infinity LIVE!

Quests were postponed due to needing to convert larger numbers to accommodate floors past 4300. This has been deemed breaking though infinity because im using numbers larger than any builtin number available in computer code. special code needed to be added to accommodate such large numbers. This is still some nice new stuff added in this build though

New Stuff

  • Expanded Squareforce of wisdom to have upgrades all the way though C rank
  • Added additional rewords to chests including Multiple stat tokens
  • Made chests scale all the way to C rank of 4 leaf clover!

Bug Fixes

  • Fixed bug were income would go negative when purchasing items much past level 360
  • Fixed bug were Relics would cost "Infinite" god Energy
  • Fixed bug were even though text was fixed, pricing was not updating properly based on number of Relics ranked up
  • Fixed Bug were "upgraded Units" desplays were not showing the upgraded stats in unit selection screen or in merge screan
  • Fixed Bug were Tokens were not being given out... instead it was handing out CommonTickets...
view all updates

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newest comments


chortler June 12, 2025
+1comment score: 1

i see its already been mentioned but man the spelling issues are taking me out of the experience, i'd recommend using a spell checker or consulting someone that knows english well to fix the spelling errors

Spoonyman May 18, 2025
+1comment score: 1

Not a bad idea but the spelling is atrocious and barely legible. I have a general idea of what is going on but it is not fun trying to decipher everything.

Bug9855 May 17, 2025
0comment score: 0

I just found this game it seems interesting but I cannot play it due to the screen being blank and when it does load up I am unable to create my account

developer response: not sure what might be happening but you could alwasy give it a shot on itch.io and see if that helps (usernames cant have spaces or specal characters in it, you can also just hit the guest button and then make note of your username and password in the account screen)

sharpnova May 10, 2025
-4comment score: -4

i have a few critiques:

1. default behavior should be "guest" with a way to export your save if you wish

2. can you have an option to not show dialogs as pop up text with anime portraits that we have to click through?

2a. anime characters in video games are kind of cringe.

2b. also portraits of characters next to dialog (though a longstanding style) has always been cringe. the proper way to show dialog is to take the scene slightly out of focus and keep the speaking character in focus. also no frame/window around the text. the text needs to simply be over the game directly.

2c. dialog should be extremely minimal. this is often characterized as player's being lazy and not liking reading. this isn't the case. i think it's devs being overly reliant on dialog to communicate story which is a consequence of devs overvaluing story vs. theme

3. the game being a very very small fixed-sized window is detrimental to the visual experience. and i'm not going to zoom in every other element of the webpage as well as any other galaxy.click pages i have open in order to see things easily. my displays are the standard and most common/popular format: 27-30" @ 4k resolution.

developer response: i do understand that in a lot of cases arund the incremental community it is standard practice to "export save files" however with a lot of the direction this will be growing that's just not practical. I have elements of the game that require account validation (Mainly Guilds, Partner events, Friends lists, but more stuff to come) but this is also going to be directly avalible on mobile devices and steam eventualy. I would need to desgined a new exprot import system for basicly each platform wich i have no desiger to do, The only reason its a WebGL build at all right now is its much eser to get it infront of people for stestings and develpoing than a .apk file or even a .exe as people don't like to download stuff.

for a game based off of anime i see no issue with character being anime characters.

Reselution was a big issue for me at first. And I was SUPER BAD at GUIs when i started this project, so i locked the resilution to 720p while i worked on figuring out better scailing. (part of it may have been becsae i was embedding it from Itch.io and the view windows seamed to be doing wired stuff) Ill proably be rembing that soon after a little more testing.

Thanks for your feedback!

Termt May 8, 2025
+1comment score: 1

Honestly I'd still rather just play as a guest with an export and an import.
Also: several menus becoming an overlay over the dungeon situation with a back button is of course fine, except the back button takes the place of the retreat button and if you accidentally doubleclick you just wasted time.
Like... just never move the retreat button, move the back button below it.

top comments


Ben June 13, 2023
+7comment score: 7

Cool concept but needs a ton of work. Targeting needs to be changed ASAP, and I recommend getting someone to help with grammar and spelling. I see a good amount of potential and will come back to it in the future. Try and avoid bringing accounts into this, it would be way better if it could be saved locally.

developer response: I have a story writter already slated to check spelling grammer and proof/rewrite most of the story that is in place right now. as far as saves go the game saves localy to the browser already and if you want a downloadable vertion that will save to the computer itslef that is already available. The problem is that if people play in incognito mode or clear browsing data all that is lost. to be clear you can play and can have save data when you come back without an "account" but with links braking every time i update offten times the saves don't carry over.

Also the "Account" isn't really anything except a direct connection to a save file. its just a way to make it so i can recover peoples saves or they can back them up and have confidence that they wont loose there many hrs spent You don't even need to put in a real email address and no emails will ever be sent so [email protected] woudl work as long as you remember it.

PS im glad you like what you see so far AI (user defined attack priorities and customization) is high on my feature priority list and will probably be out within the next 2 to 3 updates (so end of week or mid next week probably)

Imhoden September 6, 2024
+6comment score: 6

Re-loading the page now shows "error 404" page instead of the game, the same page is shown on itch.io when I click "open original" on galaxy.

developer response: My Save file host Updated and it was damaging saves so i pulled it till we get the issues fixed

meowingatgames June 6, 2023
+5comment score: 5

Favorited it, will come back to it. I had fun! The writing needs some proof reading and editing on spelling, both in the dialog and in the GE book. I had to drag my browser window down larger to see that there was a bottom row of buttons for Church Blacksmith the book I think it was and something else that was coming soon. You also note in your info about the game to back up saves but I can't see any where to export saves no matter how big I make the browser, so wherever that is, I can't find it through this site.

developer response: thanks for the feedback! i have a proof reader working on spell (im dyslexic so there's only so much i can do on my own) also the backing up you game was for the downloadable vertion i have at itch.io. there is no way currently to export your save from the web browser vertion. it should be backing up to the cloud automatically though i havn't had extensive testing on that yet. im worrking on a better wayto back up saves. if you don't mind what reselution were you playing at were you coun't se the bar on the bottom?

UnheardPope June 8, 2023
+4comment score: 4

I played to Wave 100 to check out scaling and all that.
here's a few things I noticed:

• The speed bar overflows after getting high enough speed/ same with underflow for character hp
• Not having info for RP and God Point gains when reincarnating makes it a guessing game if you should do it
• Wisdom scaling should probably be softcapped, since after 100+ you regen more than you need for infinite heals
• Diversity of sustain abilities like DEF should probably be implemented (like HP reg or lifesteal) to make it feel more impactful
• Golden touch has not really enoguh impact
• more god upgrades like ability cooldown or gamespeed would be neat

overall solid scaling, even if it still is rather dry for now. stage 50 may need to be a bit adjusted unless other upgrades are added. every other wall felt good.

developer response: Thanks so much for all the info just wanted to address a few things.

Speed will be adjusted to do multiple attacks simultaneously after speed hits ceran amout.

Im not capping wisdom but i will cap the heal at a certen amount (it is not a hard cap as your hp gose up the hel persentage after hitting "cap" will slowly decrease for 10% total hp hel to 3%) and rhe heal will need to be upgraded to go past that. Upon upgrade heal will cost 3-4 times mana essentially increasing the amount of wisdom you will need in order to get that cap again.

I have sooooo many more plans for god abilities :)

Also life steal will be a thing eventually. As I create more units more difficult enemies with higher defense or attack will be found in later stages which will amplify the importance of having more Diversified units.

Again thanks for the feedback! Look forward to hearing from you more as i add LOTS more content

meowingatgames July 31, 2023
+3comment score: 3

Trying the game again, it started over for me (I don't mind the save loss, I wasn't very far) but the storyline starts off with the he's here now fine fine fine, then the strongest man, greatest calamity, lost Lilly/Lily in the well, grabs player. Then the guy and the player character are at battle and the storyline cycles again of he's here/i get that he's dead/ fine fine fine/strongest man and so on and I remain in the battle area. It's been a while since I last played so I don't know which update that got introduced in, if this recent one or another. Just letting you know it's duplicating the intro, not real sure how best to describe it sorry. I love that you're making such great progress (that's not sarcasm!).

developer response: I have found the bug! thanks for bringing it to my attention!

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