Idle Isekai - An Idle RPG
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completed
110 ratings
Posted June 2, 2023. Updated May 12, 2025. Played 4434 times for a total of 19087 hours.
description
<Note form Dev> - please note that save file may brake as I update. This game is in very early development ALWAYS backup your saves before updating. If you run into an issue please please please let me know i am here to fix all and every bug and problem you may run into!
In Idle Isekai, one of the keyways to progress and take on stronger enemies is by upgrading your equipment and reincarnating your characters to get new and better stats. As you battle monsters, you'll earn gold and God Energy that can be used to enhance your gear or Enchant your relics. Reincarnating your characters not only improves your character's stats but can also provide special abilities and bonuses that give you the edge in battle. With each reincarnation you'll feel the sense of accomplishment and see your character become more powerful and capable of taking on even greater challenges. With this RPG there are no level caps and not even the sky or the Univers for that is the limit
latest update
Vs 0.2.6 Breaking Through Infinity Vs 0.2.6 May 14, 2025
Vs 0.2.6 Breaking Through Infinity LIVE!
Quests were postponed due to needing to convert larger numbers to accommodate floors past 4300. This has been deemed breaking though infinity because im using numbers larger than any builtin number available in computer code. special code needed to be added to accommodate such large numbers. This is still some nice new stuff added in this build though
New Stuff
- Expanded Squareforce of wisdom to have upgrades all the way though C rank
- Added additional rewords to chests including Multiple stat tokens
- Made chests scale all the way to C rank of 4 leaf clover!
Bug Fixes
- Fixed bug were income would go negative when purchasing items much past level 360
- Fixed bug were Relics would cost "Infinite" god Energy
- Fixed bug were even though text was fixed, pricing was not updating properly based on number of Relics ranked up
- Fixed Bug were "upgraded Units" desplays were not showing the upgraded stats in unit selection screen or in merge screan
- Fixed Bug were Tokens were not being given out... instead it was handing out CommonTickets...













newest comments
developer response: Yah is finally actually being addressed :) it's been an issue plaguing my game since it's inseption. Next update when ot finally comes will fix TONES of spelling issues thought all aspects of the game
Ive played many games on this platform, some of which crunch massive amounts of numbers and render numerous things on the screen at once. Havent had such intense usage/inefficiency till now.
I'll find another game to play and check back on this game in awhile, hope this issue is fixed by then.
developer response: if you have shadows turned on they will cast lite rays and calulate shadows, this happens even when game is at idle while diolog is up, (especaly if your in the forest were the farries spawn) you can turn shadows off in settings and this will reduce greatly. I will be scrapping a lot of my old graphics settins and rworking them though.
A few things i do plan to add in the future:
"AFK mode" - this more or less disables all visuals and will keep the screan black (to help avoid bernin) it will also set a frame rate cap of 20FPS so that the CPU dose not use needless energy.
Low power mode Sets Frame cap to 30 and disables shaddows and reduces particals.
High performance mode removes frame cap and turns on shadows as well as incresing particals.
While they don't take a "tone" of performance, ill also make the character images on the left be able to be minimized, this will make it so there are less calls to update hp bars mp bars XP bars and stat screans.
(there is actualy a TONE of number crunching that gose on and i will continue to optomize as time gose on!) but i would be fairly certain the majority of the lag you saw would be do to the shadow casting.
developer response: My code editor just added spell checking to thr built-in features! Super exited about that as it will help to reduce issues and mitigate thr need for an outside sell checker (still need one to go though all my old code and also review new code but should be much faster)
developer response: not sure what might be happening but you could alwasy give it a shot on itch.io and see if that helps (usernames cant have spaces or specal characters in it, you can also just hit the guest button and then make note of your username and password in the account screen)
top comments
developer response: I have a story writter already slated to check spelling grammer and proof/rewrite most of the story that is in place right now. as far as saves go the game saves localy to the browser already and if you want a downloadable vertion that will save to the computer itslef that is already available. The problem is that if people play in incognito mode or clear browsing data all that is lost. to be clear you can play and can have save data when you come back without an "account" but with links braking every time i update offten times the saves don't carry over.
Also the "Account" isn't really anything except a direct connection to a save file. its just a way to make it so i can recover peoples saves or they can back them up and have confidence that they wont loose there many hrs spent You don't even need to put in a real email address and no emails will ever be sent so [email protected] woudl work as long as you remember it.
PS im glad you like what you see so far AI (user defined attack priorities and customization) is high on my feature priority list and will probably be out within the next 2 to 3 updates (so end of week or mid next week probably)
developer response: My Save file host Updated and it was damaging saves so i pulled it till we get the issues fixed
developer response: thanks for the feedback! i have a proof reader working on spell (im dyslexic so there's only so much i can do on my own) also the backing up you game was for the downloadable vertion i have at itch.io. there is no way currently to export your save from the web browser vertion. it should be backing up to the cloud automatically though i havn't had extensive testing on that yet. im worrking on a better wayto back up saves. if you don't mind what reselution were you playing at were you coun't se the bar on the bottom?
here's a few things I noticed:
• The speed bar overflows after getting high enough speed/ same with underflow for character hp
• Not having info for RP and God Point gains when reincarnating makes it a guessing game if you should do it
• Wisdom scaling should probably be softcapped, since after 100+ you regen more than you need for infinite heals
• Diversity of sustain abilities like DEF should probably be implemented (like HP reg or lifesteal) to make it feel more impactful
• Golden touch has not really enoguh impact
• more god upgrades like ability cooldown or gamespeed would be neat
overall solid scaling, even if it still is rather dry for now. stage 50 may need to be a bit adjusted unless other upgrades are added. every other wall felt good.
developer response: Thanks so much for all the info just wanted to address a few things.
Speed will be adjusted to do multiple attacks simultaneously after speed hits ceran amout.
Im not capping wisdom but i will cap the heal at a certen amount (it is not a hard cap as your hp gose up the hel persentage after hitting "cap" will slowly decrease for 10% total hp hel to 3%) and rhe heal will need to be upgraded to go past that. Upon upgrade heal will cost 3-4 times mana essentially increasing the amount of wisdom you will need in order to get that cap again.
I have sooooo many more plans for god abilities :)
Also life steal will be a thing eventually. As I create more units more difficult enemies with higher defense or attack will be found in later stages which will amplify the importance of having more Diversified units.
Again thanks for the feedback! Look forward to hearing from you more as i add LOTS more content
developer response: I have found the bug! thanks for bringing it to my attention!