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Idle Isekai - An Idle RPG
developed by NoobsGames gamedev | rated 2.9 stars, 69 ratings.
|
69 ratings
Posted June 2, 2023. Updated September 10, 2024. Played 1940 times for a total of 7368 hours.
description
<Note form Dev> - please note that save file may brake as I update. This game is in very early development ALWAYS backup your saves before updating. If you run into an issue please please please let me know i am here to fix all and every bug and problem you may run into!
In Idle Isekai, one of the keyways to progress and take on stronger enemies is by upgrading your equipment and reincarnating your characters to get new and better stats. As you battle monsters, you'll earn gold and God Energy that can be used to enhance your gear or Enchant your relics. Reincarnating your characters not only improves your character's stats but can also provide special abilities and bonuses that give you the edge in battle. With each reincarnation you'll feel the sense of accomplishment and see your character become more powerful and capable of taking on even greater challenges. With this RPG there are no level caps and not even the sky or the Univers for that is the limit
latest update
Update 0.1.17 **Backup Server Configuration** vs 0.1.17 September 10, 2024
Update 0.1.17 Backup Server Configuration
Sorry for the down time but i just rebuild an entire server from scratch to backup save files. This should greatly improve stability as i have a server i an switch to if the main one failes. it will take tosme time for everiontto sign in and copy over there saves. If you are missing your save due to the last update issue please send me a message on our official discord Thanks!
newest comments
I know its been a whole moth since the last time i've posted an update regarding this game but i wanted to let you all know im still working on it and its not dead. Ive bean really bissy working on some major exames and havent had as much time to program. However i wanted to let you know what i have accompleshed so far
Completed coding in the next story semgent
Completed creating 3 new cuseans (largest number of cutseans in a single story segment so far) even created some custome unit sprites inclusing one of "Hero" so he can be desplayed with the party in story segments 🙂
Summoning numbers have ben adjusted but im still working on coding in the "Garenteed new" units apon certain number of summons (hopfuly will have that done by end of day)
New Popup "ghosts" to click on for rewords
This update story is HUGE and contanes over 300 lines of diolog. as such i created a new system (took a while) to automate story integration in the future to drasticly decreese my work load.
I ended up wasting an ENORMUS amount of time trying to work with a compony to integrate Monetization but that altimitly fell though. as such i am again putting that to the side for now.
While i havnent taken the exam yet, I expect to have some down time over the next few days to get some good programming done. The exam should be taken latter this month after wich i will again have more time.
Thanks for you pacentce as i work to get this to yhou as quickly as i can 🙂
Yea broken it seems.
its a grey screen
HUGE update on the way! some quick highlits
1. More story (world 3 pt 2)
2. More Maps (should be 3 new maps)
3. 1 new unlockable unit!
4. MASAIV boost to new unit drop rates and added Garneted new units afeter certain amount of summons
5. Next tire of equpment
6. HUGE performance upgrades of up to 100% uplift in FPS and %50 les CPU utilization!
And MUCH MUCH more!
Were back up! if you'r save is missing when you log in please contect Me on discord! thank!
top comments
Cool concept but needs a ton of work. Targeting needs to be changed ASAP, and I recommend getting someone to help with grammar and spelling. I see a good amount of potential and will come back to it in the future. Try and avoid bringing accounts into this, it would be way better if it could be saved locally.
developer response: I have a story writter already slated to check spelling grammer and proof/rewrite most of the story that is in place right now. as far as saves go the game saves localy to the browser already and if you want a downloadable vertion that will save to the computer itslef that is already available. The problem is that if people play in incognito mode or clear browsing data all that is lost. to be clear you can play and can have save data when you come back without an "account" but with links braking every time i update offten times the saves don't carry over.
Also the "Account" isn't really anything except a direct connection to a save file. its just a way to make it so i can recover peoples saves or they can back them up and have confidence that they wont loose there many hrs spent You don't even need to put in a real email address and no emails will ever be sent so [email protected] woudl work as long as you remember it.
PS im glad you like what you see so far AI (user defined attack priorities and customization) is high on my feature priority list and will probably be out within the next 2 to 3 updates (so end of week or mid next week probably)
Re-loading the page now shows "error 404" page instead of the game, the same page is shown on itch.io when I click "open original" on galaxy.
developer response: My Save file host Updated and it was damaging saves so i pulled it till we get the issues fixed
Favorited it, will come back to it. I had fun! The writing needs some proof reading and editing on spelling, both in the dialog and in the GE book. I had to drag my browser window down larger to see that there was a bottom row of buttons for Church Blacksmith the book I think it was and something else that was coming soon. You also note in your info about the game to back up saves but I can't see any where to export saves no matter how big I make the browser, so wherever that is, I can't find it through this site.
developer response: thanks for the feedback! i have a proof reader working on spell (im dyslexic so there's only so much i can do on my own) also the backing up you game was for the downloadable vertion i have at itch.io. there is no way currently to export your save from the web browser vertion. it should be backing up to the cloud automatically though i havn't had extensive testing on that yet. im worrking on a better wayto back up saves. if you don't mind what reselution were you playing at were you coun't se the bar on the bottom?
Its a great game, any chance it will be available again anytime soon?
developer response: It should be up very soon I have just completed building the backup server so that stuff like this never happens again. I just need to finalize the implementation
I played to Wave 100 to check out scaling and all that.
here's a few things I noticed:
• The speed bar overflows after getting high enough speed/ same with underflow for character hp
• Not having info for RP and God Point gains when reincarnating makes it a guessing game if you should do it
• Wisdom scaling should probably be softcapped, since after 100+ you regen more than you need for infinite heals
• Diversity of sustain abilities like DEF should probably be implemented (like HP reg or lifesteal) to make it feel more impactful
• Golden touch has not really enoguh impact
• more god upgrades like ability cooldown or gamespeed would be neat
overall solid scaling, even if it still is rather dry for now. stage 50 may need to be a bit adjusted unless other upgrades are added. every other wall felt good.
developer response: Thanks so much for all the info just wanted to address a few things.
Speed will be adjusted to do multiple attacks simultaneously after speed hits ceran amout.
Im not capping wisdom but i will cap the heal at a certen amount (it is not a hard cap as your hp gose up the hel persentage after hitting "cap" will slowly decrease for 10% total hp hel to 3%) and rhe heal will need to be upgraded to go past that. Upon upgrade heal will cost 3-4 times mana essentially increasing the amount of wisdom you will need in order to get that cap again.
I have sooooo many more plans for god abilities :)
Also life steal will be a thing eventually. As I create more units more difficult enemies with higher defense or attack will be found in later stages which will amplify the importance of having more Diversified units.
Again thanks for the feedback! Look forward to hearing from you more as i add LOTS more content