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comments for Idle Isekai - An Idle RPG

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Ben June 13, 2023
+6comment score: 6

Cool concept but needs a ton of work. Targeting needs to be changed ASAP, and I recommend getting someone to help with grammar and spelling. I see a good amount of potential and will come back to it in the future. Try and avoid bringing accounts into this, it would be way better if it could be saved locally.

developer response: I have a story writter already slated to check spelling grammer and proof/rewrite most of the story that is in place right now. as far as saves go the game saves localy to the browser already and if you want a downloadable vertion that will save to the computer itslef that is already available. The problem is that if people play in incognito mode or clear browsing data all that is lost. to be clear you can play and can have save data when you come back without an "account" but with links braking every time i update offten times the saves don't carry over.

Also the "Account" isn't really anything except a direct connection to a save file. its just a way to make it so i can recover peoples saves or they can back them up and have confidence that they wont loose there many hrs spent You don't even need to put in a real email address and no emails will ever be sent so [email protected] woudl work as long as you remember it.

PS im glad you like what you see so far AI (user defined attack priorities and customization) is high on my feature priority list and will probably be out within the next 2 to 3 updates (so end of week or mid next week probably)

meowingatgames June 6, 2023
+5comment score: 5

Favorited it, will come back to it. I had fun! The writing needs some proof reading and editing on spelling, both in the dialog and in the GE book. I had to drag my browser window down larger to see that there was a bottom row of buttons for Church Blacksmith the book I think it was and something else that was coming soon. You also note in your info about the game to back up saves but I can't see any where to export saves no matter how big I make the browser, so wherever that is, I can't find it through this site.

developer response: thanks for the feedback! i have a proof reader working on spell (im dyslexic so there's only so much i can do on my own) also the backing up you game was for the downloadable vertion i have at itch.io. there is no way currently to export your save from the web browser vertion. it should be backing up to the cloud automatically though i havn't had extensive testing on that yet. im worrking on a better wayto back up saves. if you don't mind what reselution were you playing at were you coun't se the bar on the bottom?

UnheardPope June 8, 2023
+3comment score: 3

I played to Wave 100 to check out scaling and all that.
here's a few things I noticed:

• The speed bar overflows after getting high enough speed/ same with underflow for character hp
• Not having info for RP and God Point gains when reincarnating makes it a guessing game if you should do it
• Wisdom scaling should probably be softcapped, since after 100+ you regen more than you need for infinite heals
• Diversity of sustain abilities like DEF should probably be implemented (like HP reg or lifesteal) to make it feel more impactful
• Golden touch has not really enoguh impact
• more god upgrades like ability cooldown or gamespeed would be neat

overall solid scaling, even if it still is rather dry for now. stage 50 may need to be a bit adjusted unless other upgrades are added. every other wall felt good.

developer response: Thanks so much for all the info just wanted to address a few things.

Speed will be adjusted to do multiple attacks simultaneously after speed hits ceran amout.

Im not capping wisdom but i will cap the heal at a certen amount (it is not a hard cap as your hp gose up the hel persentage after hitting "cap" will slowly decrease for 10% total hp hel to 3%) and rhe heal will need to be upgraded to go past that. Upon upgrade heal will cost 3-4 times mana essentially increasing the amount of wisdom you will need in order to get that cap again.

I have sooooo many more plans for god abilities :)

Also life steal will be a thing eventually. As I create more units more difficult enemies with higher defense or attack will be found in later stages which will amplify the importance of having more Diversified units.

Again thanks for the feedback! Look forward to hearing from you more as i add LOTS more content

Badder September 18, 2023
+2comment score: 2

Rough idlers with RPG and combat flavor >>> refined charts and trees idlers. Lost my saves a few times, even on the standalone client... but still interested because I had fun. See you in a few months dev. Here's a +1 hp regen from me to you, wishing you a speedy recovery.

developer response: Thanks for you kind words! Hope to see you back and I promise by the next update saves will be a lot better :)

Lux-Ferre June 18, 2023
+2comment score: 2

This has the foundation of a pretty fun game.

developer response: Thanks! I feel like wirh this next update a lot of things are starting to come together. More (and better) story is coming very soon!

meowingatgames July 31, 2023
+2comment score: 2

Trying the game again, it started over for me (I don't mind the save loss, I wasn't very far) but the storyline starts off with the he's here now fine fine fine, then the strongest man, greatest calamity, lost Lilly/Lily in the well, grabs player. Then the guy and the player character are at battle and the storyline cycles again of he's here/i get that he's dead/ fine fine fine/strongest man and so on and I remain in the battle area. It's been a while since I last played so I don't know which update that got introduced in, if this recent one or another. Just letting you know it's duplicating the intro, not real sure how best to describe it sorry. I love that you're making such great progress (that's not sarcasm!).

developer response: I have found the bug! thanks for bringing it to my attention!

NoobsGames July 11, 2023
+2comment score: 2

NOTICE! the login site is down so games can mot be loaded currently! This is due to an oversight on my part were i didn't write a work-around fir when the logen site is down. This will be fixed in futer updates! In the meantime thanks for your patience!

Icecreamdude tester June 17, 2023
+2comment score: 2

i like the concept of the game, but the UI could use some work

developer response: Huge UI changes in next update (UI is very much still a work in progress)

Sovereign June 29, 2023
+2comment score: 2

First load not loading.

Termt July 1, 2023
+2comment score: 2

Not sure what to think of the mage. If the timing's right he can clear a wave quickly and help in progression, but by the time the party reaches an area where enemies don't die in a single hit the AoE attack's usefulness becomes a bit iffy and that's if there's still mana to use it. Any plans for adding a farmable way of getting gems? Right now you need more and more time for the next gem, and buying anything less than the 50 gems package is wasteful. Might be nice if there was a SMALL chance of getting gems from enemies. Maybe the chance starts at wave 50 and increases as you get higher (with a cap)? Would provide further incentive for going for high waves.

As for the relics: still no idea what the seven league boots do. I GUESS it's a buff to everyone's total speed? If more relics keep getting added you might want to change the pricing or the 'you can only buy from these select items, and it gets rerolled when you have them all' thing. Also, you can click on the start button through the relics book. Not a major issue now that the retreat button exists, but it's still a thing.

Oh, would it be possible to auto-save to the online backup every now and again? Or is it doing so already? I think I lost a couple hours of progress when loading in today, but I'm not sure if I'm remembering wrong or if I forgot to save to backup.

developer response: All of the achievements are indefinite for gems there are no caps so killing units will in turn get you gems. but i plan to add chests that can spawn during gameplay that can give you Gems. As more achevements get created the rait in witch you get gems will increse. I will also add higher quality packs and stuff that cost more gems to counteract the inclation of gems as you get further into the game and grind quicker.

When loading a new version you should not need to hit load form backup. I would only hit that if your regular load didn't seem to work for some reason. My next update is a cleanup and polishing updated and reworking some of the old relics as well as improving descriptions is on my to do list. The relics get Rerolled every isekai (Or at least they should i could look into that) so you shouln't ahve to perches any of them if you don't like them

As for the Fire mage. His group attack is multiplied by hit attack multiplier so i should always be at least 1.5x damage + more if leveled up. The issue i han't thought about was that when he dosn't have enough mana to use the move lets say 5x he would multiply it thill he ran out of mana so he might only do 2x * 1.5 wich is weaker (now if you think aobut the fact that there are 4 eniese its still more damge) but that is not intended behaviro i am going to alture his move so that he only uses it when he can hit == to his mutiplyer in wich case it will always be extreamly powerful but will probably be used less. i will aslso be changing the growth rate for Wisdoms (mana regenoration) as right now it is alwasy behind speed meaning that characters will have a hard time ever being able to upgrade the moves to higher level means more engery use. (all this comming in next update)

lexicalpedant July 4, 2023
+2comment score: 2

First -- I like the pace of the new content/features/fixes and have been enjoying your game!

Something is super broken with saves on the last update. Once I sign in I get prompted with a choice between 2 saves, both show 0 as top wave killed, one has an accurate unit count, and the other has a unit count from before my last batch of merges (the second one doesn't match my save backup, no idea where it's from).

Loading either starts with the intro story dialogue. If i immediately go to the save menu and click the normal load button, I can usually can get back to my actual current save, but twice the autosave has happened before i can get back to the save menu and the load from backup is the only thing that prevented me from losing all progress.

I've had to reload the page 5 times since the last update for various reasons, and every time the 2 saves it asks me to choose between still have the same play time as the first time I saw it today. Something is not working with that new screen on my side at least.

developer response: There was a bug in the save selection screen i pushed were it did not properly trigger auto saves. As for the 2 saves one should be local, and the other should be normal save. I thought i had fixed it. Have you refreshed since the 0.0.16.2 (im switching to a by date bayses from a play time baces) im also reworking auto login reload. Do you recall if you were getting thr save conformation popup in the top right of the screan every minute or so?

Termt June 14, 2023
+2comment score: 2

I like it so far, bit of a soft spot for retro graphics.
A couple of things though, some of which I've already seen pointed out by others.
1. The forest area after beating the well REALLY impacts the game's performance, most likely due to all the sprites flying around. A setting to turn them off would be appreciated.
2. The motivation ability counts down while attacks are happening, but the "turn counter" gets frozen while attacks are happening. So if you're facing a lot of enemies or if your team's just plain fast then motivation gets weaker. It also means that the upgrades for it are probably weaker than intended.
3. A screen indicating how many rebirth points characters would get as well as how much god energy you'd get on rebirthing would be great, and a clarification on what influences it. I ASSUME character level influences rebirth points and highest floor influences god energy, but I don't KNOW.
4. Might be a decent QoL thing to have players start at a higher wave, or allow them to overkill weak enemies (so the extra damage spreads to the rest)? Having to start from the 1st wave every time gets tedious, particularly when 90% of them will have next to no impact on my progress so they just become a time wall (with random duration because random number of enemies, could be all 1's or it could be a full team every time).
5. Targeting. It might make some of the bosses too easy as they are now, but then again right now you're either gambling or farming till you're OP.

developer response: Thanks for all your feedback! Yes forest performance (as stated in the update log) is a known issue and will be way better in the next update. As for 2 i have juggled with having it pawsed or unpused but in the end i whent with unpawsed and incresed its duration (might make the upgrades increse its duration as well so as you go longer and have more units an enemies it counterbalances that) also there is a capp attack speed for units of 60 attacks per min so it will not get progressively wars in later game as the amount of time caps out hen all friendly and enemies have a cap of 60. the only way to attack more than 60 times per second is with the Motivate skill which is why it remines uscefole even in really late game. it will probably also as i necrose the time be a good way to blow though lower levels. (ballancing will be a constent thing over the next few moths but comments like this are very helpfule!) 4 im thinking of making the jup satages every 50 floors in the futer (as i don't really have any new content after floor 50 at this point i haven't messed with that yet) also when i get the Thief Charactor made it will give you gold enven from lower leveled apponents making long runs more profitable but he is till a wase off. 5 AI (attack prioritys) will be unlocked in tears with more spesific costomization in the latter tears. and will need RP to unlock so for the charactors this makes earlery bosses easer and with proper design can steel keep later bosses hard. AI attack priority is comming out soon!

Sovereign June 24, 2023
+2comment score: 2

Music is an insta mute.

Asenath June 6, 2023
+2comment score: 2

some feedback: the font of the upgrade in town isnt very good to read (maybe use it just for the title), there should be an option to go back to town and spelling as already said. Besides this: nice start so far I like it and I hope this gets polished.

developer response: There should be a back button on the top right to go back to the town, however that was just a place holder. i plan on adding an actual town butten soon (don't know if it will be in 0.0.8 or not)

Sovereign June 7, 2023
+1comment score: 1

Bad writing, slow gameplay, attack targeting is absolutely brain dead.

developer response: Currently attack operations are completely random but with updates i am adding the Abbility to finetoon AI operations unlocked by upgrading wisdom

Ps. Writing is mostly place holder while i waited for my writter to get less buissy. Real story should be comming soon

Termt June 19, 2023
+1comment score: 1

First time clicking on "save backup", was honestly expecting it to save a text file.

I guess I COULD make an account, but it's not like it took me particularly long to get to this point.

CoolRadGamer countest June 5, 2023
+1comment score: 1

decent

Sovereign June 20, 2023
+1comment score: 1

Gold is hard to see when it's yellow.

developer response: Fixed

Sovereign June 21, 2023
+1comment score: 1

RP upgrades can not be bought unless you have more than the cost.

developer response: Thus is probably due to rounding issue since i swiched from ints to doubles under the hood last update ill look into rounding in favor of player pricing.

Termt June 20, 2023
+1comment score: 1

Oh, the old god power upgrades were removed? Shame, I quite liked the bonus XP one.

I doubt I'm the only one who's having some issues in this update with seeing how much RP a unit has in the church. If I squint I can guess the number? It might be easier if it's just shown above the upgrade you've selected.

developer response: it is not gone there are a total of 7 now you only get to pick form 3 per reincarnation though