comments for Fundamental
sort: go backso as far as i can tell, 3 universes and e340 elements is the endgame for now, also 3 supervoid rewards but i feel like 4 is possible
how long do I have to play till it gets good?
my favorite grindy timewall game. currently at the interstellar stage and for the commenters at the second stage: it doesn't get less grindy. i like it but i cannot in good conscience give it more than a 3 or 4 out of 5.
overall 5/5. small suggestion: adding a "" mechanic would be useful once come into play.
I cannot find unlocked Supervoid rewards such as 'Improved conservation' and 'Indestructible matter' in neither the 'Inflations' tab nor the 'Milestones' tab. Did I miss something? I am at U4 now.
developer response: At the top of Inflation Milestones
to Neffdigity: I was able to finish milestone Energized 6 only when had ~700 spare strange quarks and Microworld.Strange boost upgrade. Seems like it isn't strong enough.
developer response: Should be possible under lower amount ~240, or even ~160 if properly micro. But I didn't test it under non 2x auto Structure setting
time to start grinding this game, if i finish i'll make a review.
Interesting so far but the Interstellar stage is very tedious and I hope that the following stages will be funnier.
1st stage is somewhat reasonable
2nd stage is still painfully slow
gotta see the next stage i guess
this game... its just straight up amazing. i dont even know what to say... its like really good. theres a reason it is one of the most played on galaxy...
It might be noteworthy, that offline progress is not calculated immediately. It is accumulated, and has to be actively consumed in the settings (I only realized this at stage 3, after I kept wondering about the complete lack of progress overnight)
the energy is just painfull
Well, we got control over offline time back, but now a new restriction was added. "Not using entire Offline storage will remove 1 hour up to same amount as Warp time from storage without using" So we can't do a few minutes warp in the last stage to get some new elements without sacrificing a whole hour of our time. Either a upgrade to get rid of this or just getting rid of that would be great, but honestly I'd prefer the upgrade, and not hidden beyond the 7th milestone unlock. (Which by the way was a amazing surprise when I reached it. ) Other than this small recent complaint of the management of offline time, this game has quite literally consumed my incremental gametime for the last month+ and is just a fantastic game all around.
Second layer is just timewall simulator per upgrade. The active progression is just not there at all, it's basically "Check Back" but different at that point. Besides that, Microworld (1st layer) is balanced better and is more enjoyable to play. 3/5, timewall annoying
got to 5 universes, if you want to know how much it takes... 3e15-4e15 strange quarks and 23-24 galaxies in the void, can take 30m-3h depending on these values and how optimized your build is
I have every strange upgrade for microworld and yet I can't ever complete energized 6.
Really impressive game. It takes me 1 month to beat, and the progress is steady and satisfying. The bonus from exporting save is creative and helps a lot during early part. One of the best games on this site.
For people wondering about offline storage, check out in the settings tab. There is a "Consume offline storage" option to warp time.
There unfortunately is no explanation for tritium, so idk what it does. Does it buff molecules or somth? would love to know :)
What is the new Vacuum state supposed to do? When I click on it the screen just goes back.
Is it an April Fools joke?
developer response: Don't worry it was removed, it won't scare you anymore