comments for Fundamental
sort: go backSuch a lovely game, and I think it's quite well paced. Nice work, Why!
YOOOOOOOOOO LETS GO 50K HOURS PLAYTIME1!1!1!11
Started playing a bit ago, this game is very fun, especially because it has time walls, most incrementals have fast beginnings until you get to a point where you have to watch the screen for hours at a time, and having this to sit back on and watch the slow progress of drops in the second stage, (I am currently at 2 clouds in the second stage, nearing 3). Advice: Don't give up because of timewalls. :-)
(...following the comment below...) Don't be as blind as I was who didn't see the Upgrade/Elements new button, bottom left, discretely appearing beside the Upgrade button. It'll ofc give you access to a new serie of upgrades based on amounts of elements.
1st stage is somewhat reasonable
2nd stage is still painfully slow
gotta see the next stage i guess
2nd stage is still painfully slow
gotta see the next stage i guess
It looks like I hit a long timewall after having 4 discharged goals.
DAMN this game is good. Finally got to the end of the current verison (0.1.7).
The game was reaally enjoyable after getting used to it. It took me quite a while to understand, so it fealt really slow. But trying from the start again now, i found out i was just not getting it. The pacing, the upgrades, amount of stuff in this game are all amazing. Really didnt expect . This game has become one my favorite incremental games. Really looking forward to new updates.
The game was reaally enjoyable after getting used to it. It took me quite a while to understand, so it fealt really slow. But trying from the start again now, i found out i was just not getting it. The pacing, the upgrades, amount of stuff in this game are all amazing. Really didnt expect . This game has become one my favorite incremental games. Really looking forward to new updates.
this game... its just straight up amazing. i dont even know what to say... its like really good. theres a reason it is one of the most played on galaxy...
Second layer is just timewall simulator per upgrade. The active progression is just not there at all, it's basically "Check Back" but different at that point. Besides that, Microworld (1st layer) is balanced better and is more enjoyable to play. 3/5, timewall annoying
Just reset my game to start again with the rebalance, but I want to let you know that I loved the game as it was earlier! You had a great style, and the gameplay flow was slow and developing. I love longer incrementals, and this was an awesome one. Hopefully the rework didn't give in to the haters too much!
one million hours of playtime! woohoo!
Been stuck on universe 5 (trying to get 6) since last update, seemingly not any closer on this update and not really sure what I'm missing to progress.
I've got all Void Rewards (except merge, which is locked), 3 Supervoid Rewards (2 Micro, 1 Accretion), e11 Quarks, milestone tiers 22/17/20/19/21/23/19/14/17/13. Pushing Galaxies I can get about 80-85 per merge, for a final merge score of just under 800 (goal 911).
I've got all Void Rewards (except merge, which is locked), 3 Supervoid Rewards (2 Micro, 1 Accretion), e11 Quarks, milestone tiers 22/17/20/19/21/23/19/14/17/13. Pushing Galaxies I can get about 80-85 per merge, for a final merge score of just under 800 (goal 911).
developer response: You need more Strange quarks, around 1e13. You can also have 1 more Supervoid, but thats not nessesary. It should only take you 2-3 hours max (?) to farm for it, so you are probably missing something, maybe not using most optimal auto-stage and auto-merge settings?
What is the new Vacuum state supposed to do? When I click on it the screen just goes back.
Is it an April Fools joke?
Is it an April Fools joke?
developer response: Don't worry it was removed, it won't scare you anymore
I quit playing the original version in stage 2, because I realized it was just timewalls. With this faster version, I've made it almost all the way through stage 3, but it's still pretty much just timewalls, and the only unique feature so far has been the energy reset feature in stage 1 (which was admittedly really interesting). The problem isn't with the general speed, it's the simplicity of the gameplay and the lack of anything to do for long periods. Incrementals have largely evolved past being "idle" games, and I think most people want to actually play a game instead of waiting for 10-30 minutes to do anything. I also don't know why you just made each prestige layer a separate game, with the gameplay of each being just "click the buttons when you can afford them, but slower this time." Finally, offline progress should be a speed boost, not a warp. In games like this, getting the next upgrade should result in exponential gains which trivialize your prior income. A speed boost allows you to use your offline time efficiently, a warp doesn't.
overall 5/5. small suggestion: adding a "" mechanic would be useful once come into play.
to Neffdigity: I was able to finish milestone Energized 6 only when had ~700 spare strange quarks and Microworld.Strange boost upgrade. Seems like it isn't strong enough.
developer response: Should be possible under lower amount ~240, or even ~160 if properly micro. But I didn't test it under non 2x auto Structure setting
how long do I have to play till it gets good?
time to start grinding this game, if i finish i'll make a review.
Interesting so far but the Interstellar stage is very tedious and I hope that the following stages will be funnier.


















developer response: You need to complete other Milestones first