Fundamental

Posted June 3, 2023. Updated April 1, 2025. Played 216116 times for a total of 541588 hours.
description
Explore the Universe with this idle-game
latest update
v0.2.4 (part 2) April 1, 2025
(I'm just going to copy paste it from Discord)
- Added the log, can be found in settings
- Removed abbility to change main game tick interval (20ms is now forced)
- Added automatic restart for images cache (once an hour)
- Research borders now instanly change colors on theme change (at first I tryed to add transition to images, but end result felt bad)
- Moved rare special conditions into cost instead of description (as example: self-made Drops for first Submerged Upgrade)
- A lot of text changes (including in game 'events'), mostly for Grammar reasons
- Small art updates, including some missing one's
- Changed order for Interstellar footer
- Some bug fixes
Strangeness cost changes:
False Vacuum:
- 'Free Discharge' level 2 cost is -1
- 'Auto Upgrades' is cheaper: 4 > 6 > 9 instead of 6 > 9 > 12
True Vacuum:
Other:
-
'Make all' now starts with highest unlocked (non-Accretion) Structures
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First Submerged Research no longer requires self-made Drops
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Storm Clouds instead of making Rain Clouds levels immune will now buff their pre-Puddles effect
newest comments
I don't understand the auto-collapse rule which states that it will collapse 'if Solar mass will increase to at least [ ]', especially when only '40' is the max number. At this point in the game, I'm trying to hit numbers in the hundreds of thousands. Putting those numbers in doesn't trigger the auto-collapse, so I'm not sure what I'm doing wrong. Love the game, but I'm a little stuck with setting up auto for this. Any help would be lovely.
The button to speed up the offline progress makes the timer go the wrong way. It starts out at 20ms per tick, and when I click the button to speed it up, it goes to 40ms per tick. That is slower, not faster. it should be 10ms per tick.
developer response: Speed up, as in it makes calculation 2 times faster, but loses some precision. If you have 1000 seconds remaining and we are calculating with 20ms we get 50000 ticks, if we do 40ms then we get 25000 ticks, 10ms on other hand will cause 100000 ticks
v0.2.5 is ready, but for now it will be on testing website (means week or two before it will be pushed to main website)
(I will delete this comment once update is released to main)
My biggest complain with supervoid is that first 3 rewards are useless outside of supervoid at the time you can feasible get them (improved discharge is cool but you most likely won't get it before 3rd universe and at that point it's not really that strong and improved conservation and indestructible matter are not give you much outside of void) + instability not that important outside of quark farming (global boost is much more useful when you trying to get to a new universe)
developer response: You can get them at times where its strong, they are stronger than you think, Instability is really overpowered, Quark farming is literaly main portion of the game
I do appreciate how each universe requires you adjust things, but the 3rd universe ended up being a slog, and I'm stuck on the 4th universe (void milestones are maxed for my production capabilities, supervoid has the first discharge inflation unlocked and bought, and I'm spending several days between galaxy merges, but I just can't get any closer).
Could do with a rebalance, but that I guess just happens with content updates without testing systems in place
developer response: I test every single update, I replay new parts of the game every single update, you are just at content wall, where you are not meant to be able to go past due to there not being anything yet. Every new Universe is balanced to be obtainable under 8 hours of idle play, so if you can't, then you are at the end (or haven't payed attention on how Merge works)
top comments
Wish there was a way to export my save to the clipboard
This is a great time wall game. If the offline timer could be extended in early game it would feel a lot smoother. The four hour window was tough.
wanted to respond to lesha, it's not TOO obvious but it's required to discharge without getting the 4x boost SEVERAL times, it mentions that consumed energy is only given back to you upon doing so. also don't forget the research tab. anytime you spend energy you want to discharge to get energy back. i'm already closing in on 9k energy myself and i've only had it up a few hours :3c
986 hours and... well I just love how the game keeps shifting and changing and getting remixed all while using the same core pieces. Absolutely fantastic. No idea how much more time I've got before hitting the actual end, but my enjoyment has only increased the further I get!
just reached the current endgame, it took me a couple months. this game is a bit of a case of "it gets good by episode 300", but it gets REALLY good. for new players, completing stage 4 is when the game really starts coming together. easy 5 star from me, was a blast to play, itching for more, and etc.