Fundamental
Posted June 3, 2023. Updated August 20, 2025. Played 319829 times for a total of 813040 hours.
description
Explore the Universe with this idle-game.
This game is meant to be played while doing something else. Its not slow, but also not fast. Game balanced around having something to do every 5 to 20 minutes.
latest update
v0.2.7 October 2, 2025
v0.2.6 non announced important changes:
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Hotkeys to change Reset toggles
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Abbility to use numbers in any hotkey
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Small balance changes (only self-made + Void Universe unlock Protogalaxy stuff isntead of All; harder Vacuum stability; small changes to advanced Inflations and etc.)
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Toggle to hide milestone notifications
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Unlocking Supervoid now forces non stop notification until completed at least 1 reward. For the ones that wonder why - its because a lot of people never figure out that Supervoid exist. For the ones that says its impossible - its not, here is how to get it:
v0.2.7:
- Added most of missing Void/Supervoid rewards
- Rank raise 2 now exist
- Removed auto Universes
- Some changes to advanced Inflations (mostly higher costs, some got buffs)
- Inflation loadouts now can use other symbols that commas, even jut spacebars (it will just replace them into commas)
- Peak Strange quarks are now saved into History
Also just in case saying, if you are stuck at Universe 6, then you need to do Merge in Void and complete newly unlocked Stage, you need Strange quarks
And lastly, new update is planned to fully rework Abyss and everything afterwards. Current unofficial end game is
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newest comments
I've been playing for a couple of months and it's amazing to see how the game focus changes from clicking structures+upgrades+autos in the beginning and then shifts towards generating strange quarks+strangeness upgrades once certain events have been unlocked.
Don't worry if you get stuck at a particular stage since it usually requires more strange quarks, strangelets or completion of void milestones & the first two playthroughs to the new reset tier take most of the playing time.
The rest of the comment can only be understood correctly after unlocking event 11.
With the new reset tier, the game focus now goes towards the entire inflation tab, along with the supervoid+vacuum stability challenges and what was previously a month long grind becomes a unbelievably quick hours-long playthrough to the new reset tier as you approach the current content wall/endgame for v0.2.7.
My current save is currently stuck with the following:
End reset with 0 min & 8 max self-made universes
12 unlocked events
8 self-made universes+6 void universes (total 23 universes) for the 26th playthrough of the new reset tier
6 vacuum stability completions
21 void challenges completed
16 supervoid challenges completed (protogalaxy rank & all intergalactic not yet unlocked)
3.5e30 strange quarks, 1.3e29 strangelets
Void milestone lvls 60/97/48/40/64/74/135/179/176/100
Max global speed of 1.9e14 in any void (around 6 megaannums (6 million years) stage time per real second, in comparison the global speed of Miller's Planet from Interstellar is around 61000-62000 or 6.1e4-6.2e4)
All strangeness upgrades
All upgrades+researches+autos from all 6 stages (including advanced inflation related upgrades+researches)
Element [36] Krypton obtained
All inflation+supervoid milestones
All basic+advanced inflations maxed (requires at least 133 inflatons & 275 cosmons)
If anyone is curious how many strange quarks are required to get the Galaxy Cluster void challenge, it's around 2.2-2.5e30 strange quarks and all basic+advanced inflations maxed (+ all strangeness maxed), giving a reward for the [WIP] 2nd level of auto galaxy. It took 25 end resets & around 2 weeks real time play (mostly claiming offline time) to achieve it during the 26th playthrough of the new reset tier.
Cant hover on mobile, please add not buy option to see the upgrade without buying it
developer response: You need to enable Mobile device support in settings
Small suggestion, could we have a hover over/rewards pane for supervoid rewards other than milestones? The advanced rewards aren't too obvious what they do as it is right now.
I'm seemingly stuck on universe 6. I have 1.41e16 strange quirks and have completed supervoid tasks that gave rewards that i cannot yet use (Jovian Planet rank, unlock Submerged state). Even after getting all intergalactic upgrades and idling for 10 minutes on each merge I'm coming up around 133 merge score short of making the next universe. Is there some inflation build that I just can't seem to find on my own or do i need to let the game idle for days to get my strange quirks even higher? The final void reward still seems incredibly far out of my reach as well. I also noticed that several universe milestones disappeared in a recent update so does that mean I'm at the end of content or will those reappear after I manage to make the next universe?
developer response: You need to do Merge in Void (just in case saying you only need 1 Galaxy for Merge) and then complete newly unlocked mini Stage to unlock more stuff (new Reset tier). You only need 5e15 Strange quarks to do it
I kind of wish that "create all" strange quarks would buy the cheapest ones first, instead of what it seems to do, go top left to bottom right buying any it can along the way, meaning sometimes if I'm not paying attention, it'll buy the 200 quark upgrade before the 4 quark one further down the list.
developer response: If it bought cheapest first, then it would make it way too strong. Its meant to be QoL for when you can afford like all Strangeness
top comments
Wish there was a way to export my save to the clipboard
This is a great time wall game. If the offline timer could be extended in early game it would feel a lot smoother. The four hour window was tough.
986 hours and... well I just love how the game keeps shifting and changing and getting remixed all while using the same core pieces. Absolutely fantastic. No idea how much more time I've got before hitting the actual end, but my enjoyment has only increased the further I get!
wanted to respond to lesha, it's not TOO obvious but it's required to discharge without getting the 4x boost SEVERAL times, it mentions that consumed energy is only given back to you upon doing so. also don't forget the research tab. anytime you spend energy you want to discharge to get energy back. i'm already closing in on 9k energy myself and i've only had it up a few hours :3c
just reached the current endgame, it took me a couple months. this game is a bit of a case of "it gets good by episode 300", but it gets REALLY good. for new players, completing stage 4 is when the game really starts coming together. easy 5 star from me, was a blast to play, itching for more, and etc.