Fundamental

Posted June 3, 2023. Updated August 20, 2025. Played 289440 times for a total of 739353 hours.
description
Explore the Universe with this idle-game.
This game is meant to be played while doing something else. Its not slow, but also not fast. Game balanced around having something to do every 5 to 20 minutes.
latest update
Big rip v0.2.6 August 20, 2025
Mini changelog: (link to full changelog can be found in game)
- New content (including new reset tier)
- Minor balance changes for mostly post unlocking Supervoid
- A lot of small QoL's (create all Upgrades button, create all Strangeness, hover to create/max create for Strangeness/Inflations and etc.)
- Mobile device shortcuts are now available without enabling support
- Number hotkeys can now be modified
- Improved hover text (and it now works with Phones)
First loading will refund Inflations, remove 2nd completion of 2nd Challenge
view all updates
newest comments
How do I turn off the thing that reminds me about Supervoid despite being ages away from completing even the first reward?
developer response: You are not ages away, if you see the message then you can get at least 1. There is no way of disabling it until you switch to Supervoid or get your first reward. Too many people on Discord couldn't figure out that Supervoid exist, so now there is this alert
I suddenly lost my third challenge completion, and it's now missing from my old save files when I load them. However, I know I had it until this most recent universe reset, since I was still receiving the benefit until now.
developer response: There was update with balance changes (can be seen on Discord) that made 2nd Challenge scale much harsher and so it reduced completions, same thing with End reset
some of the upgrade description, especially in the new reset tier are a little bit hard to read (like "At level 1 unlock this, level 2 unlock that, final level will instead do this. Also increase this per level"). I think it would be better to use the tooltip, like in the showing Current Effect when hovering the Strange Quarks/Strangelets to show the current effect for the upgrade whether its locked or unlocked, then in the description could be simplified to "Unlock various effect, hover to see" or something. And for one of the upgrade in the new reset tier that have something to do with Cloud Vaporization improvement, it could be worded better i think, something along the line of "Natural Vaporization now passively gain cloud 2.5%/s and improve auto vaporize level 2 effect" because Auto vaporize still have same effect without that special research upgrade purchased (correct me if I'm wrong)
developer response: Adding hover text would make it that no one would know that its even present (not to mention I don't have code for it), 'Natural vaporization' has different effect until Vaporization improvement 1, which becomes permanent, and about auto level 2, its only 2.5% if don't have 'Natural Vaporization'. I don't think that this wall of text is hard to read, you don't need to remember what every level does, only general idea if interested in going for it or not
what does vacuum do?
developer response: Full game restart, without any bonuses, but new stuff to do and with a new ending
Where do you view the supervoid milestone effects? I unlocked three, and I can only see 1 in the inflation layer
developer response: Inflations > Milestones > Supervoid unlocks
top comments
Wish there was a way to export my save to the clipboard
This is a great time wall game. If the offline timer could be extended in early game it would feel a lot smoother. The four hour window was tough.
wanted to respond to lesha, it's not TOO obvious but it's required to discharge without getting the 4x boost SEVERAL times, it mentions that consumed energy is only given back to you upon doing so. also don't forget the research tab. anytime you spend energy you want to discharge to get energy back. i'm already closing in on 9k energy myself and i've only had it up a few hours :3c
986 hours and... well I just love how the game keeps shifting and changing and getting remixed all while using the same core pieces. Absolutely fantastic. No idea how much more time I've got before hitting the actual end, but my enjoyment has only increased the further I get!
just reached the current endgame, it took me a couple months. this game is a bit of a case of "it gets good by episode 300", but it gets REALLY good. for new players, completing stage 4 is when the game really starts coming together. easy 5 star from me, was a blast to play, itching for more, and etc.