comments for Absolute Button Simulator 2
sort: go backdiv buttons :sob:
// The script below automatically buys the max buyable multi a few times/second.
// Set auto = !auto to enable/disable script.
// To run script, open original, open console with f12, and paste/enter this whole comment.
function maxBuyableMulti() {
if (game.money < 5) { return 0; }
var i = 0;
while (i < 26 && multiPrices[i + 1] < game.money) {
i += 1;
}
return i;
}
function autoBuyMulti() {
buyButton(1, maxBuyableMulti());
}
var auto = setInterval(autoBuyMulti, 333);
why are the power buttons so scrunkly
OMG HOVER & DRAG TO EASILY BUY FUCKING GENIUS
Is there a way to stop pop up messages from exiting full screen? its kind of annoying having to enter full screen again every time i open a chest
@speedmaster24 It's a great opportunity for this Dev to take the game, refine it and add mechanics that transcend Roblox then! It's fun but I don't think I can go on much more than a day or two with it as my hand is literally getting sore.
For anyone who don't play Roblox. These games are everywhere on Roblox and no there is zero automation yet despite that every single game has people who have Grinded hundreds of hours in the games. so enjoy this because this is the best version that exists simply because no micro transactions.
ngl ive always wanted a game based off the button sim trend so thank you so much i wanted this
I love the game, in general, but the amount of clicking is ridiculous. Do you ever get autobuyers? If not at least let us click and hold instead of clicking and clicking and clicking and clicking and clicking and clicking and clicking.
The only thing that needs adding to make this 100% better then the other Roblox versions is the ability to hold down the mouse button thats it.
I recognize the potion sprite from Idle Loot Quest!
this is better than the roblox ones
better roblox button simulators [even better, without roblox!]
Not gonna lie lol, I didn't think I'd like it, but turns out, I think it's great! I didn't know this was a game trend that I need to go check out, I totally love the silly/fun games on that... other site, they're fun and pass the time. Still playing yours of course! Even if I've no idea what I'm doing lol, up to power 52 though yay. Got a question though, are the dice in relics just auto activated, bc clicking them doesn't do anything to them. Then I got a potion that seems to imply if I click it, it gives me a short term effect so I didn't click it because I need to relaunch chrome so it can update and I don't want to waste it. tl:dr: I love the game. Makes my brain happy.
agreed @smileyrandom- thats what I mean essentially by autobuyers, just have the buttons auto click each tick or whatever once purchased, that would make this game way more enjoyable IMO!
i love this! it is very fun, please make more updates!
good
quick overview on how the game might work if you want actual numbers go into the code however each stat should multiply the stat gain below it and for higher stats such as power it is possible it multiples the gain of the stat below it and other things.
so prestige multiples multi gain and power multiplies prestige gain power might also increase money gain but I don't like looking at the code to find out I think it takes away from the fun
would be cool to have a guide of what each tier does like what does prestige, power, super prestige etc power up by
unless they power up each tier by x2
I understand not wanting to add automation, but needing to spam click does have a whole host of downsides (especially since you can't hold enter). I'd suggest having a "click to activate" system instead (the click being the equivalent of moving onto the button in Roblox) at which point the activated button would try to buy every tick