Absolute Button Simulator 2
developed by Demonin gamedev | rated 4.1 stars, 75 ratings.
|
75 ratings
rated 4.1 stars, 75 ratings.
Posted June 5, 2023. Updated June 9, 2023. Played 2114 times for a total of 4153 hours.
description
A clicky button game! With lots of buttons! Inspired by the Roblox button simulator trend.
latest update
v0.2.2 June 9, 2023
-Added world 3 (Sky world)
-Added infernal
-You can now click and drag to buy buttons as you hover over them
-Leveling up alert has been replaced with a "+1" icon over the crates tab
-Patterns now have a "rarity value"
-You can now use A and D to move worlds
-Modified some crate rarities
-Fixed some visual issues
newest comments
ngl. patterns are used for backrounds. idk about the pattern rarity. but I guess the rarity is to increase more multi?
Autoclicker grind hell.
what do patterns do? can you equip them or something?
can you add a stat index?
I'd suggest energy. It'll be easier to get power.
top comments
I understand not wanting to add automation, but needing to spam click does have a whole host of downsides (especially since you can't hold enter). I'd suggest having a "click to activate" system instead (the click being the equivalent of moving onto the button in Roblox) at which point the activated button would try to buy every tick
div buttons :sob:
// The script below automatically buys the max buyable multi a few times/second.
// Set auto = !auto to enable/disable script.
// To run script, open original, open console with f12, and paste/enter this whole comment.
function maxBuyableMulti() {
if (game.money < 5) { return 0; }
var i = 0;
while (i < 26 && multiPrices[i + 1] < game.money) {
i += 1;
}
return i;
}
function autoBuyMulti() {
buyButton(1, maxBuyableMulti());
}
var auto = setInterval(autoBuyMulti, 333);
why are the power buttons so scrunkly
OMG HOVER & DRAG TO EASILY BUY FUCKING GENIUS