comments for Plague Tree (Vorona Cirus Treesease)
sort: go back@unpogged you can hold shift to bulk attempt mutate. It's important but the game doesn't make it clear.
the game is super lag for me, Average tps : 0.18 s/tick
i really would like to play this tree, but it is unplayable on my small machine.
it's the only tree i can't play. profiling in chrome shows that updateTemp, updateTempData use 100% cpu even after hard reset with just one virus.
that isn't the case in other tree mods, so i assume there are big optimization problems in the code.
/r JanexTheHEro1
zero deaths and 'ZERO' deaths are achieved by going into fatality challenge 4 and disabling the multiplier boost autobuyer (combine casualty challenge 1 with fatality challenge 4 for 'ZERO' deaths)
The game's really fun, but also frustrating. Thankfully, the game's exaggerated nature prevents it from feeling grim. You can read my full review at https://tvtropes.org/pmwiki/reviews.php?target_group=VideoGame&target_title=PlagueTree
Still too laggy in v0.6.25. Is a 4~6 ticks per second(0.166~0.25s/tick) a joke or something?
0.230s/tick
definitely one of the prestige tree mods
The first and second parts of the game looked like two separate games, so much so that I thought there was a change of producer during the production of the game
I'm sure someone will go "But you can click and hold" to that, and I'm pretty sure none of those people have reached the RNA part.
That part needs a "buy max all" button. Hell, every section with buyables needs that button.
virus'd
With the mutation low chance, what you need to do is "shift Buy" to bulk buy, I think on PC all you need to do is hold shift. Not possible on mobile of course, the workaround put in is a shift toggle. On the main screen where you see all the nodes there is an "i" in the top left where it's hidden, not sure it's ever pointed out in game. So even with a tiny chance to mutate, it will bulk try and should succeed to get you past that point.
This is one of the most Prestige Tree mod ever
You need to make your game less confusing instead of adding stuff. It is so jumbled in the CTNA area. It's not even a little bit amusing. It needs to be its own separate section apart from everything else, and sorted out better so we know what is where and what needs doing in order to progress. I can't push a single challenge at all, because I have no clue what I need to do anymore.
The recent update (between eee9800 and 1.2F5 cases in booster) really looks like the Tree of Life dev took over development of this tree. The whack-a-clickable part and the "one milestone multiple threshold" things are really so similar.
Idea: at the beginning add a hardcap at 7.8e9 then make an upgrade called cross planetary disease or something that removes it
The most annoying part is the game doesn't run in the background. I want to be able to watch YouTube or play another game sometimes. I don't want to have to keep this one up just for it to make progress.
figured it out dont buy the infections to gain more disease.
RIP the wrists of everybody who isn't using an autoclicker for the buyables.
I'm using one and I'm still irritated.
As others have pointed out, this game just completely turns on its head once you unlock Fatality. It becomes very slow and essentially revolves around getting different buyables across multiple tabs. That's a shame, as the game up to that is quite fun and engaging.