Plague Tree (Vorona Cirus Treesease)
developed by Vorona gamedev | rated 3.8 stars, 155 ratings.
|
155 ratings
rated 3.8 stars, 155 ratings.
Posted June 8, 2023. Updated June 7, 2024. Played 33845 times for a total of 81388 hours.
description
The game's goal is to reach as many cases of the COVID-19 disease as possible. As you go down layers, you unlock things that greatly improve virus spread and strength, way beyond what the real virus could possibly accomplish.
latest update
Plague Tree (Vorona Cirus Treesease) v0.6.25 June 7, 2024
v0.6.25
- Added
- Added 9
- Added 11 UnBoosted Virus upgrades
- Added 15 UnBoosted Virus milestones
- Added an UnBoosted Virus buyable
- Added 3 Booster upgrades
- Added an Unvaxxed Layer upgrade
- Added 6 Anti-Distancing upgrades
- Added 6 Achievements
newest comments
My infectious disease gain suddenly went down from e280 something per second to e250 per second, and I can not get it to go back up.
I've really been enjoying the game, but once I hit The second infector challenge, I just cannot seem to make any progress.
Nan´d in Unvaxxed symptoms tRNA and the game is telling me "ma" is undefined and I should contact the dev. Please help Mr.Vorona
I had 10 unvaxxed uncoaters when Safari crashed and the game reset (earliest save was getting the 5th unvaxxed layer). Does anyone have a save so I can continue from this point?
virus'd
top comments
As others have pointed out, this game just completely turns on its head once you unlock Fatality. It becomes very slow and essentially revolves around getting different buyables across multiple tabs. That's a shame, as the game up to that is quite fun and engaging.
@unpogged you can hold shift to bulk attempt mutate. It's important but the game doesn't make it clear.
the game is super lag for me, Average tps : 0.18 s/tick
i really would like to play this tree, but it is unplayable on my small machine.
it's the only tree i can't play. profiling in chrome shows that updateTemp, updateTempData use 100% cpu even after hard reset with just one virus.
that isn't the case in other tree mods, so i assume there are big optimization problems in the code.
/r JanexTheHEro1
zero deaths and 'ZERO' deaths are achieved by going into fatality challenge 4 and disabling the multiplier boost autobuyer (combine casualty challenge 1 with fatality challenge 4 for 'ZERO' deaths)