Plague Tree (Vorona Cirus Treesease)
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completed
194 ratings
rated 3.8 stars, 194 ratings.
		   
Posted June 8, 2023. Updated June 7, 2024. Played 57346 times for a total of 128951 hours.
description
The game's goal is to reach as many cases of the COVID-19 disease as possible. As you go down layers, you unlock things that greatly improve virus spread and strength, way beyond what the real virus could possibly accomplish.
latest update
Plague Tree (Vorona Cirus Treesease) v0.6.25 June 7, 2024
v0.6.25
- Added
 - Added 9
 - Added 11 UnBoosted Virus upgrades
 - Added 15 UnBoosted Virus milestones
 - Added an UnBoosted Virus buyable
 - Added 3 Booster upgrades
 - Added an Unvaxxed Layer upgrade
 - Added 6 Anti-Distancing upgrades
 - Added 6 Achievements
 













newest comments
I just realised the first 5 layers spell V-I-R-U-S
if only the layer icons were hexagons like in plague inc
Diseases bug: 2415 total infections, respec, try to build out through the middle path and some of the infections disappear and make the final upgrade unbuyable.
@Ahnika10
Thank you so much i was stuck here for so long!
grinded this game since 2024, played since 2021(?), currently at 19 anti-vaxxed vaxxers with one upgrade in the upgrade tree
top comments
As others have pointed out, this game just completely turns on its head once you unlock Fatality. It becomes very slow and essentially revolves around getting different buyables across multiple tabs. That's a shame, as the game up to that is quite fun and engaging.
@unpogged you can hold shift to bulk attempt mutate. It's important but the game doesn't make it clear.
the game is super lag for me, Average tps : 0.18 s/tick
i really would like to play this tree, but it is unplayable on my small machine.
it's the only tree i can't play. profiling in chrome shows that updateTemp, updateTempData use 100% cpu even after hard reset with just one virus.
that isn't the case in other tree mods, so i assume there are big optimization problems in the code.
/r JanexTheHEro1
zero deaths and 'ZERO' deaths are achieved by going into fatality challenge 4 and disabling the multiplier boost autobuyer (combine casualty challenge 1 with fatality challenge 4 for 'ZERO' deaths)